Esempio n. 1
0
            protected bool Run(Sim client, Sim solicitor)
            {
                bool flag3 = false;

                ObjectGuid bedId = new ObjectGuid();

                #region Initialize relationship data

                //Increase the relationship for a moment, so sims can relax on the same bed
                Relationship rRelationship = Relationship.Get(base.Actor, base.Target, true);
                float        originalLTR   = 0;
                Boolean      changeLTR     = false;
                Boolean      lover         = false;

                Boolean clientHasLFMoodlet    = CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization);
                Boolean soliciterHasLFMoodlet = CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization);

                #endregion

                try
                {
                    this.Actor.GreetSimOnMyLotIfPossible(this.Target);
                    if (StartBedCuddleA.GetCuddleType(this.Actor, this.Target) == StartBedCuddleA.CuddleType.CuddleTargetOnDifferentBed)
                    {
                        ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[]
                        {
                            CommodityKind.NextToTarget
                        });
                        this.Actor.InteractionQueue.PushAsContinuation(this, true);
                        return(true);
                    }
                    if (!this.Actor.Posture.Satisfies(CommodityKind.Relaxing, null))
                    {
                        return(false);
                    }
                    if (!base.SafeToSync())
                    {
                        return(false);
                    }
                    BedMultiPart bedMultiPart = this.Actor.Posture.Container as BedMultiPart;

                    bedId = bedMultiPart.ObjectId;

