private static void HandleSaveHair(GameSession session, PacketReader packet) { long hairUid = packet.ReadLong(); Item hair = session.Player.Inventory.Cosmetics.FirstOrDefault(x => x.Value.Uid == hairUid).Value; if (hair == null || hair.ItemSlot != ItemSlot.HR) { return; } if (session.Player.HairInventory.SavedHair.Count > 30) // 30 is the max slots { return; } Item hairCopy = new Item(hair.Id) { HairData = hair.HairData, Color = hair.Color, CreationTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + Environment.TickCount }; session.Player.HairInventory.SavedHair.Add(hairCopy); session.Send(BeautyPacket.SaveHair(hair, hairCopy)); }