Esempio n. 1
0
        public HostDirectoryActor()
            : base()
        {
            var behaviors = new Behaviors();

            behaviors.AddBehavior(new ActionBehavior <SerialObject>());
            behaviors.AddBehavior(new ActionBehavior <IActor>());
            behaviors.AddBehavior(new ActionBehavior());
            behaviors.AddBehavior(new Behavior <SerialObject>(DoRouting));
            Become(behaviors);
        }
        public DirectoryActor()
            : base()
        {
            Console.WriteLine("Dictionary starts and autoregisters");
            fDictionary.Add("Directory", this);

            Behaviors bhvs = new Behaviors();

            bhvs.AddBehavior(new ActionBehavior <IActor>());
            bhvs.AddBehavior(new ActionBehavior <IActor, string>());
            Become(bhvs);
        }
Esempio n. 3
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        private static IActor CreateActorFor(T aT)
        {
            // what methods ?
            List <MethodInfo> methods = new List <MethodInfo>();

            AddMethodsToList(methods, typeof(I));

            // add interface method for I

            // proxy to create
            ActorProxyModel <T> actor = new ActorProxyModel <T>();

            // method to behavior
            Behaviors behaviors = new Behaviors();

            foreach (MethodInfo methodInfo in methods)
            {
                // Get the return type and argument types
                Type returnType = methodInfo.ReturnType;

                List <Type> argumentTypes = new List <Type>();
                foreach (ParameterInfo parameterInfo in methodInfo.GetParameters())
                {
                    argumentTypes.Add(parameterInfo.ParameterType);
                }

                // no return type => send message
                if (returnType != typeof(void))
                // return type => send to a future
                {
                    // add behavior future message here
                    behaviors.AddBehavior(new Behavior <string, Future <string> >((s, f) => s == methodInfo.Name,
                                                                                  (s, f) =>
                    {
                        var ret = methodInfo.Invoke(aT, Type.EmptyTypes);
                        f.SendMessage(ret);
                    }
                                                                                  ));
                }
                else
                {
                    // add behavior send message here
                    behaviors.AddBehavior(new Behavior <string, object>((s, t) => s == methodInfo.Name,
                                                                        (s, t) => methodInfo.Invoke(aT, new object[] { t })));
                }
            }
            actor.AddBehaviors(behaviors);
            actor.SetObject(aT);
            return(actor);
        }
Esempio n. 4
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        private void BuildFromAttributes()
        {
            Behaviors bhvs = new Behaviors();

            // Launch reflexion
            MemberInfo[] memberInfo = GetType().GetMethods();
            foreach (var mi in memberInfo)
            {
#if NETCOREAPP1_1
                BehaviorAttribute deco = (BehaviorAttribute)mi.GetType().GetTypeInfo().GetCustomAttribute(typeof(BehaviorAttribute));
#else
                BehaviorAttribute deco = (BehaviorAttribute)Attribute.GetCustomAttribute(mi, typeof(BehaviorAttribute));
#endif
                if (deco != null)
                {
                    // add behavior if we can read this method
                    var parameters = ((MethodInfo)mi).GetParameters();
                    if (parameters.Length == 1)
                    {
                        if (parameters[0].ParameterType == typeof(string))
                        {
                            Behavior <string> bhv = new Behavior <string>(s => ((MethodInfo)mi).Invoke(this, new[] { s }));
                            bhvs.AddBehavior(bhv);
                        }
                    }
                }
            }
            Become(bhvs);
        }
Esempio n. 5
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        public void BehaviorsFunctionalTest()
        {
            IActor     actor     = new BaseActor();
            IBehaviors behaviors = new Behaviors();

            behaviors.LinkToActor(actor);
            Assert.AreEqual(actor, behaviors.LinkedActor);

            behaviors
            .AddBehavior(new Behavior <string>())
            .AddBehavior(new Behavior <int>());

            Assert.AreEqual(2, behaviors.AllBehaviors().Count());
            Assert.IsTrue(behaviors.AllBehaviors().Any(b => b is IBehavior <string>));
            Assert.IsTrue(behaviors.AllBehaviors().Any(b => b is IBehavior <int>));

            foreach (var bhv in behaviors.AllBehaviors())
            {
                Assert.IsTrue(bhv.LinkedTo == behaviors);
            }

