// Use this for initialization
 void Start()
 {
     Aex.SetActive(false);
     Bex.SetActive(false);
     Cex.SetActive(false);
     Dex.SetActive(false);
 }
 public void ClickD()
 {
     Aex.SetActive(false);
     Bex.SetActive(false);
     Cex.SetActive(false);
     Dex.SetActive(true);
 }
    // Update is called once per frame
    void Update()
    {
        if (가넷시간매니져.A == 1)
        {
            Aimg.SetActive(true);
        }
        else
        {
            Aex.SetActive(false);
            Aimg.SetActive(false);
        }

        if (가넷시간매니져.B == 1)
        {
            Bimg.SetActive(true);
        }
        else
        {
            Bex.SetActive(false);
            Bimg.SetActive(false);
        }

        if (가넷시간매니져.C == 1)
        {
            Cimg.SetActive(true);
        }
        else
        {
            Cex.SetActive(false);
            Cimg.SetActive(false);
        }

        if (가넷시간매니져.D == 1)
        {
            Dimg.SetActive(true);
        }
        else
        {
            Dex.SetActive(false);
            Dimg.SetActive(false);
        }
    }