public void BoolTest() { var btw = new BinaryTextWriter(); btw.AddBool(true); btw.AddBool(false); var btr = new BinaryTextReader(btw.GetOutputString()); Assert.IsTrue(btr.ReadBool()); Assert.IsFalse(btr.ReadBool()); }
private void LoadSettings_1_3_2(BinaryTextReader btr) { // items bool randAbilities = btr.ReadBool(); bool randTanks = btr.ReadBool(); if (randAbilities && randTanks) { AbilitySwap = Swap.GlobalPool; TankSwap = Swap.GlobalPool; } else if (randAbilities) { AbilitySwap = Swap.LocalPool; } else if (randTanks) { TankSwap = Swap.LocalPool; } if (btr.ReadBool()) { NumItemsRemoved = btr.ReadNumber(7); } if (SwapOrRemoveItems) { Completion = (GameCompletion)btr.ReadNumber(2); IceNotRequired = btr.ReadBool(); PlasmaNotRequired = btr.ReadBool(); NoPBsBeforeChozodia = btr.ReadBool(); ChozoStatueHints = btr.ReadBool(); InfiniteBombJump = btr.ReadBool(); WallJumping = btr.ReadBool(); } // locations if (btr.ReadBool()) { int count = btr.ReadNumber(7); for (int i = 0; i < count; i++) { int locNum = btr.ReadNumber(7); ItemType item = (ItemType)btr.ReadNumber(5); CustomAssignments[locNum] = item; } } // enemies RandoEnemies = btr.ReadBool(); // palettes TilesetPalettes = btr.ReadBool(); EnemyPalettes = btr.ReadBool(); BeamPalettes = btr.ReadBool(); if (RandomPalettes) { if (btr.ReadBool()) { HueMinimum = btr.ReadNumber(8); } if (btr.ReadBool()) { HueMaximum = btr.ReadNumber(8); } } // misc EnableItemToggle = btr.ReadBool(); ObtainUnkItems = btr.ReadBool(); HardModeAvailable = btr.ReadBool(); PauseScreenInfo = btr.ReadBool(); RemoveCutscenes = btr.ReadBool(); SkipSuitless = btr.ReadBool(); SkipDoorTransitions = btr.ReadBool(); }
private void LoadSettings(BinaryTextReader btr) { // items AbilitySwap = (Swap)btr.ReadNumber(2); TankSwap = (Swap)btr.ReadNumber(2); if (btr.ReadBool()) { NumItemsRemoved = btr.ReadNumber(7); if (btr.ReadBool()) { NumAbilitiesRemoved = btr.ReadNumber(4); } } if (SwapOrRemoveItems) { Completion = (GameCompletion)btr.ReadNumber(2); IceNotRequired = btr.ReadBool(); PlasmaNotRequired = btr.ReadBool(); NoPBsBeforeChozodia = btr.ReadBool(); ChozoStatueHints = btr.ReadBool(); InfiniteBombJump = btr.ReadBool(); WallJumping = btr.ReadBool(); } // locations if (btr.ReadBool()) { int count = btr.ReadNumber(7); for (int i = 0; i < count; i++) { int locNum = btr.ReadNumber(7); ItemType item = (ItemType)btr.ReadNumber(5); CustomAssignments[locNum] = item; } } // enemies RandoEnemies = btr.ReadBool(); // palettes TilesetPalettes = btr.ReadBool(); EnemyPalettes = btr.ReadBool(); SamusPalettes = btr.ReadBool(); BeamPalettes = btr.ReadBool(); if (RandomPalettes) { if (btr.ReadBool()) { HueMinimum = btr.ReadNumber(8); } if (btr.ReadBool()) { HueMaximum = btr.ReadNumber(8); } } // music MusicChange = (Change)btr.ReadNumber(2); if (MusicChange != Change.Unchanged) { MusicRooms = (Swap)btr.ReadNumber(2); MusicBosses = (Swap)btr.ReadNumber(2); MusicOthers = (Swap)btr.ReadNumber(2); } // misc EnableItemToggle = btr.ReadBool(); ObtainUnkItems = btr.ReadBool(); HardModeAvailable = btr.ReadBool(); PauseScreenInfo = btr.ReadBool(); RemoveCutscenes = btr.ReadBool(); SkipSuitless = btr.ReadBool(); SkipDoorTransitions = btr.ReadBool(); }
private void LoadSettings(BinaryTextReader btr) { // items randomAbilities = btr.ReadBool(); randomTanks = btr.ReadBool(); // excluded items excludedItems = new List <int>(); for (int i = 0; i < 100; i++) { bool excluded = btr.ReadBool(); if (excluded) { excludedItems.Add(i); } } gameCompletion = (GameCompletion)btr.ReadNumber(2); iceNotRequired = btr.ReadBool(); plasmaNotRequired = btr.ReadBool(); noPBsBeforeChozodia = btr.ReadBool(); chozoStatueHints = btr.ReadBool(); infiniteBombJump = btr.ReadBool(); wallJumping = btr.ReadBool(); // palettes tilesetPalettes = btr.ReadBool(); enemyPalettes = btr.ReadBool(); beamPalettes = btr.ReadBool(); hueMinimum = btr.ReadNumber(8); hueMaximum = btr.ReadNumber(8); // misc enableItemToggle = btr.ReadBool(); obtainUnkItems = btr.ReadBool(); hardModeAvailable = btr.ReadBool(); pauseScreenInfo = btr.ReadBool(); removeCutscenes = btr.ReadBool(); removeNorfairVine = btr.ReadBool(); removeVariaAnimation = btr.ReadBool(); skipSuitless = btr.ReadBool(); }