// int selected = 4; public override void OnInspectorGUI() { Blend obj = (Blend)target; GUILayout.BeginHorizontal(); if (obj.GetComponent <Renderer>().lightmapIndex < LightmapSettings.lightmaps.Length && obj.GetComponent <Renderer>().lightmapIndex >= 0) { if (!LightmapManager.isReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapColor)) { if (GUILayout.Button("Make Readable (Far)")) { LightmapManager.SetIsReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapColor); } } if (!LightmapManager.isReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapDir)) { if (GUILayout.Button("Make Readable (Near)")) { LightmapManager.SetIsReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapDir); } } } GUILayout.EndHorizontal(); GUILayout.Label("Operate on (GPU/CPU)"); obj.operateOn = (Blend.OperateON)EditorGUILayout.EnumPopup(obj.operateOn); GUILayout.Label("Blend with"); obj.BlendTexture = (Texture2D)EditorGUILayout.ObjectField(obj.BlendTexture, typeof(Texture2D), false, GUILayout.Height(75), GUILayout.Width(75)); GUILayout.Label("Blend Level"); obj.level = EditorGUILayout.Slider(obj.level, -1, 1); GUILayout.Label("Lightmap Options"); obj.options = (Brightness.AdjustLightmap)EditorGUILayout.EnumPopup(obj.options); GUILayout.Label("Execute ON"); obj.executeTrigger = (Brightness.ExecuteON)EditorGUILayout.EnumPopup(obj.executeTrigger); obj.useSharedMaterials = EditorGUILayout.Toggle("Use Shared Materials", obj.useSharedMaterials); obj.timeScale = EditorGUILayout.FloatField("Time Scale", obj.timeScale); obj.useCurve = EditorGUILayout.Toggle("Use Curve", obj.useCurve); if (obj.useCurve) { obj.curve = EditorGUILayout.CurveField("Curve", obj.curve); obj.loopCurve = EditorGUILayout.Toggle("Loop Curve", obj.loopCurve); obj.startOnFirstKey = EditorGUILayout.Toggle("Start On 1st Key", obj.startOnFirstKey); if (obj.timeScale < 0) { obj.timeScale = 0; } } else { GUILayout.Label("Minimum Change"); obj.Min = EditorGUILayout.Slider(obj.Min, -1, 1); GUILayout.Label("Maximum Maximum"); obj.Max = EditorGUILayout.Slider(obj.Max, -1, 1); } }