public BSkyTextBox() { InitializeComponent(); // base.Style = (Style)this.FindResource("lala"); Syntax = "%%VALUE%%"; //Standardizing the textbox button font type and font sizes to protect against changes in themes this.FontFamily = new FontFamily("Segoe UI"); this.FontSize = 12; SubstituteSettings = "TextAsIs"; OverwriteSettings = "DontPrompt"; // RequiredSyntax = true; //TemplateKey = "TextBoxBaseControlTemplate"; this.SetResourceReference(TemplateProperty, "TextBoxBaseControlTemplate"); ///Setting shades /// // var converter = new System.Windows.Media.BrushConverter(); // this.BorderBrush = (Brush)converter.ConvertFrom("#FFA9A9A9"); //base.Background = Brushes.Beige; //this.Effect = // new DropShadowEffect // { // Color = new Color { R = 155, A = 200, B = 0, G = 95 }, // Direction = 320, // ShadowDepth = 0, // Opacity = 1 // }; //Added by Aaron 12/23/2012 TextChangedBehaviour = new BehaviourCollection(); }
public LevelEditor() { Behaviours = new BehaviourCollection( ); const string contentRootFolder = @"c:\"; _properties = new LevelProperties { Name = "Root", Visible = true, CustomProperties = new CustomProperties(), ContentRootFolder = contentRootFolder, Version = ObjectFactory.GetInstance <IGetAssemblyInformation>( ).Version }; _previousContentRootFolder = contentRootFolder; var contentRootChanged = new ContentRootChanged(_previousContentRootFolder, contentRootFolder); ObjectFactory.GetInstance <IEventHub>().Publish(contentRootChanged); Layers = new List <LayerEditor> { new LayerEditor(this, @"Layer_0") }; }
public LevelEditor() { Behaviours = new BehaviourCollection( ); const string contentRootFolder = @"c:\"; _properties = new LevelProperties { Name = "Root", Visible = true, CustomProperties = new CustomProperties(), ContentRootFolder = contentRootFolder, Version = ObjectFactory.GetInstance<IGetAssemblyInformation>( ).Version }; _previousContentRootFolder = contentRootFolder; var contentRootChanged = new ContentRootChanged(_previousContentRootFolder, contentRootFolder); ObjectFactory.GetInstance<IEventHub>().Publish(contentRootChanged); Layers = new List<LayerEditor> { new LayerEditor( this, @"Layer_0" ) } ; }
public BSkyListBoxwBorderForDatasets() { InitializeComponent(); SelectionChangeBehaviour = new BehaviourCollection(); base.SelectionMode = SelectionMode.Extended; }
/// <summary> /// Creates all necessary collections for the AI. Note that the collections created by this /// will in most instances be unique. If however, for some reason, there is the need for different /// AI systems, then these should have separate collections. /// </summary> /// <returns></returns> public static IAiCollection Create() { var a = new ActionCollection(); var c = new ConsiderationCollection(); var o = new OptionCollection(a, c); var b = new BehaviourCollection(o); return(new AiCollection(b)); }
public BSkyRadioButton() { CheckedChangeBehaviour = new BehaviourCollection(); //Standardizing the radio button font type and font sizes to protect against changes in themes this.FontFamily = new FontFamily("Segoe UI"); this.FontSize = 12; this.FontSize = 12; Syntax = "%%VALUE%%"; this.SetResourceReference(StyleProperty, "RadioButtonTemplate"); }
//dialogmode =true means the dataset listbox is invoked from dialog editor //populate =true means I automatically populate the dataset variable list with existing datasets public BSkyListBoxwBorderForDatasets(bool populate, bool dialogmode) { //Code below sets up the binding for displaying the icon and dataset in the listbox InitializeComponent(); base.SelectionMode = SelectionMode.Extended; SelectionChangeBehaviour = new BehaviourCollection(); AutoPopulate = populate; DialogEditorMode = dialogmode; SubstituteSettings = "UseComma"; MoveVariables = true; Syntax = "%%VALUE%%"; }
