private static void InventoryAndWaterParkSetup() { LanguageHandler.SetTechTypeName(TechType.Rockgrub, "RockGrub"); LanguageHandler.SetTechTypeTooltip(TechType.Rockgrub, "A small, luminescent scavenger"); Sprite rockgrub = ImageUtils.LoadSpriteFromFile(Path.Combine(AssetsFolder, "RockGrub.png")); if (rockgrub != null) { SpriteHandler.RegisterSprite(TechType.Rockgrub, rockgrub); } CraftDataHandler.SetItemSize(TechType.Rockgrub, new Vector2int(1, 1)); WaterParkCreature.waterParkCreatureParameters[TechType.Rockgrub] = new WaterParkCreatureParameters(0.03f, 0.7f, 1f, 1f, true); CraftData.IsAllowed(TechType.Rockgrub); BioReactorHandler.SetBioReactorCharge(TechType.Rockgrub, 350f); }
private static void InventoryAndWaterParkSetup() { // Setting a name for the Rockgrub LanguageHandler.SetTechTypeName(TechType.Rockgrub, "Rockgrub"); // Setting a Tooltip for the Rockgrub LanguageHandler.SetTechTypeTooltip(TechType.Rockgrub, "A small, luminescent scavenger"); // Setting a Sprite for the Rockgrub Sprite rockgrub = ImageUtils.LoadSpriteFromFile(Path.Combine(AssetsFolder, "RockGrub.png")); if (rockgrub != null) { SpriteHandler.RegisterSprite(TechType.Rockgrub, rockgrub); } // Setting Rockgrub's size in the Inventory CraftDataHandler.SetItemSize(TechType.Rockgrub, new Vector2int(1, 1)); // Setting WPC Parameters for Rockgrub so it can grow and breed normaly WaterParkCreature.waterParkCreatureParameters[TechType.Rockgrub] = new WaterParkCreatureParameters(0.03f, 0.7f, 1f, 1f); // Setting Fuel value for the Rockgrub BioReactorHandler.SetBioReactorCharge(TechType.Rockgrub, 350f); // Totally origina.. *cough* taken from MrPurple's CYS code #region BiomeData stuff Dictionary <TechType, List <BiomeData> > rockgrubBiomeData = new Dictionary <TechType, List <BiomeData> >() { { TechType.Rockgrub, new List <BiomeData>() { new BiomeData() { biome = BiomeType.SafeShallows_CaveSpecial, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.GrassyPlateaus_CaveCeiling, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.MushroomForest_CaveRecess, count = 5, probability = 1f }, new BiomeData() { biome = BiomeType.MushroomForest_CaveSpecial, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.MushroomForest_GiantTreeInteriorRecess, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.MushroomForest_GiantTreeInteriorSpecial, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.KooshZone_CaveWall, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.SparseReef_DeepWall, count = 4, probability = 1f }, new BiomeData() { biome = BiomeType.GrassyPlateaus_CaveCeiling, count = 3, probability = 1f }, new BiomeData() { biome = BiomeType.Dunes_Rock, count = 4, probability = 1f }, new BiomeData() { biome = BiomeType.Dunes_SandPlateau, count = 4, probability = 1f }, new BiomeData() { biome = BiomeType.Dunes_CaveCeiling, count = 4, probability = 1f }, new BiomeData() { biome = BiomeType.Dunes_CaveWall, count = 4, probability = 1f }, new BiomeData() { biome = BiomeType.Mountains_CaveWall, count = 4, probability = 1f }, new BiomeData() { biome = BiomeType.GrassyPlateaus_CaveFloor, count = 4, probability = 1f }, } } }; foreach (KeyValuePair <TechType, List <BiomeData> > pair in rockgrubBiomeData) { string classId = CraftData.GetClassIdForTechType(pair.Key) ?? pair.Key.AsString(); if (PrefabDatabase.TryGetPrefabFilename(classId, out string prefabpath)) { if (!WorldEntityDatabase.TryGetInfo(classId, out WorldEntityInfo info)) { info = new WorldEntityInfo() { cellLevel = LargeWorldEntity.CellLevel.Medium, classId = classId, localScale = UnityEngine.Vector3.one, prefabZUp = false, slotType = EntitySlot.Type.Medium, techType = pair.Key }; } WorldEntityDatabaseHandler.AddCustomInfo(classId, info); } SrcData data = new SrcData() { prefabPath = prefabpath, distribution = pair.Value }; LootDistributionHandler.AddLootDistributionData(classId, data); } #endregion }
internal static void CustomizeBioFuel(ICustomBioFuel customBioFuel) { Assert.IsTrue(customBioFuel.ItemID <= TechType.Databox, "This API in intended only for use with standard, non-modded TechTypes."); BioReactorHandler.SetBioReactorCharge(customBioFuel.ItemID, customBioFuel.Energy); }