            IBehavior bhvString = behaviors.AllBehaviors().First(b => b is IBehavior <string>);

            behaviors.RemoveBehavior(bhvString);
            Assert.IsFalse(behaviors.FindBehavior(bhvString));
            Assert.IsTrue(behaviors.AllBehaviors().Count() == 1);
            Assert.IsFalse(bhvString.LinkedTo == behaviors);

            Assert.IsTrue(bhvString.LinkedActor == null);
        }
Esempio n. 6
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        public DirectoryActor()
            : base()
        {
            Console.WriteLine(Value);
            _dictionary.Add(Name, this);

            Behaviors bhvs = new Behaviors();

            bhvs.AddBehavior(new ActionBehavior <IActor>())
            .AddBehavior(new ActionBehavior <IActor, string>());
            Become(bhvs);
        }
        public void BehaviorsSimpleTest()
        {
            var actor     = new BaseActor();
            var behaviors = new Behaviors();

            behaviors.LinkToActor(actor);
            Assert.AreEqual(actor, behaviors.LinkedActor);

            var behavior1 = new Behavior <string>();
            var behavior2 = new Behavior <int>();

            behaviors.AddBehavior(behavior1);
            behaviors.AddBehavior(behavior2);
            behaviors.AddBehavior(null);
            var allBehaviors = behaviors.AllBehaviors();

            Assert.AreEqual(2, allBehaviors.Count());
            Assert.IsTrue(allBehaviors.Contains(behavior1));
            Assert.IsTrue(allBehaviors.Contains(behavior2));

            Assert.IsTrue(behaviors.FindBehavior(behavior1));
            Assert.IsTrue(behaviors.FindBehavior(behavior2));
            var behavior3 = new Behavior <object>();

            Assert.IsFalse(behaviors.FindBehavior(behavior3));
            Assert.IsFalse(behaviors.FindBehavior(null));

            Assert.IsTrue(behavior1.LinkedTo == behaviors);
            Assert.IsTrue(behavior2.LinkedTo == behaviors);
            behaviors.RemoveBehavior(behavior2);
            Assert.IsFalse(behaviors.FindBehavior(behavior2));
            Assert.IsTrue(behaviors.FindBehavior(behavior1));
            Assert.IsTrue(behavior1.LinkedTo == behaviors);
            Assert.IsFalse(behavior2.LinkedTo == behaviors);

            Assert.IsTrue(behavior1.LinkedActor == actor);
            Assert.IsTrue(behavior2.LinkedActor == null);
        }
Esempio n. 8
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        public void BehaviorsTest()
        {
            var behaviors = new Behaviors();

            Assert.IsFalse(behaviors.AllBehaviors().Any());

            var bhv1 = new Behavior(a => a != null, a => { });

            behaviors = new Behaviors(new IBehavior[] { bhv1 });
            Assert.IsTrue(behaviors.AllBehaviors().Count() == 1);
            Assert.IsTrue(behaviors.FindBehavior(bhv1));
            Assert.IsTrue(bhv1.LinkedTo == behaviors);

            var bhv2 = new Behavior <string>();

            behaviors.AddBehavior(bhv2);
            Assert.IsTrue(behaviors.AllBehaviors().Count() == 2);
            Assert.IsTrue(behaviors.FindBehavior(bhv2));

            var actor = new BaseActor(behaviors);

            Assert.IsTrue(behaviors.LinkedActor == actor);
        }
Esempio n. 9
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        public MapReduceActor
        (
            Action <IActor, TData> senderKV,
            MapAction <TKeyMap, TValueMap> mapKV,
            ReduceFunction <TKeyReduce, TValueReduce> reduceKV,
            IActor outputActor
        ) : base()
        {
            // start reduce
            var bhvStart = new Behavior <TData>(d =>
            {
                fActiveMap++;
                senderKV(this, d);
            });

            // receive data to process
            var bhvInput = new Behavior <TKeyMap, TValueMap>(
                (k, v) =>
            {
                // parse data
                var map = new MapActor <TKeyMap, TValueMap>(this, mapKV);
                fActiveMap++;
                map.SendMessage((IActor)this, k, v);
            }
                );

