Esempio n. 1
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 public ParallelAndNode(BevTree ownTree, BevNode parentNode = null) : base(ownTree, parentNode)
 {
 }
Esempio n. 2
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 public ActionNode(BevTree ownTree, BevNode parentNode = null) : base(ownTree, parentNode)
 {
 }
Esempio n. 3
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 public SequenceNode(BevTree ownTree, BevNode parentNode = null) : base(ownTree, parentNode)
 {
 }
Esempio n. 4
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 public BevNode(BevTree ownTree, BevNode parentNode = null, Condition enterCondition = null)
 {
     this.parentNode     = parentNode;
     this.enterCondition = enterCondition;
     this.ownTree        = ownTree;
 }
Esempio n. 5
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 public SelectorNode(BevTree ownTree, BevNode parentNode = null) : base(ownTree, parentNode)
 {
 }
Esempio n. 6
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 public CompositeNode(BevTree ownTree, BevNode parentNode = null) : base(ownTree, parentNode)
 {
     childNodeList = new List <BevNode>();
 }
Esempio n. 7
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 public MoveAction(BevTree ownTree, BevNode parentNode = null) : base(ownTree, parentNode)
 {
     ownObj   = ownTree.gameObject;
     navAgent = ownObj.GetComponent <NavMeshAgent>();
 }