Esempio n. 1
0
        public void Replace(string FileName, ResFile resFile)
        {
            string ext = Utils.GetExtension(FileName);

            if (ext == ".bftxp")
            {
                bool IsSwitch = BfresUtilies.IsSubSectionSwitch(FileName);
                if (IsSwitch)
                {
                    var fmaa = new Syroot.NintenTools.NSW.Bfres.MaterialAnim();
                    fmaa.Import(FileName);
                    TexPatternAnim = BfresPlatformConverter.FTXPConvertSwitchToWiiU(fmaa);
                }
                else
                {
                    TexPatternAnim.Import(FileName, resFile);
                }

                TexPatternAnim.Name = Text;
                LoadAnim(TexPatternAnim);
            }
            else if (ext == ".yaml")
            {
                var fmaa = new Syroot.NintenTools.NSW.Bfres.MaterialAnim();
                fmaa                = YamlFmaa.FromYaml(FileName);
                TexPatternAnim      = BfresPlatformConverter.FTXPConvertSwitchToWiiU(fmaa);
                TexPatternAnim.Name = Text;
                LoadAnim(TexPatternAnim);
            }
            else if (ext == ".gif")
            {
                BFRESGroupNode ftexFolder         = PluginRuntime.ftexContainers[0];
                GifToTexturePatternAnimation anim = new GifToTexturePatternAnimation(FileName, ftexFolder, this);
                TexPatternAnim.Name = Text;
                LoadAnim(TexPatternAnim);
            }
        }
Esempio n. 2
0
        public void Replace(string FileName, ResFile resFileNX, ResU.ResFile resFileU)
        {
            string ext = Utils.GetExtension(FileName);

            if (ext == ".bfska")
            {
                bool IsSwitch = BfresUtilies.IsSubSectionSwitch(FileName);

                if (resFileU != null)
                {
                    //If it's a switch animation try to conver it to wii u
                    if (IsSwitch)
                    {
                        var ska = new SkeletalAnim();
                        ska.Import(FileName);
                        SkeletalAnimU      = BfresPlatformConverter.FSKAConvertSwitchToWiiU(ska);
                        SkeletalAnimU.Name = Text;
                        LoadAnim(SkeletalAnimU);
                    }
                    else
                    {
                        SkeletalAnimU.Import(FileName, resFileU);
                        SkeletalAnimU.Name = Text;
                        LoadAnim(SkeletalAnimU);
                    }
                }
                else
                {
                    if (IsSwitch)
                    {
                        SkeletalAnim.Import(FileName);
                        SkeletalAnim.Name = Text;
                        LoadAnim(SkeletalAnim);
                    }
                    else
                    {
                        //Create a new wii u skeletal anim and try to convert it instead
                        var ska = new ResU.SkeletalAnim();
                        ska.Import(FileName, new ResU.ResFile());
                        SkeletalAnim      = BfresPlatformConverter.FSKAConvertWiiUToSwitch(ska);
                        SkeletalAnim.Name = Text;
                        LoadAnim(SkeletalAnim);
                    }
                }
            }
            else if (ext == ".anim")
            {
                FromAnim(FileName);
            }
            else if (ext == ".seanim")
            {
                STSkeleton skeleton = GetActiveSkeleton();

                if (skeleton != null)
                {
                    var ska = FromGeneric(SEANIM.Read(FileName, skeleton));
                    ska.Loop = this.CanLoop;
                    UpdateAnimation(ska);
                }
                else
                {
                    STErrorDialog.Show("No matching skeleton bones found to assign!", "Skeleton Importer", "");
                }
            }
            else if (ext == ".smd")
            {
                STSkeleton skeleton = GetActiveSkeleton();

                if (skeleton != null)
                {
                    var ska = FromGeneric(SMD.Read(FileName, skeleton));
                    ska.Loop = this.CanLoop;
                    UpdateAnimation(ska);
                }
                else
                {
                    STErrorDialog.Show("No matching skeleton bones found to assign!", "Skeleton Importer", "");
                }
            }
            else if (ext == ".chr0")
            {
                FromChr0(FileName, resFileU != null);
            }
            else if (ext == ".dae")
            {
                //   FromAssimp(FileName, resFileU != null);
            }
            else if (ext == ".fbx")
            {
                //   FromAssimp(FileName, resFileU != null);
            }
        }