Esempio n. 1
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                protected override void OnNodeChangedPosition(int oldIndex, int newIndex)
                {
                    BezierPath path = (BezierPath)target;

                    BezierPath.NodeControlPoints origControlPoint = path._controlPoints[oldIndex];
                    path._controlPoints[oldIndex] = path._controlPoints[newIndex];
                    path._controlPoints[newIndex] = origControlPoint;

                    if (path._controlPoints.Length != path._nodes.Length)
                    {
                        throw new System.Exception();
                    }
                }
Esempio n. 2
0
                protected override void OnAddedNode(PathNode node)
                {
                    BezierPath path = (BezierPath)target;

                    BezierPath.NodeControlPoints controlPoint = new BezierPath.NodeControlPoints();
                    controlPoint._startTangent = Vector3.forward;
                    controlPoint._endTangent   = -Vector3.forward;

                    ArrayUtils.Add(ref path._controlPoints, controlPoint);

                    if (path._controlPoints.Length != path._nodes.Length)
                    {
                        throw new System.Exception();
                    }
                }