private void Init() { if (isUsingActualConfig) { // Load configurations GameConfiguration.Load(); settingsData = GameConfiguration.Settings; } else { settingsData = new SettingsData(); var a = settingsData.AddTabData(new SettingsTab("A", "icon-arrow-left")); a.AddEntry(new SettingsEntryBool("a-a", testDataAA = new BindableBool(false))); a.AddEntry(new SettingsEntryBool("a-b", testDataAB = new BindableBool(true))); a.AddEntry(new SettingsEntryEnum <TestType>("a-c", testDataAC = new Bindable <TestType>(TestType.TypeB))); var b = settingsData.AddTabData(new SettingsTab("B", "icon-backward")); b.AddEntry(new SettingsEntryFloat("b-a", testDataBA = new BindableFloat(0f, -10f, 10f))); b.AddEntry(new SettingsEntryFloat("b-b", testDataBB = new BindableFloat(5f, 10f, 20f))); b.AddEntry(new SettingsEntryInt("b-c", testDataBC = new BindableInt(0, -20, 5))); } // Create nav bar. navBar = RootMain.CreateChild <NavBar>("nav-bar"); { navBar.Size = new Vector2(64f, 400f); navBar.SetSettingsData(settingsData); } }
public void TestBindableFloat() { float lastUpdated = 0.0f; var bindable = new BindableFloat(); bindable.OnValueChanged += (v, _) => lastUpdated = v; Assert.AreEqual(float.MinValue, bindable.MinValue, FloatDelta); Assert.AreEqual(float.MaxValue, bindable.MaxValue, FloatDelta); Assert.AreEqual(0.0, bindable.Value, FloatDelta); bindable.MinValue = 1.0f; Assert.AreEqual(1.0f, bindable.MinValue, FloatDelta); Assert.AreEqual(1.0f, bindable.Value, FloatDelta); Assert.AreEqual(1.0f, lastUpdated, FloatDelta); bindable.Value = 2; Assert.AreEqual(2.0f, bindable.Value, FloatDelta); Assert.AreEqual(2.0f, lastUpdated, FloatDelta); bindable = new BindableFloat(5, -100, 100); bindable.OnValueChanged += (v, _) => lastUpdated = v; Assert.AreEqual(-100.0f, bindable.MinValue, FloatDelta); Assert.AreEqual(100.0f, bindable.MaxValue, FloatDelta); Assert.AreEqual(5.0f, bindable.Value, FloatDelta); bindable.MaxValue = -1; Assert.AreEqual(-1.0f, bindable.MaxValue, FloatDelta); Assert.AreEqual(-1.0f, bindable.Value, FloatDelta); Assert.AreEqual(-1.0f, lastUpdated, FloatDelta); }
private SettingsTab CreateTabData(string name, string iconName) { BindableFloat bindableFloat = new BindableFloat(10f, -1, 20f); bindableFloat.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableFloat)} value: {val}"); Bindable<string> bindableString = new Bindable<string>("My Text"); bindableString.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableString)} value: {val}"); BindableInt bindableInt = new BindableInt(-10, -20, 0); bindableInt.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableInt)} value: {val}"); Bindable<TestType> bindableEnum = new Bindable<TestType>(TestType.TypeB); bindableEnum.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableEnum)} value: {val}"); BindableBool bindableBool = new BindableBool(false); bindableBool.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableBool)} value: {val}"); BindableBool bindableBool2 = new BindableBool(true); bindableBool2.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableBool2)} value: {val}"); var tabData = new SettingsTab(name, iconName); tabData.AddEntry(new SettingsEntryFloat(nameof(bindableFloat), bindableFloat)); tabData.AddEntry(new SettingsEntryString(nameof(bindableString), bindableString)); tabData.AddEntry(new SettingsEntryInt(nameof(bindableInt), bindableInt)); tabData.AddEntry(new SettingsEntryAction("Do action!", () => Debug.Log("Performed action"))); tabData.AddEntry(new SettingsEntryEnum<TestType>(nameof(bindableEnum), bindableEnum)); tabData.AddEntry(new SettingsEntryBool(nameof(bindableBool), bindableBool)); tabData.AddEntry(new SettingsEntryBool(nameof(bindableBool2), bindableBool2)); return tabData; }
public SplashInfoOverlay(SplashPosition position, float minHeight, float fontSize) { this.minHeight = minHeight; this.fontSize = fontSize; this.position = position; targetHeight = new BindableFloat(minHeight); }