public BSkyComboBox() { _DisplayItems = new StringCollection(); // List<string> DisplayItems = new System.Collections.Generic.List<string>(); //System.Windows.Data.Binding b = new System.Windows.Data.Binding(); //b.Source = base.ItemsSource; //this.SetBinding(b, DisplayItems); base.ItemsSource = _DisplayItems; // 12/31/2012 Aaron //Added the line below to support the text property // IsEditable = true; SelectionChangeBehaviour = new BehaviourCollection(); Syntax = "%%VALUE%%"; }
public BSkyButton() { ClickBehaviour = new BehaviourCollection(); ///Setting shades /// //LinearGradientBrush lgb = new LinearGradientBrush(new Color() { R = 221, A = 200, B = 239, G = 255 }, new Color() { R = 155, B = 95, G = 200 }, 70.5); //this.Background = lgb;/// //this.Effect = // new DropShadowEffect // { // Color = new Color { R = 153, A = 100, B = 234, G = 214 }, // Direction = 100, // ShadowDepth = 0, // Opacity = 1 // }; }
public NewAutomata( BehaviourCollection newRecordBehaviours, BehaviourCollection carriageReturnBehaviours, BehaviourCollection delimitedBehaviours, BehaviourCollection nakedCellBehaviours, BehaviourCollection quotedCellBehaviours, BehaviourCollection quoteEndBehaviours ) { _newRecordBehaviours = newRecordBehaviours; _carriageReturnBehaviours = carriageReturnBehaviours; _delimitedBehaviours = delimitedBehaviours; _nakedCellBehaviours = nakedCellBehaviours; _quotedCellBehaviours = quotedCellBehaviours; _quoteEndBehaviours = quoteEndBehaviours; }
public LayerEditor(LevelEditor parentLevel, string name) { _properties = new LayerProperties { Name = name, CustomProperties = new CustomProperties( ), Visible = true, ScrollSpeed = Vector2.One }; ParentLevel = parentLevel; Items = new List <ItemEditor>(); _behaviours = new BehaviourCollection( ); }
public BSkySlider() { CheckedChangeBehaviour = new BehaviourCollection(); IsSnapToTickEnabled = true; TickPlacement = System.Windows.Controls.Primitives.TickPlacement.Both; //TickFrequency = 2; AutoToolTipPlacement = System.Windows.Controls.Primitives.AutoToolTipPlacement.BottomRight; Foreground = Brushes.Black; //SmallChange = 0.1; IsSnapToTickEnabled = false; AutoToolTipPrecision = 2; IsMoveToPointEnabled = true; // IsSelectionRangeEnabled = true; SelectionStart = Minimum; SelectionEnd = Maximum; Syntax = "%%VALUE%%"; }
public Item(Vector position, Hashtable props, string id, byte type, IWorld world, IFiber fiber, bool innerFiber, Dictionary <byte, object> inTags, float size, int subZone, BehaviourCollection collection) : this(position, props, id, type, world, inTags, size, subZone, collection) { if (innerFiber) { this.fiber = new PoolFiber(); this.fiberStarted = false; } else { this.fiber = fiber; this.fiberStarted = true; } //ServerRuntimeStats.Default.CreateItem(type); }
public BSkyTargetList(bool SourceList, bool dialogDesigner) { base.AutoVar = !SourceList; base.renderVars = dialogDesigner; Syntax = "%%VALUE%%"; SelectionChangeBehaviour = new BehaviourCollection(); // if (SourceList==1) if (SourceList && !dialogDesigner) { if (this.ItemsCount > 0) { this.SelectedIndex = 0; } this.Focus(); } }
public BSkyCheckBox() { CheckedChangeBehaviour = new BehaviourCollection(); Syntax = "%%VALUE%%"; this.SetResourceReference(StyleProperty, "CheckBoxTemplate"); //Standardizing the checkbox button font type and font sizes to protect against changes in themes this.FontFamily = new FontFamily("Segoe UI"); this.FontSize = 12; uncheckedsyntax = "FALSE"; // this.SetResourceReference(TemplateProperty, "CheckBoxTemplate"); ///Setting shades /// //this.Effect = // new DropShadowEffect // { // Color = new Color { R = 155, A = 200, B = 0, G = 95 }, // Direction = 320, // ShadowDepth = 0, // Opacity = 1 // }; }
