public void ChainOfResponsibilityTest()
        {
            // The other part of the client code constructs the actual chain.
            var monkey   = new MonkeyHandler();
            var squirrel = new SquirrelHandler();
            var dog      = new DogHandler();

            monkey.SetNext(squirrel).SetNext(dog);

            // The client should be able to send a request to any handler, not just the first one in the chain.
            var monkeyResult = Client.ClientCode(monkey);
            var enumerable   = monkeyResult as string?[] ?? monkeyResult.ToArray();

            enumerable.Count().Should().Be(3);
            enumerable[0].Should().Be(BehavioralText.Squirrel(BehavioralText.Nut));
            enumerable[1].Should().Be(BehavioralText.Monkey(BehavioralText.Banana));
            enumerable[2].Should().Be(BehavioralText.Untouched(BehavioralText.Cheese));

            var squirrelResult = Client.ClientCode(squirrel);

            enumerable = squirrelResult as string?[] ?? squirrelResult.ToArray();
            enumerable.Count().Should().Be(3);
            enumerable[0].Should().Be(BehavioralText.Squirrel(BehavioralText.Nut));
            enumerable[1].Should().Be(BehavioralText.Untouched(BehavioralText.Banana));
            enumerable[2].Should().Be(BehavioralText.Untouched(BehavioralText.Cheese));
        }
Esempio n. 2
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 public override object Handle(object request)
 {
     return(request as string == BehavioralText.Banana
         ? BehavioralText.Monkey((string)request)
         : base.Handle(request));
 }