Esempio n. 1
0
        public static Bitmap3 createNewObjectForPriniting(List <int> path, Dictionary <Tuple <int, int, int, int>, int> sumDic, Vector3i newObjDim, Bitmap3 oldObj)
        {
            Bitmap3 voxPrintResult = new Bitmap3(newObjDim);

            foreach (Vector3i idx in voxPrintResult.Indices()) //initialize object
            {
                voxPrintResult.Set(idx, false);
            }
            for (int i = 0; i < path.Count - 1; i++)
            { //-1 because we want to take every time the range Zj to Zi where Zj > Zi
                int zj = path[i] - path.Last();
                int zi = path[i + 1] - path.Last();
                for (int x = 0; x < voxPrintResult.Dimensions.x; x++)
                {
                    for (int z = 0; z < voxPrintResult.Dimensions.z; z++)
                    {
                        Tuple <int, int, int, int> key = new Tuple <int, int, int, int>(zi, zj, x, z);
                        if ((sumDic.ContainsKey(key) && sumDic[key] >= 0) || isCoulumnInObj(oldObj, zi, zj, x, z))
                        {
                            for (int y = zi; y < zj; y++)
                            {
                                voxPrintResult.Set(createVector(x, y, z), true);
                            }
                        }
                    }
                }
            }
            return(voxPrintResult);
        }
        public static void test_voxel_surface()
        {
            //DMesh3 mesh = TestUtil.LoadTestInputMesh("bunny_solid.obj");
            DMesh3         mesh    = TestUtil.LoadTestInputMesh("holey_bunny_2.obj");
            DMeshAABBTree3 spatial = new DMeshAABBTree3(mesh, autoBuild: true);

            AxisAlignedBox3d bounds         = mesh.CachedBounds;
            int    numcells                 = 64;
            double cellsize                 = bounds.MaxDim / numcells;
            MeshSignedDistanceGrid levelSet = new MeshSignedDistanceGrid(mesh, cellsize);

            levelSet.UseParallel = true;
            levelSet.Compute();

            Bitmap3 bmp = new Bitmap3(levelSet.Dimensions);

            foreach (Vector3i idx in bmp.Indices())
            {
                float f = levelSet[idx.x, idx.y, idx.z];
                bmp.Set(idx, (f < 0) ? true : false);
            }


            //AxisAlignedBox3d bounds = mesh.CachedBounds;
            //int numcells = 32;
            //double cellsize = bounds.MaxDim / numcells;
            //ShiftGridIndexer3 indexer = new ShiftGridIndexer3(bounds.Min-2*cellsize, cellsize);

            //Bitmap3 bmp = new Bitmap3(new Vector3i(numcells, numcells, numcells));
            //foreach (Vector3i idx in bmp.Indices()) {
            //    Vector3d v = indexer.FromGrid(idx);
            //    bmp.Set(idx, spatial.IsInside(v));
            //}

            //spatial.WindingNumber(Vector3d.Zero);
            //Bitmap3 bmp = new Bitmap3(new Vector3i(numcells+3, numcells+3, numcells+3));
            //gParallel.ForEach(bmp.Indices(), (idx) => {
            //    Vector3d v = indexer.FromGrid(idx);
            //    bmp.SafeSet(idx, spatial.WindingNumber(v) > 0.8);
            //});


            VoxelSurfaceGenerator voxGen = new VoxelSurfaceGenerator();

            voxGen.Voxels       = bmp;
            voxGen.ColorSourceF = (idx) => {
                return(new Colorf((float)idx.x, (float)idx.y, (float)idx.z) * (1.0f / numcells));
            };
            voxGen.Generate();
            DMesh3 voxMesh = voxGen.Meshes[0];

            Util.WriteDebugMesh(voxMesh, "c:\\scratch\\temp.obj");

            TestUtil.WriteTestOutputMesh(voxMesh, "voxel_surf.obj", true, true);
        }
Esempio n. 3
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        public static Bitmap3 createVoxelizedRepresentation(String objPath)
        {
            DMesh3 mesh = StandardMeshReader.ReadMesh(objPath);

            int    num_cells = 128;
            double cell_size = mesh.CachedBounds.MaxDim / num_cells;

