public IEnumerator ApplySanity(Bed bed)
        {
            while (IsAttacking && !Game.Controller.isGameOver && !_stop)
            {
                bed.ReduceSanity(damage);

                if (!AudioSource.isPlaying && attackSound.Length != 0)
                {
                    AudioSource.PlayOneShot(attackSound[Random.Range(0, attackSound.Length)]);
                }

                yield return(new WaitForSeconds(attackTime));
            }
        }