public BillboardParticleRenderer()
        {
            billboardSet = new BillboardSet("", 0, true);
            billboardSet.SetBillboardsInWorldSpace(true);

            // TODO: Is this the right way to do this?
            RegisterParsers();
        }
Esempio n. 2
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 public BillboardSystem(SceneManager sceneManager, SceneNode worldNode, string materialName, Mogre.BillboardType type, Vector2 defaultDimension, float defaultTimeToLive)
 {
     BillboardSet = sceneManager.CreateBillboardSet();
     BillboardSet.SetMaterialName(materialName);
     BillboardSet.SetBillboardsInWorldSpace(true);
     BillboardSet.BillboardType = type;
     worldNode.AttachObject(BillboardSet);
     this.DefaultDimension = defaultDimension;
     this.DefaultTimeToLive = defaultTimeToLive;
 }
 //-----------------------------------------------------------------------
 public override void SetKeepParticlesInLocalSpace(bool keepLocal)
 {
     billboardSet.SetBillboardsInWorldSpace(!keepLocal);
 }