Esempio n. 1
0
        public override bool LoadStream(Stream stream)
        {
            Close();

            _fileStream = stream;
            _br         = new BinaryReader(stream);

            // Read in the Smacker header
            _header           = new Header();
            _header.signature = _br.ReadUInt32BigEndian();

            if (_header.signature != ScummHelper.MakeTag('S', 'M', 'K', '2') && _header.signature != ScummHelper.MakeTag('S', 'M', 'K', '4'))
            {
                return(false);
            }

            uint width      = _br.ReadUInt32();
            uint height     = _br.ReadUInt32();
            uint frameCount = _br.ReadUInt32();
            int  frameDelay = _br.ReadInt32();

            // frame rate contains 2 digits after the comma, so 1497 is actually 14.97 fps
            Rational frameRate;

            if (frameDelay > 0)
            {
                frameRate = new Rational(1000, frameDelay);
            }
            else if (frameDelay < 0)
            {
                frameRate = new Rational(100000, -frameDelay);
            }
            else
            {
                frameRate = new Rational(1000);
            }

            // Flags are determined by which bit is set, which can be one of the following:
            // 0 - set to 1 if file contains a ring frame.
            // 1 - set to 1 if file is Y-interlaced
            // 2 - set to 1 if file is Y-doubled
            // If bits 1 or 2 are set, the frame should be scaled to twice its height
            // before it is displayed.
            _header.flags = _br.ReadUInt32();

            var videoTrack = CreateVideoTrack(width, height, frameCount, frameRate, _header.flags, _header.signature);

            AddTrack(videoTrack);

            // TODO: should we do any extra processing for Smacker files with ring frames?

            // TODO: should we do any extra processing for Y-doubled videos? Are they the
            // same as Y-interlaced videos?

            uint i;

            for (i = 0; i < 7; ++i)
            {
                _header.audioSize[i] = _br.ReadUInt32();
            }

            _header.treesSize = _br.ReadUInt32();
            _header.mMapSize  = _br.ReadUInt32();
            _header.mClrSize  = _br.ReadUInt32();
            _header.fullSize  = _br.ReadUInt32();
            _header.typeSize  = _br.ReadUInt32();

            for (i = 0; i < 7; ++i)
            {
                // AudioRate - Frequency and format information for each sound track, up to 7 audio tracks.
                // The 32 constituent bits have the following meaning:
                // * bit 31 - indicates Huffman + Dpcm compression
                // * bit 30 - indicates that audio data is present for this track
                // * bit 29 - 1 = 16-bit audio; 0 = 8-bit audio
                // * bit 28 - 1 = stereo audio; 0 = mono audio
                // * bit 27 - indicates Bink Rdft compression
                // * bit 26 - indicates Bink Dct compression
                // * bits 25-24 - unused
                // * bits 23-0 - audio sample rate
                uint audioInfo = _br.ReadUInt32();
                _header.audioInfo[i].hasAudio   = (audioInfo & 0x40000000) != 0;
                _header.audioInfo[i].is16Bits   = (audioInfo & 0x20000000) != 0;
                _header.audioInfo[i].isStereo   = (audioInfo & 0x10000000) != 0;
                _header.audioInfo[i].sampleRate = audioInfo & 0xFFFFFF;

                if ((audioInfo & 0x8000000) != 0)
                {
                    _header.audioInfo[i].compression = AudioCompression.Rdft;
                }
                else if ((audioInfo & 0x4000000) != 0)
                {
                    _header.audioInfo[i].compression = AudioCompression.Dct;
                }
                else if ((audioInfo & 0x80000000) != 0)
                {
                    _header.audioInfo[i].compression = AudioCompression.Dpcm;
                }
                else
                {
                    _header.audioInfo[i].compression = AudioCompression.None;
                }

                if (_header.audioInfo[i].hasAudio)
                {
                    if (_header.audioInfo[i].compression == AudioCompression.Rdft || _header.audioInfo[i].compression == AudioCompression.Dct)
                    {
                        throw new InvalidOperationException("Unhandled Smacker v2 audio compression");
                    }

                    AddTrack(new SmackerAudioTrack(_mixer, _header.audioInfo[i], _soundType));
                }
            }

            _header.dummy = _br.ReadUInt32();

            _frameSizes = new uint[frameCount];
            for (i = 0; i < frameCount; ++i)
            {
                _frameSizes[i] = _br.ReadUInt32();
            }

            _frameTypes = new byte[frameCount];
            for (i = 0; i < frameCount; ++i)
            {
                _frameTypes[i] = _br.ReadByte();
            }

            var huffmanTrees = _br.ReadBytes((int)_header.treesSize);

            using (var ms = new MemoryStream(huffmanTrees))
            {
                var bs = BitStream.Create8Lsb(ms);
                videoTrack.ReadTrees(bs, (int)_header.mMapSize, (int)_header.mClrSize, (int)_header.fullSize, (int)_header.typeSize);
            }

            _firstFrameStart = (uint)_fileStream.Position;

            return(true);
        }
Esempio n. 2
0
        public void QueueCompressedBuffer(byte[] buffer, int bufferSize, int unpackedSize)
        {
            using (var ms = new MemoryStream(buffer, 0, bufferSize))
            {
                var audioBS = BitStream.Create8Lsb(ms);

                bool dataPresent = audioBS.GetBit() != 0;

                if (!dataPresent)
                {
                    return;
                }

                bool isStereo = audioBS.GetBit() != 0;
                Debug.Assert(isStereo == _audioInfo.isStereo);
                bool is16Bits = audioBS.GetBit() != 0;
                Debug.Assert(is16Bits == _audioInfo.is16Bits);

                int numBytes = 1 * (isStereo ? 2 : 1) * (is16Bits ? 2 : 1);

                byte[] unpackedBuffer = new byte[unpackedSize];
                var    curPointer     = 0;
                var    curPos         = 0;

