Esempio n. 1
0
        private void InitBlacklevel()
        {
            BlacklevelControlPoints.Clear();
            Enumerable.Range(0, 7).ToList().ForEach(p => BlacklevelControlPoints.Add(new ControlPoint()));
            BlacklevelControlPoints[0].X = BlacklevelControlPoints[3].X = _resolution.Width - _overlap;
            BlacklevelControlPoints[1].X = BlacklevelControlPoints[2].X = _resolution.Width;
            BlacklevelControlPoints[2].Y = BlacklevelControlPoints[3].Y = _resolution.Height;
            var dy = _resolution.Height / 4;

            for (var i = 0; i < 3; i++)
            {
                BlacklevelControlPoints[4 + i].X = BlacklevelControlPoints[0].X;
                BlacklevelControlPoints[4 + i].Y = _resolution.Height - (i + 1) * dy;
            }
            BlacklevelControlPoints[0].ControlPointType = ControlPointType.IsEcke;
            BlacklevelControlPoints[1].ControlPointType = ControlPointType.IsEcke;
            BlacklevelControlPoints[2].ControlPointType = ControlPointType.IsEcke;
            BlacklevelControlPoints[3].ControlPointType = ControlPointType.IsEcke;

            foreach (var cp in BlacklevelControlPoints)
            {
                cp.U = cp.X;
                cp.V = cp.Y;
                cp.AllowAllDirections();
            }
            if (_index == 1)
            {
                foreach (var cp in BlacklevelControlPoints)
                {
                    cp.X = cp.U = Resolution.Width - cp.X;
                }
            }
            BlacklevelIndexes = Enumerable.Range(0, BlacklevelControlPoints.Count).ToArray();
        }
Esempio n. 2
0
 public ProjectorData GetProjectorData()
 {
     return(new ProjectorData
     {
         BlendData = new BlendSettings
         {
             MaxBlend = MaxBlend,
             BlacklevelOffset = BlacklevelOffset,
             Blacklevel2Offset = Blacklevel2Offset,
             CurvePoints = BlendCurve.GetCurvePoints()
         },
         ControlPoints = ControlPoints.ToArray(),
         BlendRegionControlPoints = BlendRegionControlPoints.ToArray(),
         BlacklevelControlPoints = BlacklevelControlPoints.ToArray(),
         Blacklevel2ControlPoints = Blacklevel2ControlPoints.ToArray()
     });
 }