Esempio n. 1
0
 /// <summary>
 /// Write the makefile to the given archive
 /// </summary>
 /// <param name="Writer">The archive to write to</param>
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteLong(CreateTimeUtc.Ticks);
     Writer.WriteString(ToolchainInfo);
     Writer.WriteString(ExternalMetadata);
     Writer.WriteFileReference(ReceiptFile);
     Writer.WriteDirectoryReference(ProjectIntermediateDirectory);
     Writer.WriteInt((int)TargetType);
     Writer.WriteBool(bDeployAfterCompile);
     Writer.WriteBool(bHasProjectScriptPlugin);
     Writer.WriteArray(AdditionalArguments, Item => Writer.WriteString(Item));
     Writer.WriteArray(PreBuildScripts, Item => Writer.WriteFileReference(Item));
     Writer.WriteList(Actions, Action => Action.Write(Writer));
     Writer.WriteList(EnvironmentVariables, x => { Writer.WriteString(x.Item1); Writer.WriteString(x.Item2); });
     Writer.WriteList(OutputItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteDictionary(ModuleNameToOutputItems, k => Writer.WriteString(k), v => Writer.WriteArray(v, e => Writer.WriteFileItem(e)));
     Writer.WriteHashSet(HotReloadModuleNames, x => Writer.WriteString(x));
     Writer.WriteDictionary(DirectoryToSourceFiles, k => Writer.WriteDirectoryItem(k), v => Writer.WriteArray(v, e => Writer.WriteFileItem(e)));
     Writer.WriteHashSet(WorkingSet, x => Writer.WriteFileItem(x));
     Writer.WriteHashSet(CandidatesForWorkingSet, x => Writer.WriteFileItem(x));
     Writer.WriteList(UObjectModules, e => e.Write(Writer));
     Writer.WriteList(UObjectModuleHeaders, x => x.Write(Writer));
     Writer.WriteHashSet(PluginFiles, x => Writer.WriteFileItem(x));
     Writer.WriteHashSet(AdditionalDependencies, x => Writer.WriteFileItem(x));
 }
Esempio n. 2
0
 /// <summary>
 /// Writes this key to an archive
 /// </summary>
 /// <param name="Writer">Archive to write to</param>
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteInt((int)Type);
     Writer.WriteDirectoryReference(ProjectDir);
     Writer.WriteUnrealTargetPlatform(Platform);
     Writer.WriteString(SectionName);
     Writer.WriteString(KeyName);
 }
Esempio n. 3
0
 /// <summary>
 /// ISerializable: Called when serialized to report additional properties that should be saved
 /// </summary>
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteByte((byte)ActionType);
     Writer.WriteDirectoryReference(WorkingDirectory);
     Writer.WriteBool(bPrintDebugInfo);
     Writer.WriteFileReference(CommandPath);
     Writer.WriteString(CommandArguments);
     Writer.WriteString(CommandDescription);
     Writer.WriteString(StatusDescription);
     Writer.WriteBool(bCanExecuteRemotely);
     Writer.WriteBool(bCanExecuteRemotelyWithSNDBS);
     Writer.WriteBool(bIsGCCCompiler);
     Writer.WriteBool(bShouldOutputStatusDescription);
     Writer.WriteBool(bProducesImportLibrary);
     Writer.WriteList(PrerequisiteItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteList(ProducedItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteList(DeleteItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteFileItem(DependencyListFile);
 }
Esempio n. 4
0
 /// <summary>
 /// Write a directory item to a binary archive
 /// </summary>
 /// <param name="Writer">Writer to serialize data to</param>
 /// <param name="DirectoryItem">Directory item to write</param>
 public static void WriteDirectoryItem(this BinaryArchiveWriter Writer, DirectoryItem DirectoryItem)
 {
     Writer.WriteObjectReference <DirectoryItem>(DirectoryItem, () => Writer.WriteDirectoryReference(DirectoryItem.Location));
 }