                    if (this.IsMaster && this.ReturnInstance == null)
                    {
                        base.EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        base.AddPersistentScriptEventHandler(0u, new SacsEventHandler(this.EventCallbackChangeVisibility));
                        base.SetActor("bed", bedMultiPart);
                        BedData partSimIsIn = bedMultiPart.PartComp.GetPartSimIsIn(this.Actor);
                        partSimIsIn.SetPartParameters(this.mCurrentStateMachine);
                        WooHoo wooHoo = base.InteractionDefinition.CreateInstance(this.Actor, this.Target, base.GetPriority(), false, base.CancellableByPlayer) as WooHoo;
                        wooHoo.IsMaster = false;
                        wooHoo.LinkedInteractionInstance = this;
                        ChildUtils.SetPosturePrecondition(wooHoo, CommodityKind.Relaxing, new CommodityKind[]
                        {
                            CommodityKind.NextToTarget
                        });
                        this.Target.InteractionQueue.AddNext(wooHoo);
                        if (this.Target.Posture.Container != this.Actor.Posture.Container)
                        {
                            this.Actor.LookAtManager.SetInteractionLookAt(this.Target, 200, LookAtJointFilter.TorsoBones);
                            this.Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                        }
                        this.Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                        this.Actor.SynchronizationTarget = this.Target;
                        this.Actor.SynchronizationRole   = Sim.SyncRole.Initiator;
                        if (!base.StartSync(this.IsMaster))
                        {
                            return(false);
                        }
                        if (!this.Actor.WaitForSynchronizationLevelWithSim(this.Target, Sim.SyncLevel.Routed, 30f))
                        {
                            return(false);
                        }
                        base.StartSocialContext();
                    }
                    else
                    {
                        if (!base.StartSync(this.IsMaster))
                        {
                            return(false);
                        }
                    }
                    base.StandardEntry(false);
                    base.BeginCommodityUpdates();
                    if (this.IsMaster)
                    {
                        if (!bedMultiPart.InherentlyProvidesPrivacy)
                        {
                            this.mSituation = new WooHoo.WooHooPrivacySituation(this);
                            if (!this.mSituation.Start())
                            {
                                base.FinishLinkedInteraction();
                                base.PostLoop();
                                if (this.ReturnInstance == null)
                                {
                                    InteractionInstance instance = BedRelax.Singleton.CreateInstance(this.Actor.Posture.Container, this.Actor, base.GetPriority(), true, true);
                                    this.Actor.InteractionQueue.PushAsContinuation(instance, true);
                                }
                                else
                                {
                                    base.DoResume();
                                }
                                WooHoo wooHoo2 = this.LinkedInteractionInstance as WooHoo;
                                if (wooHoo2 != null)
                                {
                                    if (this.ReturnInstance == null)
                                    {
                                        InteractionInstance instance2 = BedRelax.Singleton.CreateInstance(this.Target.Posture.Container, this.Target, base.GetPriority(), true, true);
                                        this.Target.InteractionQueue.PushAsContinuation(instance2, true);
                                    }
                                    else
                                    {
                                        wooHoo2.DoResume();
                                    }
                                    wooHoo2.Failed = true;
                                }
                                base.WaitForSyncComplete();
                                base.EndCommodityUpdates(false);
                                base.StandardExit(false, false);
                                return(false);
                            }
                        }
                        this.Actor.LookAtManager.ClearInteractionLookAt();
                        this.Target.LookAtManager.ClearInteractionLookAt();
                        if (this.ReturnInstance != null)
                        {
                            this.ReturnInstance.EnsureMaster();
                            this.mCurrentStateMachine = this.ReturnInstance.mCurrentStateMachine;
                        }
                        base.StartSocial(this.SocialName);
                        base.InitiateSocialUI(this.Actor, this.Target);
                        this.Rejected = false;
                        (this.LinkedInteractionInstance as WooHoo).Rejected = this.Rejected;
                        if (this.Rejected)
                        {
                            if (this.Actor.Posture.Container == this.Target.Posture.Container)
                            {
                                ThoughtBalloonManager.BalloonData balloonData = new ThoughtBalloonManager.DoubleBalloonData("balloon_woohoo", "balloon_question");
                                balloonData.BalloonType = ThoughtBalloonTypes.kSpeechBalloon;
                                this.Actor.ThoughtBalloonManager.ShowBalloon(balloonData);
                                base.AddOneShotScriptEventHandler(404u, new SacsEventHandler(this.ShowRejectBalloonAndEnqueueRouteAway));
                                this.mCurrentStateMachine.RequestState(false, "x", "WooHooReject");
                                this.mCurrentStateMachine.RequestState(true, "y", "WooHooReject");
                                this.mCurrentStateMachine.RequestState(true, null, "ToRelax");
                            }
                            this.Actor.BuffManager.AddElement(BuffNames.WalkOfShame, Origin.FromRejectedWooHooOffHome);
                        }
                        else
                        {
                            if (this.BabyMade())
                            {
                                this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackPlayBabySound));
                            }
                            this.mCurrentStateMachine.AddOneShotScriptEventHandler(110u, new SacsEventHandler(this.EventCallbackChangeClothes));
                            string wooHooEffectName = bedMultiPart.TuningBed.WooHooEffectName;
                            if (!string.IsNullOrEmpty(wooHooEffectName))
                            {
                                this.mWooHooEffect = VisualEffect.Create(wooHooEffectName);
                                this.mWooHooEffect.ParentTo(bedMultiPart, Slots.Hash("_FX_0"));
                                base.AddOneShotScriptEventHandler(200u, new SacsEventHandler(this.EventCallbackWooHoo));
                                base.AddOneShotScriptEventHandler(201u, new SacsEventHandler(this.EventCallbackWooHoo));
                            }
                            this.mHelperX = new Sim.SwitchOutfitHelper(this.Actor, Sim.ClothesChangeReason.GoingToBed);
                            this.mHelperY = new Sim.SwitchOutfitHelper(this.Target, Sim.ClothesChangeReason.GoingToBed);
                            this.mHelperX.Start();
                            this.mHelperY.Start();
                            this.mJealousyAlarm = AlarmManager.Global.AddAlarm(WooHoo.kJealousyBroadcasterDelay, TimeUnit.Minutes, new AlarmTimerCallback(this.StartJealousyBroadcaster), "StartJealousyBroadcaster", AlarmType.DeleteOnReset, bedMultiPart);
                            bedMultiPart.PreWooHooBehavior(this.Actor, this.Target, this);
                            this.mCurrentStateMachine.RequestState(false, "x", "WooHoo");
                            this.mCurrentStateMachine.RequestState(true, "y", "WooHoo");
                            bedMultiPart.PostWooHooBehavior(this.Actor, this.Target, this);
                            Relationship relationship = Relationship.Get(this.Actor, this.Target, true);
                            relationship.STC.Update(this.Actor, this.Target, CommodityTypes.Amorous, WooHoo.kSTCIncreaseAfterWoohoo);
                            InteractionInstance nextInteraction = this.Actor.InteractionQueue.GetNextInteraction();
                            bool flag  = nextInteraction != null;
                            bool flag2 = flag && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping);
                            nextInteraction = this.Target.InteractionQueue.GetNextInteraction();
                            flag            = (flag || nextInteraction != null);
                            flag2           = (flag2 && nextInteraction != null && nextInteraction.PosturePreconditions != null && nextInteraction.PosturePreconditions.ContainsPosture(CommodityKind.Sleeping));
                            if ((this.mSituation != null && this.mSituation.SomeoneDidIntrude) || (flag && !flag2))
                            {
                                this.SleepAfter = false;
                            }
                            else
                            {
                                this.SleepAfter = (BedSleep.CanSleep(this.Actor, true) && BedSleep.CanSleep(this.Target, true));
                            }
                            (this.LinkedInteractionInstance as WooHoo).SleepAfter = this.SleepAfter;
                            if (this.SleepAfter)
                            {
                                this.mCurrentStateMachine.RequestState(null, "ToSleep");
                            }
                            else
                            {
                                this.mCurrentStateMachine.RequestState(null, "ToRelax");
                                bedMultiPart.PartComp.GetPartSimIsIn(this.Actor).BedMade  = true;
                                bedMultiPart.PartComp.GetPartSimIsIn(this.Target).BedMade = true;
                            }
                            SocialCallback.RunPostWoohoo(this.Actor, this.Target, bedMultiPart);
                            if (bedMultiPart is BedDoubleHover)
                            {
                                this.Actor.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                                this.Target.BuffManager.AddElement(BuffNames.MeterHighClub, Origin.FromWooHooOnHoverBed);
                            }
                        }
                        base.FinishSocial(this.SocialName, true);
                        this.CleanupSituation();
                        this.Actor.AddExitReason(ExitReason.Finished);
                    }
                    else
                    {
                        bedMultiPart = (this.Target.Posture.Container as BedMultiPart);
                        if (bedMultiPart == null)
                        {
                            return(false);
                        }
                        PartComponent <BedData> partComp = bedMultiPart.PartComp;
                        if (partComp.GetSimInOtherPart(this.Target) == null)
                        {
                            BedData otherPart = partComp.GetOtherPart(partComp.GetPartSimIsIn(this.Target));
                            int     num;
                            if (!this.Actor.RouteToSlotListAndCheckInUse(bedMultiPart, otherPart.RoutingSlot, out num))
                            {
                                this.Actor.AddExitReason(ExitReason.RouteFailed);
                                return(false);
                            }
                            this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                            if (this.Rejected)
                            {
                                this.Actor.PlaySoloAnimation("a2a_bed_relax_cuddle_reject_standing_y", true);
                                this.Actor.RouteAway(WooHoo.kMinDistanceToMoveAwayWhenRejected, WooHoo.kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);
                                return(true);
                            }
                            if (!otherPart.RelaxOnBed(this.Actor, "Enter_BedRelax_" + otherPart.StateNameSuffix))
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            this.Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                        }
                        base.DoLoop(ExitReason.Default);
                        if (!this.Actor.HasExitReason(ExitReason.Finished))
                        {
                            base.PostLoop();
                            base.WaitForMasterInteractionToFinish();
                        }
                    }
                    base.PostLoop();
                    base.WaitForSyncComplete();
                    flag3 = true;// !this.Failed && !this.Rejected;
                    base.EndCommodityUpdates(flag3);
                    base.StandardExit(false, false);