public void TestRestoreDefaultValueButtonPrecision(float initialValue) { BindableFloat current = null; SettingsSlider <float> sliderBar = null; RestoreDefaultValueButton <float> restoreDefaultValueButton = null; AddStep("create settings item", () => { Child = sliderBar = new SettingsSlider <float> { Current = current = new BindableFloat(initialValue) { MinValue = 0f, MaxValue = 10f, Precision = 0.1f, } }; }); AddUntilStep("wait for loaded", () => sliderBar.IsLoaded); AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType <RestoreDefaultValueButton <float> >().Single()); AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0); AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f); AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0); AddStep("restore default", () => sliderBar.Current.SetDefault()); AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0); }
public void TestParsingFloat(float value) { var bindable = new BindableFloat(); bindable.Parse(value); Assert.AreEqual(value, bindable.Value); }
public void TestParsingString(string value, float expected) { var bindable = new BindableFloat(); bindable.Parse(value); Assert.AreEqual(expected, bindable.Value); }
public void TestSet(float value) { var bindable = new BindableFloat { Value = value }; Assert.AreEqual(value, bindable.Value); }
public void TestValueChanging() { var bf1 = new BindableFloat(15, 0, 100, BindableActionHandler); Assert.AreEqual(bf1.Value, 15); Assert.AreEqual(bf1.MinValue, 0); Assert.AreEqual(bf1.MaxValue, 100); }
public Page() { Speed = new BindableFloat { MinValue = 0.1f, MaxValue = 4f }; Zoom = new BindableFloat { MinValue = 0.6f, MaxValue = 8f }; }
public void TestParsingStringWithRange(string value, float minValue, float maxValue, float expected) { var bindable = new BindableFloat { MinValue = minValue, MaxValue = maxValue }; bindable.Parse(value); Assert.AreEqual(expected, bindable.Value); }
public void TestDefaultCheck(float value, float def, float precision) { var bindable = new BindableFloat { Value = def, Default = def, Precision = precision }; Assert.IsTrue(bindable.IsDefault); bindable.Value = value; Assert.IsFalse(bindable.IsDefault); }
public void TestDefaultCheck(float value, float def, float?precision = null) { var bindable = new BindableFloat { Value = def, Default = def }; if (precision.HasValue) { bindable.Precision = precision.Value; } Assert.IsTrue(bindable.IsDefault); bindable.Value = value; Assert.IsFalse(bindable.IsDefault); }
private void Init() { BindableFloat bindableFloat = new BindableFloat(10f, -1, 20f); bindableFloat.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableFloat)} value: {val}"); Bindable <string> bindableString = new Bindable <string>("My Text"); bindableString.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableString)} value: {val}"); BindableInt bindableInt = new BindableInt(-10, -20, 0); bindableInt.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableInt)} value: {val}"); Bindable <TestType> bindableEnum = new Bindable <TestType>(TestType.TypeB); bindableEnum.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableEnum)} value: {val}"); BindableBool bindableBool = new BindableBool(false); bindableBool.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableBool)} value: {val}"); BindableBool bindableBool2 = new BindableBool(true); bindableBool2.OnValueChanged += (val, _) => Debug.Log($"{nameof(bindableBool2)} value: {val}"); tabData = new SettingsTab("A", "icon-arrow-left"); tabData.AddEntry(new SettingsEntryFloat(nameof(bindableFloat), bindableFloat)); tabData.AddEntry(new SettingsEntryString(nameof(bindableString), bindableString)); tabData.AddEntry(new SettingsEntryInt(nameof(bindableInt), bindableInt)); tabData.AddEntry(new SettingsEntryEnum <TestType>(nameof(bindableEnum), bindableEnum)); tabData.AddEntry(new SettingsEntryBool(nameof(bindableBool), bindableBool)); tabData.AddEntry(new SettingsEntryBool(nameof(bindableBool2), bindableBool2)); var bg = RootMain.CreateChild <UguiSprite>("bg", -1); { bg.Size = new Vector2(600f, 600f); bg.Alpha = 0.5f; } contentGroup = RootMain.CreateChild <ContentGroup>(); { contentGroup.Width = 400f; contentGroup.SetTabData(tabData); } }