public LevelEditor(XElement xml) { TypeLookup.Rehydrate(xml); _properties = xml.Element(@"LevelProperties").DeserializedAs <LevelProperties>( ); _previousContentRootFolder = _properties.ContentRootFolder; if (!Directory.Exists(_properties.ContentRootFolder)) { string message = @"The level file has a content root folder that does not exist. It says the content root is at ""{0}"". Images specified in this level file are relative to this folder so you should change it in order to load this level file correctly. Would you like to change it?".FormatWith(_properties.ContentRootFolder); if (MessageBox.Show(message, @"Content root folder not found.", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { var folderBrowserDialog = new Ookii.Dialogs.VistaFolderBrowserDialog( ); DialogResult dialogResult = folderBrowserDialog.ShowDialog( ); if (dialogResult == DialogResult.OK) { _properties.ContentRootFolder = folderBrowserDialog.SelectedPath; } } } if (_properties.ContentRootFolder != _previousContentRootFolder) { //ObjectFactory.GetInstance<IEventHub>().Publish(new ContentRootChanged(_previousContentRootFolder, _properties.ContentRootFolder)); } Behaviours = new BehaviourCollection(_properties, xml); Layers = new List <LayerEditor>(xml.CertainElement(@"Layers").Elements(@"Layer").Select(x => LayerEditor.FromXml(this, x))); ActiveLayer = Layers.FirstOrDefault( ); }
public BSkySourceList() { SelectionChangeBehaviour = new BehaviourCollection(); }
public virtual void RecreateFromXml(LayerEditor parentLayer, XElement xml) { Behaviours = new BehaviourCollection(ItemProperties, xml); }
protected ItemEditor( ) { Behaviours = new BehaviourCollection( ); }
private Item(Vector position, Hashtable props, string id, byte type, IWorld world, Dictionary <byte, object> inTags, float size, int subZone, BehaviourCollection collection) : base(world, id, type, inTags, size, subZone, collection) { transform.SetPosition(position); properties.SetProperties(props, null); this.eventChannel = new MessageChannel <ItemEventMessage>(ItemEventMessage.CounterEventSend); this.disposeChannel = new MessageChannel <ItemDisposedMessage>(MessageCounters.CounterSend); this.positionUpdateChannel = new MessageChannel <ItemPositionMessage>(MessageCounters.CounterSend); destroyedByLogic = false; this.world = world; }
public MmoItem(PeerBase peer, InterestArea interest, IWorld world, GameApplication app, float[] coordinate, float[] rotation, Hashtable properties, string gameRefId, Dictionary <byte, object> inTags, float size, int subZone, BehaviourCollection collection) : base(coordinate.ToVector(false), properties, gameRefId, (byte)ItemType.Avatar, world, peer.RequestFiber, false, inTags, size, subZone, collection) { owner = GetComponent <MmoActor>(); owner.SetApplication(app); owner.SetPeer(peer); owner.SetAvatar(this); owner.AddInterestArea(interest); owner.SetWorld(world); transform.SetPosition(coordinate); transform.SetRotation(rotation); }
public CtrlListBox() { Syntax = "%%VALUE%%"; SubstituteSettings = "UseComma"; SelectionChangeBehaviour = new BehaviourCollection(); }
public LevelEditor(XElement xml) { TypeLookup.Rehydrate( xml ); _properties = xml.Element( @"LevelProperties" ).DeserializedAs<LevelProperties>( ) ; _previousContentRootFolder = _properties.ContentRootFolder; if( !Directory.Exists( _properties.ContentRootFolder ) ) { string message = @"The level file has a content root folder that does not exist. It says the content root is at ""{0}"". Images specified in this level file are relative to this folder so you should change it in order to load this level file correctly. Would you like to change it?".FormatWith( _properties.ContentRootFolder ) ; if(MessageBox.Show( message, @"Content root folder not found.", MessageBoxButtons.YesNo, MessageBoxIcon.Question )==DialogResult.Yes) { var folderBrowserDialog = new Ookii.Dialogs.VistaFolderBrowserDialog( ) ; DialogResult dialogResult = folderBrowserDialog.ShowDialog( ) ; if( dialogResult == DialogResult.OK ) { _properties.ContentRootFolder=folderBrowserDialog.SelectedPath ; } } } if (_properties.ContentRootFolder != _previousContentRootFolder) { //ObjectFactory.GetInstance<IEventHub>().Publish(new ContentRootChanged(_previousContentRootFolder, _properties.ContentRootFolder)); } Behaviours = new BehaviourCollection( _properties, xml ); Layers = new List<LayerEditor>( xml.CertainElement( @"Layers" ).Elements( @"Layer" ).Select( x => LayerEditor.FromXml( this, x ) ) ) ; ActiveLayer = Layers.FirstOrDefault( ) ; }
