Esempio n. 1
0
 void Start()
 {
     BUIC.ShowStartMenu();
     TC.ShowTimer();
     BUIC.ShowStartMenu();
     impulses = new List <Vector3> ();
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        BitSpaceUIController[] buics = GameObject.FindObjectsOfType <BitSpaceUIController> ();
        if (buics.Length > 1)
        {
            Debug.LogWarning("More than one BitSpaceUIController found!");
            BUIC = buics [0];
            Debug.Log(this.gameObject.name + "'s TimedPlayerController is setting its BitSpaceUIController to " + buics [0].gameObject.name);
        }
        else if (buics.Length < 1)
        {
            Debug.LogWarning("No BitSpaceUIController found!");
        }
        else
        {
            BUIC = buics [0];
        }

        TimerController[] tcs = GameObject.FindObjectsOfType <TimerController> ();
        if (tcs.Length > 1)
        {
            Debug.LogWarning("More than one TimerController found!");
            TC = tcs [0];
            Debug.Log(this.gameObject.name + "'s TimedPlayerController is setting its TimerController to " + tcs [0].gameObject.name);
        }
        else if (tcs.Length < 1)
        {
            Debug.LogWarning("No TimerController found!");
        }
        else
        {
            TC = tcs [0];
        }

        BUIC.ShowStartMenu();
        TC.ShowTimer();
    }
Esempio n. 3
0
 void Start()
 {
     BUIC.ShowStartMenu();
 }