void load(DrawableEditor editor) { _editor = editor; _fontSize = editor.FontSize.GetBoundCopy() as BindableFloat; _fontSize.BindValueChanged(s => Scheduler.AddOnce(ResetFlicker)); _lineNumberWidth = editor.LineNumberWidth.GetBoundCopy() as BindableInt; _lineNumberWidth.BindValueChanged(w => Scheduler.AddOnce(ResetFlicker)); _selectionStart = _selection.Start.GetBoundCopy() as BindableInt; _selectionStart.BindValueChanged(i => Scheduler.AddOnce(ResetFlicker)); _selectionEnd = _selection.End.GetBoundCopy() as BindableInt; _selectionEnd.BindValueChanged(i => Scheduler.AddOnce(ResetFlicker)); _selectionEnd.TriggerChange(); }
void load(DrawableEditor editor) { _editor = editor; _fontSize = editor.FontSize.GetBoundCopy() as BindableFloat; _fontSize.BindValueChanged(s => Scheduler.AddOnce(() => { Size = new Vector2(3, s); ResetFlicker(); })); _lineNumberWidth = editor.LineNumberWidth.GetBoundCopy() as BindableInt; _lineNumberWidth.BindValueChanged(w => Scheduler.AddOnce(ResetFlicker)); _selectionEnd = _selection.End.GetBoundCopy() as BindableInt; _selectionEnd.BindValueChanged(i => Scheduler.AddOnce(ResetFlicker)); // This updates the caret _fontSize.TriggerChange(); }
public void TestEntryFloat() { BindableFloat data = new BindableFloat(1, -10, 10); SettingsEntryFloat floatEntry = new SettingsEntryFloat("test-float", data); Assert.AreEqual("test-float", floatEntry.Name); Assert.AreEqual(data.Value, floatEntry.Value); Assert.AreEqual(data.MaxValue, floatEntry.MaxValue); Assert.AreEqual(data.MinValue, floatEntry.MinValue); data.MinValue = -11; data.MaxValue = 11; Assert.AreEqual(-11, floatEntry.MinValue); Assert.AreEqual(11, floatEntry.MaxValue); data.Value = 8; Assert.AreEqual(8, floatEntry.Value); floatEntry.Value = 10; Assert.AreEqual(10, floatEntry.Value); Assert.AreEqual(10, data.Value); }
public healthIndicatorCircle(BindableFloat Health) { health.BindTo(Health); }
public static void OnTick() { if (started && EndTime < DateTimeOffset.Now) { started = false; if (!EmodjiVote) { string text = "Голосование окончено: "; int allVotes = 0; SortedDictionary <int, int> votesCount = new SortedDictionary <int, int> { }; foreach (var it in StandartVotes) { if (votesCount.ContainsKey(it.Value)) { votesCount[it.Value]++; allVotes++; } else { votesCount.Add(it.Value, 1); allVotes++; } } foreach (var it in votesCount) { var perc = new BindableFloat(((float)it.Value / (float)allVotes) * 100) { Precision = 0.01f, Value = (float)((float)it.Value / (float)allVotes) * 100 }; text += $"{StandartVariants[it.Key]}: {it.Value} <{perc.Value}> "; } if (text == "Голосование окончено: ") { StartChannel.SendMessage("Никто не проголосовал"); } else { StartChannel.SendMessage(text); } } else { string text = "Голосование окончено: "; int allVotes = 0; SortedDictionary <string, int> votesCount = new SortedDictionary <string, int> { }; foreach (var it in EmojiVotes) { if (votesCount.ContainsKey(it.Value)) { votesCount[it.Value]++; allVotes++; } else { votesCount.Add(it.Value, 1); allVotes++; } } foreach (var it in votesCount) { var perc = new BindableFloat(((float)it.Value / (float)allVotes) * 100) { Precision = 0.01f, Value = (float)((float)it.Value / (float)allVotes) * 100 }; try { text += $"[ {it.Key} {EmojiVariants[it.Key]}: {it.Value} <{perc.Value}>] "; } catch (Exception e) { } } if (text != "Голосование окончено: ") { StartChannel.SendMessage($"{text}"); } else { StartChannel.SendMessage($"Никто не голосовал"); } } } }
public HelpContainer(float minHeight) { this.minHeight = minHeight; targetHeight = new BindableFloat(minHeight); }