void Start() { m_instance = this; hasInMatirxBelles.Clear(); m_myBelleWindow.SetActive(false); // if(SelectBelleList == null) // SelectBelleList = new List<SelectBelleData>(); if (m_selectBelleData == null) { m_selectBelleData = new SelectBelleData(); } }
// 阵型按钮点击 void OnClickItem() { LogModule.DebugLog("matrixIndex is click ! =============================" + this.curMatrixIndex); if (null != BelleMatrixBand.Instance()) { if (BelleController.Instance().NewPlayerGuide_Step == 2) { BelleController.Instance().NewPlayerGuide(3); } else { BelleMatrixBand.Instance().OnMatrixButtonClick(this.curMatrixIndex); } } }
// public void SelectRoleToMatrix(string strBelleID) // { // m_MyBelleWindow.Hide(); // //BelleData.delBattle = Ret_MatrixSelectBelle; // int belleID; // if (!int.TryParse(strBelleID, out belleID)) // { // LogModule.ErrorLog("id is invalid " + strBelleID); // return; // } // // CG_BELLE_BATTLE battleRequest = (CG_BELLE_BATTLE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BELLE_BATTLE); // battleRequest.SetBelleID(belleID); // battleRequest.SetMatrixID(m_curShowMatrixID); // battleRequest.SetMatrixIndex(m_curSelectMatrixIndex); // battleRequest.SendPacket(); // // 根据ID显示当前矩阵 void ShowMatrixByItem() { if (null == m_curSelectMatrix) { return; } int matrixID; if (!int.TryParse(m_curSelectMatrix.gameObject.name, out matrixID)) { return; } Tab_BelleMatrix curTabMatrix = TableManager.GetBelleMatrixByID(matrixID, 0); if (null == curTabMatrix) { LogModule.ErrorLog("can not find cur matrix id :" + matrixID.ToString()); return; } Obj_MainPlayer mainPlayer = Singleton <ObjManager> .Instance.MainPlayer; if (!BelleData.OwnedMatrixMap.ContainsKey(matrixID) || null == mainPlayer || mainPlayer.BaseAttr.Level < curTabMatrix.OpenLevel) { m_LabelBtnActive.text = Utils.GetDicByID(3408); btnActive.isEnabled = false; } else { if (BelleData.OwnedMatrixMap[matrixID].isActive) { //如果已经激活,则可以取消激活 btnActive.isEnabled = true; m_LabelBtnActive.text = Utils.GetDicByID(4772); } else { m_LabelBtnActive.text = Utils.GetDicByID(3408); m_activeCount = 0; foreach (KeyValuePair <int, BelleMatrix> curMatrixPair in BelleData.OwnedMatrixMap) { if (curMatrixPair.Value.isActive) { m_activeCount++; } } // 如果未激活,并且激活数量小于2,可以点激活 // 如果未激活,并且激活数量大于1,不能激活 //btnActive.isEnabled = m_activeCount < 2; BelleMatrix bellematrix; bool sign = true; if (BelleData.OwnedMatrixMap.TryGetValue(matrixID, out bellematrix) && bellematrix != null) { Tab_BelleMatrix curBelleMatrix = TableManager.GetBelleMatrixByID(bellematrix.id, 0); List <int> matrixLayout; //BelleMatrixBand belleMatrixBand = m_curMatrixBand.GetComponent<BelleMatrixBand>(); if (/*belleMatrixBand != null &&*/ null != curBelleMatrix) { matrixLayout = BelleMatrixBand.GetLayOutByMatrixLayout(curBelleMatrix.Layout); int count = bellematrix.belleIDs.Length; if (matrixLayout != null && count == matrixLayout.Count) { for (int i = 0; i < count; ++i) { if (matrixLayout[i] == 1 && bellematrix.belleIDs[i] == -1) { sign = false; break; } } } } } btnActive.isEnabled = (sign && (m_activeCount < 2)); } } m_curShowMatrixID = matrixID; BelleMatrixBand belleMatrixBandScript = m_curMatrixBand.GetComponent <BelleMatrixBand>(); if (belleMatrixBandScript != null) { belleMatrixBandScript.SetMatrixInfo(matrixID); m_curMatrixBand.SetActive(true); if (belleMatrixBandScript.m_myBelleWindow.gameObject.activeInHierarchy) { belleMatrixBandScript.m_myBelleWindow.GetComponent <SelectMyBelleTOMatrixWindow>().FillMyBelleList(); } } //详细属性信息界面 matrixDetailBand.SetMatrix(matrixID); }
public void FillMyBelleList() { if (BelleMatrixBand.Instance() == null) { return; } m_curScrollViwPanel.transform.localPosition = m_scrollPosition; // m_curMatrixObj.SetActive(BelleMatrixBand.Instance().SelectBelleData.belleID != -1); m_scrollViewList.transform.localPosition = m_curScrollViewListOriPositon; m_curScrollViwPanel.clipRange = m_curScrollViewPanelFrom; /* if (m_curMatrixObj.activeSelf) * { * BelleSelectToMatrixItem selectBelleItem = m_curMatrixBelleItem.GetComponent<BelleSelectToMatrixItem>(); * if (selectBelleItem != null) * { * selectBelleItem.SetData(this, BelleMatrixBand.Instance().SelectBelleData, 0); * } * m_scrollViewList.transform.localPosition = m_curScrollViewListPosition; * m_curScrollViwPanel.clipRange = m_curScrollViewPanelTo; * * }*/ Utils.CleanGrid(m_myBelleGrid); List <SelectBelleData> recommondBelleData = new List <SelectBelleData>(); //if the clicked slot is not empty, insert bell info to the top of the list. m_curMatrixObj.SetActive(false); if (BelleMatrixBand.Instance().SelectBelleData.belleID != -1) { recommondBelleData.Add(BelleMatrixBand.Instance().SelectBelleData); int count = BelleMatrixBand.Instance().SelectBelleList.Count; for (int i = 0; i < count; i++) { recommondBelleData.Add(BelleMatrixBand.Instance().SelectBelleList[i]); } } else { recommondBelleData = BelleMatrixBand.Instance().SelectBelleList; } if (null == recommondBelleData || recommondBelleData.Count == 0) { return; } if (null == m_myBelleItem) { LogModule.ErrorLog("MyBelleItem is null!"); return; } for (int i = 0; i < recommondBelleData.Count; i++) { GameObject curItem = Utils.BindObjToParent(m_myBelleItem, m_myBelleGrid) as GameObject; if (curItem != null) { BelleSelectToMatrixItem selectBelleItem = curItem.GetComponent <BelleSelectToMatrixItem>(); if (selectBelleItem != null) { selectBelleItem.SetData(this, recommondBelleData[i], i); } } } if (m_myBelleGrid != null && m_myBelleGrid.GetComponent <UIGrid>() != null) { m_myBelleGrid.GetComponent <UIGrid>().Reposition(); } }