Esempio n. 1
0
        private static void _FstBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType {
                Name = "FST", Description = "Forced Swimmend Test"
            };

            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name               = "Climbing",
                DefaultKeyStroke   = "1",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };

            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Swimming",
                DefaultKeyStroke   = "2",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Floating",
                DefaultKeyStroke   = "3",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Diving",
                DefaultKeyStroke   = "4",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Head Swinging",
                DefaultKeyStroke   = "5",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }
Esempio n. 2
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        public BehavioralTestTemplateForm(EntityTemplate entityTemplate = null)
        {
            InitializeComponent();
            flowLayoutPanel1.HorizontalScroll.Visible = false;

            List <BehavioralTestType> cbBehavioralTestTypes = new List <BehavioralTestType>();

            BehavioralTestType emptyBehavioralTestType = new BehavioralTestType();

            emptyBehavioralTestType.Id   = -1;
            emptyBehavioralTestType.Name = "[Please Select]";

            cbBehavioralTestTypes.Add(emptyBehavioralTestType);

            foreach (BehavioralTestType type in BehavioralTestType.All())
            {
                cbBehavioralTestTypes.Add(type);
            }
            cmbBehavioralTestType.DataSource = cbBehavioralTestTypes;

            cmbBehavioralTestType.SelectedIndex = 0;

            _BehavioralTestTemplate = new BehavioralTest();

            if (entityTemplate != null)
            {
                _entityTemplate = entityTemplate;
                txtName.Text    = _entityTemplate.Name;

                // deserialize template and read duration txtDuration.Text = entityTemplate.
                BehavioralTest behavioralTest = EntityTemplate.GetAsBehavioralTest(_entityTemplate);
                _BehavioralTestTemplate            = behavioralTest;
                cmbBehavioralTestType.SelectedItem = behavioralTest.BehavioralTestType;

                for (int index = 0; index < behavioralTest.Sessions.Count; index++)
                {
                    Session session = behavioralTest.Sessions[index];
                    AddSessionControl(session, index);
                }
            }

            cmbSessionCount.SelectedItem = _BehavioralTestTemplate.Sessions.Count.ToString();
        }
        public BehavioralTestTemplateForm(EntityTemplate entityTemplate = null)
        {
            InitializeComponent();
            flowLayoutPanel1.HorizontalScroll.Visible = false;

            List<BehavioralTestType> cbBehavioralTestTypes = new List<BehavioralTestType>();

            BehavioralTestType emptyBehavioralTestType = new BehavioralTestType();
            emptyBehavioralTestType.Id = -1;
            emptyBehavioralTestType.Name = "[Please Select]";

            cbBehavioralTestTypes.Add(emptyBehavioralTestType);

            foreach (BehavioralTestType type in BehavioralTestType.All())
            {
                cbBehavioralTestTypes.Add(type);
            }
            cmbBehavioralTestType.DataSource = cbBehavioralTestTypes;

            cmbBehavioralTestType.SelectedIndex = 0;

            _BehavioralTestTemplate = new BehavioralTest();

            if (entityTemplate != null)
            {
                _entityTemplate = entityTemplate;
                txtName.Text = _entityTemplate.Name;

                // deserialize template and read duration txtDuration.Text = entityTemplate.
                BehavioralTest behavioralTest = EntityTemplate.GetAsBehavioralTest(_entityTemplate);
                _BehavioralTestTemplate = behavioralTest;
                cmbBehavioralTestType.SelectedItem = behavioralTest.BehavioralTestType;

                for (int index = 0; index < behavioralTest.Sessions.Count; index++)
                {
                    Session session = behavioralTest.Sessions[index];
                    AddSessionControl(session, index);
                }
            }

            cmbSessionCount.SelectedItem = _BehavioralTestTemplate.Sessions.Count.ToString();
        }
Esempio n. 4
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        public static void ObjectRecognitionBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType {
                Name = "Object Recognition", Description = "Object Recognition"
            };

            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name               = "Object A",
                DefaultKeyStroke   = "1",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };

            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Object B",
                DefaultKeyStroke   = "2",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "General Area",
                DefaultKeyStroke   = "3",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();
        }
Esempio n. 5
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        private static void _FstBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType { Name = "FST", Description = "Forced Swimmend Test" };
            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name = "Climbing",
                DefaultKeyStroke = "1",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Swimming",
                DefaultKeyStroke = "2",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Floating",
                DefaultKeyStroke = "3",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Diving",
                DefaultKeyStroke = "4",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Head Swinging",
                DefaultKeyStroke = "5",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }
Esempio n. 6
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        public static void PlusMazeBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType { Name = "EPM", Description = "Elevated Plus Maze" };
            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name = "North Entry",
                DefaultKeyStroke = "1",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "South Entry",
                DefaultKeyStroke = "2",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "West Entry",
                DefaultKeyStroke = "3",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "East Entry",
                DefaultKeyStroke = "4",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Center Entry",
                DefaultKeyStroke = "5",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Incomplete Closed Entry",
                DefaultKeyStroke = "6",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Incomplete Open Entry",
                DefaultKeyStroke = "7",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Incomplete Center Entry",
                DefaultKeyStroke = "8",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Protected Head Dip",
                DefaultKeyStroke = "9",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Unprotected Head Dip",
                DefaultKeyStroke = "0",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }
Esempio n. 7
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        public static void ObjectRecognitionBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType { Name = "Object Recognition", Description = "Object Recognition" };
            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name = "Object A",
                DefaultKeyStroke = "1",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "Object B",
                DefaultKeyStroke = "2",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name = "General Area",
                DefaultKeyStroke = "3",
                BehavioralTestType = behavioralTestType,
                Type = Behavior.BehaviorType.State
            };
            behavior.Save();
        }
Esempio n. 8
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        public static void PlusMazeBehavioralTestTypeAndBehaviors()
        {
            var behavioralTestType = new BehavioralTestType {
                Name = "EPM", Description = "Elevated Plus Maze"
            };

            behavioralTestType.Save();

            var behavior = new Behavior
            {
                Name               = "North Entry",
                DefaultKeyStroke   = "1",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };

            behavior.Save();

            behavior = new Behavior
            {
                Name               = "South Entry",
                DefaultKeyStroke   = "2",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "West Entry",
                DefaultKeyStroke   = "3",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "East Entry",
                DefaultKeyStroke   = "4",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Center Entry",
                DefaultKeyStroke   = "5",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.State
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Incomplete Closed Entry",
                DefaultKeyStroke   = "6",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Incomplete Open Entry",
                DefaultKeyStroke   = "7",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Incomplete Center Entry",
                DefaultKeyStroke   = "8",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Protected Head Dip",
                DefaultKeyStroke   = "9",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();

            behavior = new Behavior
            {
                Name               = "Unprotected Head Dip",
                DefaultKeyStroke   = "0",
                BehavioralTestType = behavioralTestType,
                Type               = Behavior.BehaviorType.Instant
            };
            behavior.Save();
        }