protected ItemEditor( ) { Behaviours=new BehaviourCollection( ); }
public virtual void RecreateFromXml( LayerEditor parentLayer, XElement xml ) { Behaviours= new BehaviourCollection(ItemProperties, xml); }
public BSkyTargetList() { SelectionChangeBehaviour = new BehaviourCollection(); }
public void ApplyBehaviour(object sender, BehaviourCollection behaviours) { //A control is associated with a behavior collection //A behavior collection is a collection of behaviors //A behavior can contains one condition e.g. itemscount = 0 and one or more setters e.g. set the property canexecute =true on control destination. The setter also stores the //value of the property its bound to (the control and the propert name) //Behaviors are invoked on the control when a particular activity takes place for e.g. when a selection changes on a listbox control, when text is entered //on a text control. //Typical use case for behaviors is as follows. Every control has a CanExecute property. This can be enabled or disabled by default. //The OK button will only be enabled when the can execute property of all the controls on the canvas are set to true. // //For example, when the //one sample t.test dialog is rendered for the first time, the destination listbox will always be empty. We would then set the default value of canexecute to false. //We would define a condition for when items count is > than 0 and set canexecute for the destination property to true only when items count is > than 0. //We would also add another condition to set Canexecute to false when items count is 0 to account for the case when users move variables from the destination //back to the source. //Also note that you can have canexecute to true on the destination control of one sample t.test but have the canexecute property on the textbox set to false //as no valid entry has be entered tocompare the dialog against. In this situation the OK button on the dialog is disabled foreach (Behaviour behaviour in behaviours) { //Get the type of object where the selection has changed //Added by Aaron 04/12/2014 //The code below to make sure that the property type matches the value type. This insures that the //condition can be applied without any exceptionsto which the property IBSkyInputControl ctrl = sender as IBSkyInputControl; Type t = sender.GetType(); if (behaviour.Condition.PropertyName == null) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.CanvasPropNotSet1 + " \"" + ctrl.Name + "\"" + BSky.GlobalResources.Properties.Resources.CanvasPropNotSet2 + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.CanvasPropNotSet3); return; } //Get information of the property on which the condition is specified. The property belongs to the object PropertyInfo pInfo = t.GetProperty(behaviour.Condition.PropertyName); if (pInfo == null) { continue; } //Get the value of the property for which the condition is triggered object value = pInfo.GetValue(sender, null); bool pass = false; //why can't I call pInfo.GetType() below? //Store the type of the property for which the condition is defined Type propType = pInfo.PropertyType; if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long)) { try { double lvalue = Convert.ToDouble(value); double rvalue = Convert.ToDouble(behaviour.Condition.Value); } catch (FormatException e) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect1 + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect2 + " \n" + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect3 + " \"" + behaviour.Condition.PropertyName + "\" " + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect4 + " \"" + behaviour.Condition.Value + "\"\n" + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect5); return; } } if (propType == typeof(Boolean)) { try { Boolean lvalue = Convert.ToBoolean(value); Boolean rvalue = Convert.ToBoolean(behaviour.Condition.Value); } catch (FormatException e) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect1 + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect2 + "\n" + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect3 + " \"" + behaviour.Condition.PropertyName + "\" " + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect4 + " \"" + behaviour.Condition.Value + "\"\n" + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect5); return; } } //Code below sets pass =true if the condition specified is triggered switch (behaviour.Condition.Operator) { //Added by Aaron: 08/25/2013 //the equals operator appliesto strings (textboxes) and numeric types (itemscount on a listbox) case ConditionalOperator.Equals: if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long) || propType == typeof(string) || propType == typeof(Boolean)) { if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long)) { double lvalue = Convert.ToDouble(value); double rvalue = Convert.ToDouble(behaviour.Condition.Value); if (lvalue == rvalue) { pass = true; } } if (propType == typeof(string)) { string lvalue = value as string; string rvalue = behaviour.Condition.Value; if (lvalue == rvalue) { pass = true; } } if (propType == typeof(Boolean)) { Boolean lvalue = Convert.ToBoolean(value); Boolean rvalue = Convert.ToBoolean(behaviour.Condition.Value); if (lvalue == rvalue) { pass = true; } } } break; case ConditionalOperator.GreaterThan: if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long)) { double lvalue = Convert.ToDouble(value); double rvalue = Convert.ToDouble(behaviour.Condition.Value); if (lvalue > rvalue) { pass = true; } } break; case ConditionalOperator.GreaterThanEqualsTo: if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long)) { double lvalue = Convert.ToDouble(value); double rvalue = Convert.ToDouble(behaviour.Condition.Value); if (lvalue >= rvalue) { pass = true; } } break; case ConditionalOperator.LessThan: if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long)) { double lvalue = Convert.ToDouble(value); double rvalue = Convert.ToDouble(behaviour.Condition.Value); if (lvalue < rvalue) { pass = true; } } break; case ConditionalOperator.LessThanEqualsTo: if (propType == typeof(int) || propType == typeof(double) || propType == typeof(long)) { double lvalue = Convert.ToDouble(value); double rvalue = Convert.ToDouble(behaviour.Condition.Value); if (lvalue >= rvalue) { pass = true; } } break; case ConditionalOperator.Contains: if (propType == typeof(string)) { string lvalue = value.ToString(); string rvalue = behaviour.Condition.Value.ToString(); if (lvalue.Contains(rvalue)) { pass = true; } } break; case ConditionalOperator.Like: if (propType == typeof(string)) { string lvalue = value.ToString(); string rvalue = behaviour.Condition.Value.ToString(); if (lvalue.StartsWith(rvalue)) { pass = true; } } break; //Added by Aaron on 08/25/2013 //We want the textbox on One Sample T.test disabled unless a valid numeric value is entered to compare against case ConditionalOperator.IsNumeric: if (propType == typeof(string)) { decimal number = 0; string valueasstring = value as string; bool canConvert = Decimal.TryParse(valueasstring, out number); if (canConvert == true) { pass = true; } } break; case ConditionalOperator.NotNumeric: if (propType == typeof(string)) { decimal number = 0; string valueasstring = value as string; bool canConvert = Decimal.TryParse(valueasstring, out number); if (canConvert == false) { pass = true; } } break; //Added by Aaron 12/12/2013 //This is to support a condition of valid string to ensure a textbox has a valid string entered case ConditionalOperator.ValidString: if (propType == typeof(string)) { string valueasstring = value as string; if (valueasstring != null && valueasstring != "") { pass = true; } } break; case ConditionalOperator.isNullOrEmpty: if (propType == typeof(string)) { string valueasstring = value as string; if (valueasstring == null || valueasstring == "") { pass = true; } } break; } if (pass) { foreach (PropertySetter setter in behaviour.Setters) { //Added by Aaron 05/16/2015 //Its very easily to create a null property and control name and value set //you click add a setter and we create a control name, property name and value to null //The if look ensures that we don't crash if (setter.ControlName != null || setter.PropertyName != null) { object fe = null; if (string.IsNullOrEmpty(setter.ControlName)) { fe = this; } else { fe = this.getCtrl(setter.ControlName); // fe = this.FindName(setter.ControlName); } //Aaron 04/06/2014 // Error message needs to inserted here if (fe == null) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect1 + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect2 + "\n" + BSky.GlobalResources.Properties.Resources.TheCtrlName + " \"" + setter.ControlName + "\" " + BSky.GlobalResources.Properties.Resources.CantFind + BSky.GlobalResources.Properties.Resources.CheckBehaviour + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.InDialogEditor); return; } Type feType = fe.GetType(); //Aaron 11/03/2013 //fepinfo has has the destination property that needs to be set PropertyInfo fepInfo = feType.GetProperty(setter.PropertyName); if (fepInfo == null) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect1 + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.CtrlBehaviourIncorrect2 + " \n" + BSky.GlobalResources.Properties.Resources.ThePropName + " \"" + setter.PropertyName + "\" " + BSky.GlobalResources.Properties.Resources.NotValidCtrlProp + " \"" + setter.ControlName + "\" " + BSky.GlobalResources.Properties.Resources.CheckBehaviour + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.InDialogEditor); return; } // Added by Aaron11/03/2013 //Commented the section below //if (!setter.IsBinding) //{ // //Aaron 11/03/2013 // //sets the value of the destination property // fepInfo.SetValue(fe, Convert.ChangeType(setter.Value, fepInfo.PropertyType), null); //} //else //{ // //Aaron 11/03/2013 // //gets the source control name // object source = this.FindName(setter.SourceControlName); // if (source == null) // return; // Type sourceType = source.GetType(); // //gets the property from the source control // PropertyInfo sourcePropInfo = sourceType.GetProperty(setter.SourcePropertyName); // //gets the value of the property from the source control // object val = sourcePropInfo.GetValue(source, null); // //Sets the destination value to the value of the property from the source control // fepInfo.SetValue(fe, Convert.ChangeType(val, fepInfo.PropertyType), null); //} try { fepInfo.SetValue(fe, Convert.ChangeType(setter.Value, fepInfo.PropertyType), null); if (fepInfo == null) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.TheValue + " \"" + setter.Value + "\" " + BSky.GlobalResources.Properties.Resources.CantAssignToProp + " \"" + setter.PropertyName + "\" " + BSky.GlobalResources.Properties.Resources.CheckBehaviour + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.InDialogEditor); } } catch (FormatException e) { System.Windows.Forms.MessageBox.Show(BSky.GlobalResources.Properties.Resources.TheExceptionGenerated + " \"" + e.Message + "\"" + "\n" + BSky.GlobalResources.Properties.Resources.ThePropName + " \"" + setter.PropertyName + "\" " + BSky.GlobalResources.Properties.Resources.InCtrl + " \"" + setter.ControlName + "\" " + BSky.GlobalResources.Properties.Resources.CantSetValue + " \"" + setter.Value + "\" " + BSky.GlobalResources.Properties.Resources.PropCantAcceptVal + "\n" + BSky.GlobalResources.Properties.Resources.CheckBehaviour + " \"" + ctrl.Name + "\" " + BSky.GlobalResources.Properties.Resources.InDialogEditor); } } } //Added by Aaron 05/16/2015, this is the end of the for loop } } CheckCanExecute(); }
public ViewModelBase() { Behaviours = new BehaviourCollection(this, ViewContext.Container); }
public SingleItemList() { SelectionChangeBehaviour = new BehaviourCollection(); }
public TargetAggregate() { SelectionChangeBehaviour = new BehaviourCollection(); }