void Update()
    {
        if (_isLose)
        {
            return;
        }
        var go = _birdController.GetColliderObject();

        if (go == null || "CeilCollider" == go.name)
        {
            return;
        }
        else if ("FloorCollider" == go.name || "ColumnCollider" == go.name)
        {
            LoseGame();
        }
        else if ("ScoreCollider" == go.name)
        {
            AddScore();
        }
    }