void ReleaseDesignerOutlets()
 {
     if (Bias != null)
     {
         Bias.Dispose();
         Bias = null;
     }
     if (CameraView != null)
     {
         CameraView.Dispose();
         CameraView = null;
     }
     if (Duration != null)
     {
         Duration.Dispose();
         Duration = null;
     }
     if (ISO != null)
     {
         ISO.Dispose();
         ISO = null;
     }
     if (NoCamera != null)
     {
         NoCamera.Dispose();
         NoCamera = null;
     }
     if (Offset != null)
     {
         Offset.Dispose();
         Offset = null;
     }
     if (Segments != null)
     {
         Segments.Dispose();
         Segments = null;
     }
 }
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 protected override void _Dispose(bool isDisposing)
 {
     Bias.Dispose();
     Weight.Dispose();
 }