Esempio n. 1
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 // Constructors
 public HideState(Behaviour_Lizard lizard) : base(lizard)
 {
 }
Esempio n. 2
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 // Constructors
 public TeleportState(Behaviour_Lizard lizard) : base(lizard)
 {
     currentTime = 0f; isFading = true; hasTeleported = false;
 }
Esempio n. 3
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 // Constructors
 public ShootState(Behaviour_Lizard lizard) : base(lizard)
 {
 }
Esempio n. 4
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 public IdleState(Behaviour_Lizard lizard, float time, int next) : base(lizard)
 {
     idleTime = time; nextState = next;
 }
Esempio n. 5
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 // Constructors
 public IdleState(Behaviour_Lizard lizard, float time) : base(lizard)
 {
     idleTime = time; nextState = -1;
 }
Esempio n. 6
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 public LizardState(Behaviour_Lizard lizard)
 {
     _lizard = lizard;
 }