                    if (flag3)
                    {
                        VisitSituation visitSituation  = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor);
                        VisitSituation visitSituation2 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target);
                        if (visitSituation != null && visitSituation2 != null)
                        {
                            visitSituation.GuestStartingInappropriateAction(this.Actor, 3.5f);
                            visitSituation2.GuestStartingInappropriateAction(this.Target, 3.5f);
                        }
                    }
                    if (flag3 && this.SleepAfter)
                    {
                        bedMultiPart.GetPartContaining(this.Actor).StateMachine = null;
                        if (!this.Actor.InteractionQueue.HasInteractionOfType(BedSleep.Singleton))
                        {
                            InteractionInstance instance3 = BedSleep.Singleton.CreateInstance(bedMultiPart, this.Actor, base.GetPriority(), base.Autonomous, base.CancellableByPlayer);
                            this.Actor.InteractionQueue.PushAsContinuation(instance3, true);
                        }
                        VisitSituation visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Target);
                        if (visitSituation3 != null && this.Actor.IsAtHome)
                        {
                            SocialCallback.OnStayOver(this.Actor, this.Target, false);
                        }
                        else
                        {
                            visitSituation3 = VisitSituation.FindVisitSituationInvolvingGuest(this.Actor);
                            if (visitSituation3 != null && this.Target.IsAtHome)
                            {
                                SocialCallback.OnStayOver(this.Target, this.Actor, false);
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    StyledNotification.Show(new StyledNotification.Format(ex.ToString(), StyledNotification.NotificationStyle.kGameMessageNegative));
                }
                finally
                {
                    try
                    {
                        if (flag3)
                        {
                            #region Ge Payed and such

