Esempio n. 1
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        public void Whether_Board_UpdatesPositionOnBoard_On_MoveTo()
        {
            var board            = new Board();
            var originalPosition = new Square(5, 4);
            var newPosition      = new Square(4, 3);
            var bishop           = new Bishop(originalPosition, board, PieceColor.White);

            var possibleMoves = bishop.MoveTo(newPosition);

            Assert.That(board.Squares[originalPosition] == null);
            Assert.That(board.Squares[newPosition] == bishop);
        }
Esempio n. 2
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        public void MoveTo_should_set_square_to_target_square()
        {
            // Arrange
            const string currentSquare = "f1";
            const string targetSquare  = "c4";
            ChessmenBase bishop        = new Bishop(Color.Black, currentSquare);

            // Act
            bishop.MoveTo(targetSquare);

            // Assert
            Assert.That(bishop.Square, Is.EqualTo(targetSquare));
        }
Esempio n. 3
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        public void MoveTo_should_ignore_squares_that_are_not_allowed()
        {
            // Arrange
            const string currentSquare = "f1";
            const string targetSquare  = "g8";
            ChessmenBase bishop        = new Bishop(Color.Black, currentSquare);

            // Act
            bishop.MoveTo(targetSquare);

            // Assert
            Assert.That(bishop.Square, Is.EqualTo(currentSquare));
        }
Esempio n. 4
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        public void Whether_Board_InvokesOnPieceMoved_On_PieceMoveTo()
        {
            var board      = new Board();
            var pieceMoved = false;

            board.PieceMoved += (b, m) => pieceMoved = true;
            var originalPosition = new Square(5, 4);
            var newPosition      = new Square(4, 3);

            var bishop = new Bishop(originalPosition, board, PieceColor.White);

            bishop.MoveTo(newPosition);

            Assert.That(pieceMoved);
        }
Esempio n. 5
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        public void Whether_Board_InvokesPieceTaken_On_Caprute()
        {
            var board            = new Board();
            var pieceTaken       = false;
            var originalPosition = new Square(5, 4);
            var newPosition      = new Square(4, 3);
            var bishop           = new Bishop(originalPosition, board, PieceColor.White);
            var knight           = new Bishop(newPosition, board, PieceColor.Black);

            knight.PieceTaken += (s) => pieceTaken = true;

            var possibleMoves = bishop.MoveTo(newPosition);

            Assert.That(board.Squares[originalPosition] == null);
            Assert.That(board.Squares[newPosition] == bishop);
            Assert.That(pieceTaken);
        }