Esempio n. 1
0
        public void RandomizeStats()
        {
            pLifespan = (BeeLifeSpan)UnityEngine.Random.Range(0, Extensions.GetMaxEnumValue(BeeLifeSpan.SEATURTLE) + 1);
            sLifespan = (BeeLifeSpan)UnityEngine.Random.Range(0, Extensions.GetMaxEnumValue(BeeLifeSpan.SEATURTLE) + 1);

            pEffect = (BeeEffect)UnityEngine.Random.Range(0, Extensions.GetMaxEnumValue(BeeEffect.NONE) + 1);
            sEffect = (BeeEffect)UnityEngine.Random.Range(0, Extensions.GetMaxEnumValue(BeeEffect.NONE) + 1);

            pProdSpeed = (BeeProductionSpeed)UnityEngine.Random.Range(0, Extensions.GetMaxEnumValue(BeeProductionSpeed.FAST) + 1);
            sProdSpeed = (BeeProductionSpeed)UnityEngine.Random.Range(0, Extensions.GetMaxEnumValue(BeeProductionSpeed.FAST) + 1);

            pFertility = (uint)UnityEngine.Random.Range(1, 3);
            sFertility = (uint)UnityEngine.Random.Range(1, 3);
        }
Esempio n. 2
0
 /// <summary>
 /// Combines the <see cref="BeeProductionSpeed"/> of the given <see cref="BeeProductionSpeed"/>
 /// </summary>
 /// <param name="b1">First <see cref="BeeProductionSpeed"/></param>
 /// <param name="b2">Second <see cref="BeeProductionSpeed"/></param>
 /// <returns>A new <see cref="BeeProductionSpeed"/></returns>
 public BeeProductionSpeed CombineProductionSpeed(BeeProductionSpeed b1, BeeProductionSpeed b2)
 {
     return((BeeProductionSpeed)ReturnChange((int)b1, (int)b2, (int)BeeProductionSpeed.FAST));
 }
Esempio n. 3
0
        /// <summary>
        /// Make a bee with given stats
        /// </summary>
        /// <param name="beeType"><see cref="BeeType"/></param>
        /// <param name="species"><see cref="BeeSpecies"/></param>
        /// <param name="lifespan"><see cref="BeeLifeSpan"/></param>
        /// <param name="fertility">1 or greater</param>
        /// <param name="effect"><see cref="BeeEffect"/></param>
        /// <param name="prodSpeed"><see cref="BeeProductionSpeed"/></param>
        /// <returns>A <see cref="Bee"/> with the given stats</returns>
        public Bee MakeBeeWithStats(BeeType beeType = BeeType.DRONE, BeeSpecies species = BeeSpecies.FOREST, BeeLifeSpan lifespan = BeeLifeSpan.NORMAL, uint fertility = 2, BeeEffect effect = BeeEffect.NONE, BeeProductionSpeed prodSpeed = BeeProductionSpeed.NORMAL)
        {
            NormalBee normBee = new NormalBee()
            {
                pSpecies   = species,
                pLifespan  = lifespan,
                pFertility = fertility,
                pProdSpeed = prodSpeed,
                pEffect    = effect,
                sEffect    = effect,
                sFertility = fertility,
                sLifespan  = lifespan,
                sProdSpeed = prodSpeed,
                sSpecies   = species
            };

            switch (beeType)
            {
            case BeeType.QUEEN:
                return(new Bee(beeType, new QueenBee(normBee, normBee)));

            default:
                return(new Bee(beeType, normBee));
            }
        }