            MeshSignedDistanceGrid sdf = new MeshSignedDistanceGrid(mesh, cell_size);

            sdf.Compute();

            //** voxels**//
            Bitmap3 bmp = new Bitmap3(sdf.Dimensions);

            Console.WriteLine(bmp.Dimensions.x + " " + bmp.Dimensions.y + " " + bmp.Dimensions.z);
            foreach (Vector3i idx in bmp.Indices())
            {
                float f = sdf[idx.x, idx.y, idx.z];
                bmp.Set(idx, (f < 0) ? true : false);
                //for bunny only removes bottom
                if (idx.y < 8)
                {
                    bmp.Set(idx, false);
                }

                if (test) //take only one line from top
                {
                    if (idx.z != 50 || idx.x != 60)
                    {
                        bmp.Set(idx, false);
                    }
                    else
                    {
                        bmp.Set(idx, true);
                        Console.WriteLine(bmp.Get(idx));
                    }
                }
            }
            return(bmp);
        }
Esempio n. 4
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        /// <summary>
        /// Adds more cells and positives to the bitmap used for mold generation
        /// </summary>
        /// <param name="bmp"></param>
        /// <returns></returns>
        private Bitmap3 BitmapOffset(Bitmap3 bmp)
        {
            Bitmap3 mold_bmp = new Bitmap3(new Vector3i(bmp.Dimensions.x + 2, bmp.Dimensions.y + 2, bmp.Dimensions.z + 2)); //extra offsets to expand positive cells

            foreach (Vector3i idx in bmp.Indices())
            {
                //needs to be positive for use to be interested
                if (!bmp.Get(idx))
                {
                    continue;
                }

                //for x
                mold_bmp.Set(new Vector3i(idx.x - 1, idx.y, idx.z), true);
                mold_bmp.Set(new Vector3i(idx.x + 1, idx.y, idx.z), true);

                //for y
                mold_bmp.Set(new Vector3i(idx.x, idx.y - 1, idx.z), true);
                mold_bmp.Set(new Vector3i(idx.x, idx.y + 1, idx.z), true);

                //for z
                mold_bmp.Set(new Vector3i(idx.x, idx.y, idx.z - 1), true);
                mold_bmp.Set(new Vector3i(idx.x, idx.y, idx.z + 1), true);
            }

            return(mold_bmp);
        }
Esempio n. 5
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        public static DMesh3 MineCraft(DMesh3 mesh, int num_cells, out double scalefactor)
        {
            DMeshAABBTree3 spatial = new DMeshAABBTree3(mesh, autoBuild: true);


            AxisAlignedBox3d bounds   = mesh.CachedBounds;
            double           cellsize = bounds.MaxDim / num_cells;

            scalefactor = cellsize;

            ShiftGridIndexer3 indexer = new ShiftGridIndexer3(bounds.Min, cellsize);

            Bitmap3 bmp = new Bitmap3(new Vector3i(num_cells, num_cells, num_cells));

            foreach (Vector3i idx in bmp.Indices())
            {
                g3.Vector3d v = indexer.FromGrid(idx);
                if (spatial.IsInside(v))
                {
                    bmp.Set(idx, true);
                }
                else
                {
                    bmp.Set(idx, false);
                }
            }

            VoxelSurfaceGenerator voxGen = new VoxelSurfaceGenerator();

            voxGen.Voxels = bmp;
            voxGen.Generate();

            DMesh3 voxMesh = voxGen.Meshes[0];

            return(voxMesh);
        }
Esempio n. 6
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        protected override void SolveInstance(IGH_DataAccess DA)
        {
            int        num_cells = 128;
            DMesh3_goo dMsh_goo  = null;

            DA.GetData(0, ref dMsh_goo);
            DA.GetData(1, ref num_cells);

            DMesh3 dMsh_copy = new DMesh3(dMsh_goo.Value);
            double cell_size = dMsh_copy.CachedBounds.MaxDim / num_cells;

            DMeshAABBTree3 spatial = new DMeshAABBTree3(dMsh_copy, autoBuild: true);

