Esempio n. 1
0
    bool BladeExist()
    {
        Blade4 blade4Script = FindObjectOfType <Blade4>();

        if (blade4Script != null)
        {
            Debug.Log("Blade Found");
            return(true);
        }
        else
        {
            Debug.Log("Blade not Found");
            return(false);
        }
    }
Esempio n. 2
0
    IEnumerator SpawnBlade()
    {
        blade = Instantiate(bladePrefab, bladeSpawn.position, bladeSpawn.rotation) as GameObject;
        Blade4      _bladeScript           = blade.GetComponent <Blade4>();
        AudioSource bladeMovingAudioSource = _bladeScript.bladeMovingAudioSource;

        bladeMovingAudioSource.pitch = Random.Range(_bladeScript.defaultIdlingPitch - _bladeScript.pitchRangeOffset, _bladeScript.defaultIdlingPitch + _bladeScript.pitchRangeOffset);

        dirBenchmarkTime  = Random.Range(benchmarkTimeMinMax.x, benchmarkTimeMinMax.y);
        dirBenchmarkSpeed = Random.Range(benchmarkSpeedMinMax.x, benchmarkSpeedMinMax.y);

        float dirBenchmarkRotateDir;
        float randomValue;

        randomValue = Random.value;
        if (randomValue > .5f)
        {
            dirBenchmarkRotateDir = -1;
        }
        else
        {
            dirBenchmarkRotateDir = 1;
        }

        dirBenchmarkTimer      = Mathf.Clamp(dirBenchmarkTimer, 0f, dirBenchmarkTime);
        dirBenchmarkTimer      = 0f;
        startBenchmarkCounting = true;

        while (dirBenchmarkTimer < dirBenchmarkTime)
        {
            bladeDirBenchmark.Rotate(0f, dirBenchmarkSpeed * dirBenchmarkRotateDir, 0f);
            yield return(null);
        }

        yield return(new WaitForSeconds(benchmarkEndWait));

        startBenchmarkCounting       = false;
        bladeMovingAudioSource.pitch = Random.Range(_bladeScript.defaultMovingPitch - _bladeScript.pitchRangeOffset, _bladeScript.defaultMovingPitch + _bladeScript.pitchRangeOffset);
        blade.GetComponent <Blade4>().movingSpeed = initialBladeSpeed[roundNumber - 1];
    }