            // end parse
            var bhvEndParse = new Behavior <TData, IActor>((d, a) => fActiveMap--);

            // receive from Map, index
            var bhvMap2Index = new Behavior <TKeyReduce, TValueReduce>
                               (
                (k, v) =>
            {
                if (!fDict.TryGetValue(k, out List <TValueReduce> someValue))
                {
                    fDict[k] = new List <TValueReduce>();
                }
                fDict[k].Add(v);
            }
                               );

            // receive end of job from Map, go to reduce
            var bhvMap2EndOfJov = new Behavior <MapActor <TKeyMap, TValueMap> >
                                  (
                (a) =>
            {
                fActiveMap--;
                if (fActiveMap <= 0)
                {
                    // launch reduce
                    foreach (var item in fDict)
                    {
                        var red = new ReduceActor <TKeyReduce, TValueReduce>(this, reduceKV);
                        red.SendMessage(item.Key, item.Value.AsEnumerable());
                    }
                }
            }
                                  );

            // receive from Reduce, send to output
            var bhvReduceToOutput = new Behavior <ReduceActor <TKeyReduce, TValueReduce>, TKeyReduce, TValueReduce>
                                    (
                (r, k, v) => outputActor.SendMessage(k, v)
                                    );

            Behaviors bhvs = new Behaviors();

            bhvs.AddBehavior(bhvStart);
            bhvs.AddBehavior(bhvEndParse);
            bhvs.AddBehavior(bhvInput);
            bhvs.AddBehavior(bhvMap2Index);
            bhvs.AddBehavior(bhvMap2EndOfJov);
            bhvs.AddBehavior(bhvReduceToOutput);
            Become(bhvs);
        }
        private void BuildFromAttributes()
        {
            Behaviors bhvs = new Behaviors();

            // Launch reflexion
            MemberInfo[] memberInfo = GetType().GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
            foreach (var mi in memberInfo)
            {
#if NETCOREAPP1_1
                BehaviorAttribute deco = mi.GetCustomAttribute <BehaviorAttribute>();
#else
                BehaviorAttribute deco = (BehaviorAttribute)Attribute.GetCustomAttribute(mi, typeof(BehaviorAttribute));
#endif
                if (deco != null)
                {
                    var parameters = ((MethodInfo)mi).GetParameters();
                    switch (parameters.Length)
                    {
                    case 0:
                    {
                        throw new ActorException(MessageCantUseDecoratedActporOnNullMessage);
                    }

                    case 1:
                    {
                        Behavior bhv = new Behavior(
                            s => parameters[0].ParameterType.IsAssignableFrom(s.GetType()),
                            s => ((MethodInfo)mi).Invoke(this, new[] { s }));
                        bhvs.AddBehavior(bhv);
                        break;
                    }

                    case 2:
                    {
                        Behavior bhv = new Behavior(
                            s =>
                            {
                                var ts = s.GetType();
                                return(ts.Name == typeof(MessageParam <,>).Name);
                            },
                            s =>
                            {
                                var ts   = s.GetType();
                                var arg1 = ts.GetProperty("Item1").GetValue(s);
                                var arg2 = ts.GetProperty("Item2").GetValue(s);
                                ((MethodInfo)mi).Invoke(this, new[] { arg1, arg2 });
                            });
                        bhvs.AddBehavior(bhv);
                        break;
                    }

                    case 3:
                    {
                        Behavior bhv = new Behavior(
                            s =>
                            {
                                var ts = s.GetType();
                                return(ts.Name == typeof(MessageParam <, ,>).Name);
                            },
                            s =>
                            {
                                var ts   = s.GetType();
                                var arg1 = ts.GetProperty("Item1").GetValue(s);
                                var arg2 = ts.GetProperty("Item2").GetValue(s);
                                var arg3 = ts.GetProperty("Item3").GetValue(s);
                                ((MethodInfo)mi).Invoke(this, new[] { arg1, arg2, arg3 });
                            });
                        bhvs.AddBehavior(bhv);
                        break;
                    }

                    default:
                    {
                        throw new ActorException("Can't use Decorated Actor on too much arguments");
                    }
                    }
                }
            }
            Become(bhvs);
        }