//连接直播间 private void Wind_Music_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { try { int roomId = e.roomid; if (roomId == this.PluginAuthRommId) { this.AddDM("欢迎来到作者的直播间!"); } } catch (Exception pExc) { throw new Exception(pExc.Message); } }
private void Class1_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { throw new NotImplementedException(); }
private void Class1_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { this.AddDM("今日Bo起"); }
private void InGameDanmaku_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { // throw new NotImplementedException(); }
private void ClassMain_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { LogOutput("已连接"); }
private void Class1_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { Log("连接成功" + e.roomid); }
private void Class1_Connected(object sender, BilibiliDM_PluginFramework.ConnectedEvtArgs e) { }