            AxisAlignedBox3d  bounds   = dMsh_copy.CachedBounds;
            double            cellsize = bounds.MaxDim / num_cells;
            ShiftGridIndexer3 indexer  = new ShiftGridIndexer3(bounds.Min, cellsize);

            Bitmap3 bmp = new Bitmap3(new Vector3i(num_cells, num_cells, num_cells));

            foreach (Vector3i idx in bmp.Indices())
            {
                g3.Vector3d v = indexer.FromGrid(idx);
                bmp.Set(idx, spatial.IsInside(v));
            }

            VoxelSurfaceGenerator voxGen = new VoxelSurfaceGenerator();

            voxGen.Voxels = bmp;
            voxGen.Generate();
            DMesh3 voxMesh = voxGen.Meshes[0];

            var vecSize = dMsh_copy.CachedBounds.Extents;
            var box     = dMsh_copy.GetBounds();

            // Scale voxel mesh
            //MeshTransforms.Scale(voxMesh,)

            DA.SetData(0, voxMesh);
        }
Esempio n. 7
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        public override Schematic WriteSchematic()
        {
            DMesh3           mesh   = StandardMeshReader.ReadMesh(_path);
            AxisAlignedBox3d bounds = mesh.CachedBounds;

            DMeshAABBTree3    spatial  = new DMeshAABBTree3(mesh, autoBuild: true);
            double            cellsize = mesh.CachedBounds.MaxDim / _gridSize;
            ShiftGridIndexer3 indexer  = new ShiftGridIndexer3(bounds.Min, cellsize);

            MeshSignedDistanceGrid sdf = new MeshSignedDistanceGrid(mesh, cellsize);

            sdf.Compute();

            Bitmap3 bmp = new Bitmap3(sdf.Dimensions);

            Schematic schematic = new Schematic()
            {
                Blocks = new HashSet <Block>(),
                Width  = (ushort)bmp.Dimensions.x,
                Height = (ushort)bmp.Dimensions.y,
                Length = (ushort)bmp.Dimensions.z
            };

            LoadedSchematic.WidthSchematic  = schematic.Width;
            LoadedSchematic.HeightSchematic = schematic.Height;
            LoadedSchematic.LengthSchematic = schematic.Length;

            if (_winding_number != 0)
            {
                spatial.WindingNumber(Vector3d.Zero);  // seed cache outside of parallel eval

                using (ProgressBar progressbar = new ProgressBar())
                {
                    List <Vector3i> list  = bmp.Indices().ToList();
                    int             count = 0;
                    gParallel.ForEach(bmp.Indices(), (idx) =>
                    {
                        Vector3d v = indexer.FromGrid(idx);
                        bmp.SafeSet(idx, spatial.WindingNumber(v) > _winding_number);
                        count++;
                        progressbar.Report(count / (float)list.Count);
                    });
                }
                if (!_excavate)
                {
                    foreach (Vector3i idx in bmp.Indices())
                    {
                        if (bmp.Get(idx))
                        {
                            schematic.Blocks.Add(new Block((ushort)idx.x, (ushort)idx.y, (ushort)idx.z, Color.White.ColorToUInt()));
                        }
                    }
                }
            }
            else
            {
                using (ProgressBar progressbar = new ProgressBar())
                {
                    int             count = bmp.Indices().Count();
                    List <Vector3i> list  = bmp.Indices().ToList();
                    for (int i = 0; i < count; i++)
                    {
                        Vector3i idx      = list[i];
                        float    f        = sdf[idx.x, idx.y, idx.z];
                        bool     isInside = f < 0;
                        bmp.Set(idx, (f < 0));

                        if (!_excavate && isInside)
                        {
                            schematic.Blocks.Add(new Block((ushort)idx.x, (ushort)idx.y, (ushort)idx.z, Color.White.ColorToUInt()));
                        }
                        progressbar.Report((i / (float)count));
                    }
                }
            }



            if (_excavate)
            {
                foreach (Vector3i idx in bmp.Indices())
                {
                    if (bmp.Get(idx) && IsBlockConnectedToAir(bmp, idx))
                    {
                        schematic.Blocks.Add(new Block((ushort)idx.x, (ushort)idx.y, (ushort)idx.z, Color.White.ColorToUInt()));
                    }
                }
            }

            return(schematic);
        }