Esempio n. 1
0
    public static GameObject InstantiateProduct(BimProduct product)
    {
        var go = new GameObject(product.productLabel.ToString());

        //添加空间结构代码
        //-------------
        var data = go.AddComponent <ProductData>();

        data.ProductGeometryData = product;
        SpatialStructureTest.productDatas.Add(data);
        //-------------
        foreach (var shapeInstance in product.bimShapeInstances)
        {
            InstantiateShapeInstance(shapeInstance, go);
        }
        return(go);
    }
Esempio n. 2
0
    private static void CreateShape(BimProduct product, GameObject productObj, List <BimColor> colors)
    {
        foreach (var shape in product.shapes)
        {
            GameObject shapeObj = new GameObject(shape.instanceLabel.ToString());
            shapeObj.transform.parent = productObj.transform;

            var meshFilter = shapeObj.AddComponent <MeshFilter>();
            var mesh       = meshFilter.mesh;
            foreach (var tri in shape.triangulations)//?
            {
                mesh.vertices  = tri.vertices.ToArray();
                mesh.triangles = tri.triangles.ToArray();
                mesh.normals   = tri.normals.ToArray();
                mesh.Optimize();
            }

            var      meshRenderer = shapeObj.AddComponent <MeshRenderer>();
            BimColor bimColor     = colors.Find(color => color.styleLabel == shape.styleLabel);
            meshRenderer.material = bimColor.material;
            //shapeObj.AddComponent<MeshCollider>();
        }
    }
Esempio n. 3
0
    public static void ReadWexBim(string wexBimPath)
    {
        //Dictionary<int, BimColor> colors = new Dictionary<int, BimColor>();
        List <BimColor>   colors   = new List <BimColor>();
        List <BimRegion>  regions  = new List <BimRegion>();
        List <BimProduct> products = new List <BimProduct>();

        using (var fs = new FileStream(wexBimPath, FileMode.Open, FileAccess.Read))
        {
            float   scale  = 0f;//关系到模型实际大小的比例
            Vector3 offset = Vector3.zero;
            using (var br = new BinaryReader(fs))
            {
                var magicNumber   = br.ReadInt32();
                var version       = br.ReadByte();
                var shapeCount    = br.ReadInt32();
                var vertexCount   = br.ReadInt32();
                var triangleCount = br.ReadInt32();
                var matrixCount   = br.ReadInt32();
                var productCount  = br.ReadInt32();
                var styleCount    = br.ReadInt32();
                var meter         = br.ReadSingle();
                var regionCount   = br.ReadInt16();
                scale = meter;

                for (int i = 0; i < regionCount; i++)
                {
                    var population  = br.ReadInt32();
                    var centreX     = br.ReadSingle();
                    var centreY     = br.ReadSingle();
                    var centreZ     = br.ReadSingle();
                    var boundsBytes = br.ReadBytes(6 * sizeof(float));
                    var modelBounds = XbimRect3D.FromArray(boundsBytes);

                    BimRegion region = new BimRegion(population, centreX, centreY, centreZ, (float)modelBounds.SizeX, (float)modelBounds.SizeY, (float)modelBounds.SizeZ);
                    regions.Add(region);
                }
                offset = regions[0].position;

                for (int i = 0; i < styleCount; i++)
                {
                    var styleId = br.ReadInt32();
                    var red     = br.ReadSingle();
                    var green   = br.ReadSingle();
                    var blue    = br.ReadSingle();
                    var alpha   = br.ReadSingle();

                    BimColor color = new BimColor(styleId, red, green, blue, alpha);
                    colors.Add(color);
                }

                for (int i = 0; i < productCount; i++)
                {
                    var        productLabel = br.ReadInt32();
                    var        productType  = br.ReadInt16();
                    var        boxBytes     = br.ReadBytes(6 * sizeof(float));
                    BimProduct product      = new BimProduct(productLabel, productType);

                    /*
                     * XbimRect3D bb = XbimRect3D.FromArray(boxBytes);
                     * XbimPoint3D doubleCenter = XbimPoint3D.Add(bb.Min, bb.Max);
                     * BimProduct product = new BimProduct(productLabel, productType, (float)doubleCenter.X / 2, (float)doubleCenter.Y / 2,
                     *  (float)doubleCenter.Z / 2, (float)bb.SizeX, (float)bb.SizeY, (float)bb.SizeZ);
                     */
                    products.Add(product);
                }

                for (int i = 0; i < shapeCount; i++)
                {
                    var shapeRepetition = br.ReadInt32();
                    if (shapeRepetition > 1)
                    {
                        List <BimShape> thisShape = new List <BimShape>();
                        for (int j = 0; j < shapeRepetition; j++)
                        {
                            var ifcProductLabel = br.ReadInt32();
                            var instanceTypeId  = br.ReadInt16();
                            var instanceLabel   = br.ReadInt32();
                            var styleId         = br.ReadInt32();
                            var transform       = XbimMatrix3D.FromArray(br.ReadBytes(sizeof(double) * 16));

                            BimShape shape = new BimShape(ifcProductLabel, instanceTypeId, instanceLabel, styleId, transform);
                            thisShape.Add(shape);
                            var p = products.Find(product => product.entityLabel == ifcProductLabel);
                            p.shapes.Add(shape);
                        }
                        var triangulation = br.ReadShapeTriangulation();
                        foreach (var s in thisShape)
                        {
                            var tri = new BimTriangulation(triangulation, scale, offset, s.transform, true);
                            s.triangulations.Add(tri);
                        }
                    }
                    else if (shapeRepetition == 1)
                    {
                        var ifcProductLabel = br.ReadInt32();
                        var instanceTypeId  = br.ReadInt16();
                        var instanceLabel   = br.ReadInt32();
                        var styleId         = br.ReadInt32();
                        XbimShapeTriangulation triangulation = br.ReadShapeTriangulation();

                        BimShape shape = new BimShape(ifcProductLabel, instanceTypeId, instanceLabel, styleId);
                        var      p     = products.Find(product => product.entityLabel == ifcProductLabel);
                        p.shapes.Add(shape);
                        var tri = new BimTriangulation(triangulation, scale, offset);
                        shape.triangulations.Add(tri);
                    }
                }
            }
        }
        ModelCreater.CreateModel(products, colors);
    }