                            CommonMethods.HandlePostWoohoo(client, solicitor, bedId);

                            #endregion
                        }
                        #region Restore LTR

                        if (rRelationship != null && changeLTR)
                        {
                            rRelationship.LTR.SetLiking(originalLTR);
                            //Remove the lost friend moodlets if we didn't have them before, but have them now
                            if (!clientHasLFMoodlet && CommonMethods.HasMoodlet(client, BuffNames.LostAFriend, Origin.FromSocialization))
                            {
                                client.BuffManager.RemoveElement(BuffNames.LostAFriend);
                            }
                            if (!soliciterHasLFMoodlet && CommonMethods.HasMoodlet(solicitor, BuffNames.LostAFriend, Origin.FromSocialization))
                            {
                                solicitor.BuffManager.RemoveElement(BuffNames.LostAFriend);
                            }

                            //If we were not lovers, before but are now, remove the icon
                            if (lover)
                            {
                                rRelationship.LTR.RemoveInteractionBit(LongTermRelationship.InteractionBits.Romantic);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        StyledNotification.Show(new StyledNotification.Format("finally: " + ex.Message, StyledNotification.NotificationStyle.kGameMessageNegative));
                    }


                    #endregion
                }
                return(flag3);
            }
Esempio n. 2
0
        public override bool Run()
        {
            try
            {
                Actor.GreetSimOnMyLotIfPossible(Target);
                if (GetCuddleType(Actor, Target) == CuddleType.CuddleTargetOnDifferentBed)
                {
                    ChildUtils.SetPosturePrecondition(this, CommodityKind.Relaxing, new CommodityKind[] { CommodityKind.NextToTarget });
                    Actor.InteractionQueue.PushAsContinuation(this, true);
                    return(true);
                }

                if (!SafeToSync())
                {
                    return(false);
                }

                // Custom
                mReactToSocialBroadcaster = new ReactionBroadcaster(Actor, Conversation.ReactToSocialParams, SocialComponentEx.ReactToJealousEventMedium);
                //SocialComponent.SendCheatingEvents(Actor, Target, !Rejected);