                SmallHuffmanTree[] audioTrees = new SmallHuffmanTree[4];
                for (int k = 0; k < numBytes; k++)
                {
                    audioTrees[k] = new SmallHuffmanTree(audioBS);
                }

                // Base values, stored as big endian

                int[] bases = new int[2];

                if (isStereo)
                {
                    if (is16Bits)
                    {
                        bases[1] = ScummHelper.SwapBytes((ushort)audioBS.GetBits(16));
                    }
                    else
                    {
                        bases[1] = (int)audioBS.GetBits(8);
                    }
                }

                if (is16Bits)
                {
                    bases[0] = ScummHelper.SwapBytes((ushort)audioBS.GetBits(16));
                }
                else
                {
                    bases[0] = (int)audioBS.GetBits(8);
                }

                // The bases are the first samples, too
                for (int i = 0;
                     i < (isStereo ? 2 : 1);
                     i++, curPointer += (is16Bits ? 2 : 1), curPos += (is16Bits ? 2 : 1))
                {
                    if (is16Bits)
                    {
                        unpackedBuffer.WriteUInt16BigEndian(curPointer, (ushort)bases[i]);
                    }
                    else
                    {
                        unpackedBuffer[curPointer] = (byte)((bases[i] & 0xFF) ^ 0x80);
                    }
                }

                // Next follow the deltas, which are added to the corresponding base values and
                // are stored as little endian
                // We store the unpacked bytes in big endian format

                while (curPos < unpackedSize)
                {
                    // If the sample is stereo, the data is stored for the left and right channel, respectively
                    // (the exact opposite to the base values)
                    if (!is16Bits)
                    {
                        for (int k = 0; k < (isStereo ? 2 : 1); k++)
                        {
                            sbyte delta = (sbyte)((short)audioTrees[k].GetCode(audioBS));
                            bases[k] = (bases[k] + delta) & 0xFF;
                            unpackedBuffer[curPointer++] = (byte)(bases[k] ^ 0x80);
                            curPos++;
                        }
                    }
                    else
                    {
                        for (int k = 0; k < (isStereo ? 2 : 1); k++)
                        {
                            byte lo = (byte)audioTrees[k * 2].GetCode(audioBS);
                            byte hi = (byte)audioTrees[k * 2 + 1].GetCode(audioBS);
                            bases[k] += (short)(lo | (hi << 8));

                            unpackedBuffer.WriteUInt16BigEndian(curPointer, (ushort)bases[k]);
                            curPointer += 2;
                            curPos     += 2;
                        }
                    }
                }

                QueuePCM(unpackedBuffer, unpackedSize);
            }
        }
Esempio n. 3
0
        protected override void ReadNextPacket()
        {
            var videoTrack = (SmackerVideoTrack)GetTrack(0);

            if (videoTrack.EndOfTrack)
            {
                return;
            }

            videoTrack.IncreaseCurrentFrame();

            int  i;
            uint chunkSize        = 0;
            uint dataSizeUnpacked = 0;

            uint startPos = (uint)_fileStream.Position;

            // Check if we got a frame with palette data, and
            // call back the virtual setPalette function to set
            // the current palette
            if ((_frameTypes[videoTrack.CurrentFrame] & 1) != 0)
            {
                videoTrack.UnpackPalette(_fileStream);
            }

            // Load audio tracks
            for (i = 0; i < 7; ++i)
            {
                if ((_frameTypes[videoTrack.CurrentFrame] & (2 << i)) == 0)
                {
                    continue;
                }

                chunkSize  = _br.ReadUInt32();
                chunkSize -= 4;    // subtract the first 4 bytes (chunk size)

                if (_header.audioInfo[i].compression == AudioCompression.None)
                {
                    dataSizeUnpacked = chunkSize;
                }
                else
                {
                    dataSizeUnpacked = _br.ReadUInt32();
                    chunkSize       -= 4; // subtract the next 4 bytes (unpacked data size)
                }

                HandleAudioTrack((byte)i, (int)chunkSize, (int)dataSizeUnpacked);
            }

            uint frameSize = (uint)(_frameSizes[videoTrack.CurrentFrame] & ~3);

            //	uint32 remainder =  _frameSizes[videoTrack.getCurFrame()] & 3;

            if (_fileStream.Position - startPos > frameSize)
            {
                throw new InvalidOperationException("Smacker actual frame size exceeds recorded frame size");
            }

            uint frameDataSize = (uint)(frameSize - (_fileStream.Position - startPos));

            var frameData = new byte[frameDataSize + 1];

            // Padding to keep the BigHuffmanTrees from reading past the data end
            frameData[frameDataSize] = 0x00;

            _fileStream.Read(frameData, 0, (int)frameDataSize);

            using (var ms = new MemoryStream(frameData, 0, (int)(frameDataSize + 1)))
            {
                var bs = BitStream.Create8Lsb(ms);
                videoTrack.DecodeFrame(bs);
            }

            _fileStream.Seek(startPos + frameSize, SeekOrigin.Begin);
        }