Esempio n. 1
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 public void SendShotToServerEvent(BeforeShotEvent e, WeaponNode weaponNode, [JoinByTank] TankNode tank)
 {
     this.CollectCommandsAndSend(tank, weaponNode, MoveCommandType.FULL);
 }
Esempio n. 2
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 public void ValidateShotBeforeShot(BeforeShotEvent evt, WeaponMuzzleNode weaponNode, [JoinByTank] TankNode tank)
 {
     this.ValidateShot(weaponNode.Entity, new MuzzleLogicAccessor(weaponNode.muzzlePoint, weaponNode.weaponInstance), tank, weaponNode.shotValidate);
 }
Esempio n. 3
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 public void GenerateShotId(BeforeShotEvent e, SingleNode <ShotIdComponent> shotId)
 {
     shotId.component.NextShotId();
 }