                StartBedCuddleB entry = StartBedCuddleB.Singleton.CreateInstance(Actor, Target, GetPriority(), false, CancellableByPlayer) as StartBedCuddleB;
                LinkedInteractionInstance = entry;
                Target.InteractionQueue.Add(entry);
                if (Target.Posture.Container != Actor.Posture.Container)
                {
                    Actor.LookAtManager.SetInteractionLookAt(Target, 0xc8, LookAtJointFilter.TorsoBones);
                    Actor.Posture.CurrentStateMachine.RequestState("x", "callOver");
                }

                Actor.SynchronizationLevel  = Sim.SyncLevel.Started;
                Actor.SynchronizationTarget = Target;
                Actor.SynchronizationRole   = Sim.SyncRole.Initiator;
                if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Started, Bed.kTimeToWaitForOtherToArriveForCuddling))
                {
                    return(false);
                }

                Actor.Posture.CurrentStateMachine.RequestState("x", "ExitRelaxing");
                StartSocial("Cuddle");
                entry.Rejected             = Rejected;
                Actor.SynchronizationLevel = Sim.SyncLevel.Routed;
                if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Routed, Bed.kTimeToWaitForOtherToArriveForCuddling))
                {
                    return(false);
                }

                if (Rejected)
                {
                    if (Actor.Posture.Container == Target.Posture.Container)
                    {
                        BedMultiPart container   = Actor.Posture.Container as BedMultiPart;
                        BedData      partSimIsIn = container.PartComp.GetPartSimIsIn(Actor);
                        EnterStateMachine("BedSocials", "FromRelax", "x", "y");
                        mCurrentStateMachine.EnterState("y", "FromRelax");
                        mCurrentStateMachine.EnterState("bed", "FromRelax");
                        SetActor("bed", container);
                        partSimIsIn.SetPartParameters(mCurrentStateMachine);
                        mCurrentStateMachine.RequestState(false, "x", "CuddleReject");
                        mCurrentStateMachine.RequestState(false, "bed", "CuddleReject");
                        mCurrentStateMachine.RequestState(true, "y", "CuddleReject");
                        mCurrentStateMachine.RequestState(null, "ToRelax");
                        Target.RouteAway(kMinDistanceToMoveAwayWhenRejected, kMaxDistanceToMoveAwayWhenRejected, true, new InteractionPriority(InteractionPriorityLevel.Zero), false, true, true, RouteDistancePreference.NoPreference);
                    }
                    else
                    {
                        Actor.Posture.CurrentStateMachine.RequestState(true, "x", "CallOverReject");
                    }
                    return(false);
                }

                if (!Actor.WaitForSynchronizationLevelWithSim(Target, Sim.SyncLevel.Completed, Bed.kTimeToWaitForOtherToArriveForCuddling))
                {
                    return(false);
                }

                InteractionPriority priority = new InteractionPriority(InteractionPriorityLevel.Zero);
                CuddleRelaxing      relaxing = CuddleRelaxing.Singleton.CreateInstance(Target, Actor, priority, false, CancellableByPlayer) as CuddleRelaxing;
                relaxing.IsMaster = true;
                relaxing.AdoptSocialEffect(this);
                CuddleRelaxing relaxing2 = CuddleRelaxing.Singleton.CreateInstance(Actor, Target, priority, false, CancellableByPlayer) as CuddleRelaxing;
                relaxing2.IsMaster = false;
                relaxing.LinkedInteractionInstance = relaxing2;
                EventTracker.SendEvent(new SocialEvent(EventTypeId.kSocialInteraction, Actor, Target, "Cuddle", false, !Rejected, false, CommodityTypes.Undefined));
                EventTracker.SendEvent(new SocialEvent(EventTypeId.kSocialInteraction, Target, Actor, "Cuddle", true, !Rejected, false, CommodityTypes.Undefined));
                Actor.InteractionQueue.Add(relaxing);
                Target.InteractionQueue.Add(relaxing2);
                return(!Rejected);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(Actor, Target, e);
                return(false);
            }
        }