Esempio n. 1
0
        private void CompareOnFlop()
        {
            var heroBest = new BestFiveCardsHand(new List <Card>()
            {
                HeroHoles.Hole1, HeroHoles.Hole2, BoardStatus.Flop1, BoardStatus.Flop2, BoardStatus.Flop3
            });
            var villainBest = new BestFiveCardsHand(new List <Card>()
            {
                VillainHoles.Hole1, VillainHoles.Hole2, BoardStatus.Flop1, BoardStatus.Flop2, BoardStatus.Flop3
            });

            var heroScore    = BettingUtils.GetScoreForFiveCardHand(heroBest);
            var villainScore = BettingUtils.GetScoreForFiveCardHand(villainBest);

            HeroIsAhead = heroScore > villainScore;

            var allCards = TexasBot.Tools.Utils.GenerateAllCards().Select(c => c.ConvertCard()).ToList();

            allCards.RemoveElementEqualsTo(HeroHoles.Hole1);
            allCards.RemoveElementEqualsTo(HeroHoles.Hole2);
            allCards.RemoveElementEqualsTo(VillainHoles.Hole1);
            allCards.RemoveElementEqualsTo(VillainHoles.Hole2);
            allCards.RemoveElementEqualsTo(BoardStatus.Flop1);
            allCards.RemoveElementEqualsTo(BoardStatus.Flop2);
            allCards.RemoveElementEqualsTo(BoardStatus.Flop3);
            allCards.RemoveElementEqualsTo(BoardStatus.Turn);

            BestFiveCardsHand leader   = HeroIsAhead ? heroBest : villainBest;
            BestFiveCardsHand follower = HeroIsAhead ? villainBest : heroBest;
            List <Card>       outs     = HeroIsAhead ? VillainOuts : HeroOuts;

            outs.AddRange(allCards.Where(card => CardCanHelp(leader, follower, card)));
        }
Esempio n. 2
0
        /// <summary>
        /// If card can help follower to get ahead of leader
        /// </summary>
        /// <param name="leader"></param>
        /// <param name="follower"></param>
        /// <param name="card"></param>
        /// <returns></returns>
        private bool CardCanHelp(SixCardsHand leader, SixCardsHand follower, Card card)
        {
            var leaderSeven   = new SevenCardsHand(leader.Hole1, leader.Hole2, leader.Flop1, leader.Flop2, leader.Flop3, leader.Turn, card);
            var followerSeven = new SevenCardsHand(follower.Hole1, follower.Hole2, follower.Flop1, follower.Flop2, follower.Flop3, follower.Turn, card);

            var leaderBest   = BettingUtils.FindBestFive(leaderSeven);
            var followerBest = BettingUtils.FindBestFive(followerSeven);

            var leaderScore   = BettingUtils.GetScoreForFiveCardHand(leaderBest);
            var followerScore = BettingUtils.GetScoreForFiveCardHand(followerBest);

            return(followerScore > leaderScore);
        }
Esempio n. 3
0
        /// <summary>
        /// If card can help follower to get ahead of leader
        /// </summary>
        /// <param name="leader"></param>
        /// <param name="follower"></param>
        /// <param name="card"></param>
        /// <returns></returns>
        private bool CardCanHelp(BestFiveCardsHand leader, BestFiveCardsHand follower, Card card)
        {
            var leaderSix   = new SixCardsHand(leader.Cards[0], leader.Cards[1], leader.Cards[2], leader.Cards[3], leader.Cards[4], card);
            var followerSix = new SixCardsHand(follower.Cards[0], follower.Cards[1], follower.Cards[2], follower.Cards[3], follower.Cards[4], card);

            var leaderBest   = BettingUtils.FindBestFive(leaderSix);
            var followerBest = BettingUtils.FindBestFive(followerSix);

            var leaderScore   = BettingUtils.GetScoreForFiveCardHand(leaderBest);
            var followerScore = BettingUtils.GetScoreForFiveCardHand(followerBest);

            return(followerScore > leaderScore);
        }
Esempio n. 4
0
        private void CompareOnRiver()
        {
            var heroSeven = new SevenCardsHand(HeroHoles.Hole1, HeroHoles.Hole2,
                                               BoardStatus.Flop1, BoardStatus.Flop2, BoardStatus.Flop3, BoardStatus.Turn, BoardStatus.River);
            var villainSeven = new SevenCardsHand(VillainHoles.Hole1, VillainHoles.Hole2,
                                                  BoardStatus.Flop1, BoardStatus.Flop2, BoardStatus.Flop3, BoardStatus.Turn, BoardStatus.River);

            var heroBest    = BettingUtils.FindBestFive(heroSeven);
            var villainBest = BettingUtils.FindBestFive(villainSeven);

            var heroScore    = BettingUtils.GetScoreForFiveCardHand(heroBest);
            var villainScore = BettingUtils.GetScoreForFiveCardHand(villainBest);

            HeroIsAhead = heroScore > villainScore;
        }
        public double CalculateEquityAgainstGrid(HoldingHoles heroHoles, HoldingHoles villainHoles, BoardStatus boardStatus)
        {
            var boards =
                boardStatus.GenerateAllPossibleBoards(new List <Card>()
            {
                heroHoles.Hole1,
                heroHoles.Hole2,
                villainHoles.Hole1,
                villainHoles.Hole2
            });

            double heroWin = 0, villainWin = 0;

            foreach (var board in boards)
            {
                var heroSeven    = new SevenCardsHand(heroHoles.Hole1, heroHoles.Hole2, board.Flop1, board.Flop2, board.Flop3, board.Turn, board.River);
                var villainSeven = new SevenCardsHand(villainHoles.Hole1, villainHoles.Hole2, board.Flop1, board.Flop2, board.Flop3, board.Turn, board.River);

                var heroFive    = BettingUtils.FindBestFive(heroSeven);
                var villainFive = BettingUtils.FindBestFive(villainSeven);

                int heroScore    = BettingUtils.GetScoreForFiveCardHand(heroFive);
                int villainScore = BettingUtils.GetScoreForFiveCardHand(villainFive);

                if (heroScore > villainScore)
                {
                    heroWin++;
                }
                else
                {
                    villainWin++;
                }
            }

            return(heroWin / (heroWin + villainWin));
        }