private void ConfirmDeleteButtonPressed(CustomBeatmapLevel level) { // scrolling back to the previous position is done by SongListUIAdditions // just need to deal with setting up the current pack here var currentPack = LevelSelectionNavigationController.GetPrivateField <IBeatmapLevelPack>("_levelPack", typeof(LevelSelectionNavigationController)); // if the current list of levels does not belong to a level pack, just provide the same levels minus the deleted song if (currentPack == null) { IPreviewBeatmapLevel[] levels = _levelCollectionTableView.GetPrivateField <IPreviewBeatmapLevel[]>("_previewBeatmapLevels", typeof(LevelCollectionTableView)); BeatmapLevelCollection replacementLevels = new BeatmapLevelCollection(levels.Where(x => x.levelID != level.levelID).ToArray()); Loader.Instance.DeleteSong(level.customLevelPath); LevelSelectionNavigationController.SetData( replacementLevels, LevelSelectionNavigationController.GetPrivateField <bool>("_showPlayerStatsInDetailView", typeof(LevelSelectionNavigationController)), LevelSelectionNavigationController.GetPrivateField <bool>("_showPracticeButtonInDetailView", typeof(LevelSelectionNavigationController)), null); } // check if the current level pack is this mod's filtered/sorted level pack // if it is, just remove the song from the level pack and show it again else if (currentPack.packID == FilteredLevelsLevelPack.PackID || currentPack.packID.Contains(SortedLevelsLevelPack.PackIDSuffix)) { // remove the song from the pack var replacementPack = new BeatmapLevelPack( currentPack.packID, currentPack.packName, currentPack.shortPackName, currentPack.coverImage, new BeatmapLevelCollection(currentPack.beatmapLevelCollection.beatmapLevels.Where(x => x.levelID != level.levelID).ToArray())); try { _isDeletingSongInModOwnedLevelPack = true; Loader.Instance.DeleteSong(level.customLevelPath); } finally { _isDeletingSongInModOwnedLevelPack = false; } LevelSelectionNavigationController.SetData( replacementPack, true, LevelSelectionNavigationController.GetPrivateField <bool>("_showPlayerStatsInDetailView", typeof(LevelSelectionNavigationController)), LevelSelectionNavigationController.GetPrivateField <bool>("_showPracticeButtonInDetailView", typeof(LevelSelectionNavigationController))); } // if the current level pack is not from this mod, just delete // SongCore should automatically reload the pack else { Loader.Instance.DeleteSong(level.customLevelPath); } }
internal PlaylistDataManager(AnnotatedBeatmapLevelCollectionsViewController annotatedBeatmapLevelCollectionsViewController, LevelPackDetailViewController levelPackDetailViewController, LevelFilteringNavigationController levelFilteringNavigationController, List <ILevelCollectionUpdater> levelCollectionUpdaters, List <ILevelCollectionsTableUpdater> levelCollectionsTableUpdaters, List <IPreviewBeatmapLevelUpdater> previewBeatmapLevelUpdaters) { this.annotatedBeatmapLevelCollectionsViewController = annotatedBeatmapLevelCollectionsViewController; this.levelPackDetailViewController = levelPackDetailViewController; this.levelFilteringNavigationController = levelFilteringNavigationController; this.levelCollectionUpdaters = levelCollectionUpdaters; this.levelCollectionsTableUpdaters = levelCollectionsTableUpdaters; this.previewBeatmapLevelUpdaters = previewBeatmapLevelUpdaters; emptyBeatmapLevelPack = new BeatmapLevelPack(CustomLevelLoader.kCustomLevelPackPrefixId + "CustomLevels", "Custom Levels", "Custom Levels", BeatSaberMarkupLanguage.Utilities.ImageResources.BlankSprite, new BeatmapLevelCollection(new IPreviewBeatmapLevel[0])); }
private void FilterViewControllerSetFilteredSongs(IPreviewBeatmapLevel[] levels) { // filter application should be handled by FilterViewController calling stuff in SongBrowserTweaks if (SongBrowserTweaks.Initialized) { return; } BeatmapLevelPack levelPack = new BeatmapLevelPack("", FilteredSongsPackName, LevelsViewController.levelPack.coverImage, new BeatmapLevelCollection(levels)); LevelsViewController.SetData(levelPack); FilterButton.SetButtonText(FilterButtonAppliedText); FilterButton.SetButtonTextSize(2.3f); ClearButton.SetButtonText(ClearFilterButtonAppliedText); }
/// <summary> /// Sort the song list based on the settings. /// </summary> public void ProcessSongList(LevelPackLevelsViewController levelsViewController) { Logger.Trace("ProcessSongList()"); List <IPreviewBeatmapLevel> unsortedSongs = null; List <IPreviewBeatmapLevel> filteredSongs = null; List <IPreviewBeatmapLevel> sortedSongs = null; // Abort if (levelsViewController.levelPack == null) { Logger.Debug("Cannot process songs yet, no level pack selected..."); return; } // fetch unsorted songs. // playlists always use customsongs if (this._settings.filterMode == SongFilterMode.Playlist && this.CurrentPlaylist != null) { unsortedSongs = null; } else { Logger.Debug("Using songs from level pack: {0}", levelsViewController.levelPack.packID); unsortedSongs = levelsViewController.levelPack.beatmapLevelCollection.beatmapLevels.ToList(); } // filter Logger.Debug($"Starting filtering songs by {_settings.filterMode}"); Stopwatch stopwatch = Stopwatch.StartNew(); switch (_settings.filterMode) { case SongFilterMode.Favorites: filteredSongs = FilterFavorites(); break; case SongFilterMode.Search: filteredSongs = FilterSearch(unsortedSongs); break; case SongFilterMode.Playlist: filteredSongs = FilterPlaylist(); break; case SongFilterMode.Ranked: filteredSongs = FilterRanked(unsortedSongs, true, false); break; case SongFilterMode.Unranked: filteredSongs = FilterRanked(unsortedSongs, false, true); break; case SongFilterMode.Custom: Logger.Info("Song filter mode set to custom. Deferring filter behaviour to another mod."); filteredSongs = CustomFilterHandler != null?CustomFilterHandler.Invoke(levelsViewController.levelPack) : unsortedSongs; break; case SongFilterMode.None: default: Logger.Info("No song filter selected..."); filteredSongs = unsortedSongs; break; } stopwatch.Stop(); Logger.Info("Filtering songs took {0}ms", stopwatch.ElapsedMilliseconds); // sort Logger.Debug("Starting to sort songs..."); stopwatch = Stopwatch.StartNew(); switch (_settings.sortMode) { case SongSortMode.Original: sortedSongs = SortOriginal(filteredSongs); break; case SongSortMode.Newest: sortedSongs = SortNewest(filteredSongs); break; case SongSortMode.Author: sortedSongs = SortAuthor(filteredSongs); break; case SongSortMode.UpVotes: sortedSongs = SortUpVotes(filteredSongs); break; case SongSortMode.PlayCount: sortedSongs = SortBeatSaverPlayCount(filteredSongs); break; case SongSortMode.Rating: sortedSongs = SortBeatSaverRating(filteredSongs); break; case SongSortMode.Heat: sortedSongs = SortBeatSaverHeat(filteredSongs); break; case SongSortMode.YourPlayCount: sortedSongs = SortPlayCount(filteredSongs); break; case SongSortMode.PP: sortedSongs = SortPerformancePoints(filteredSongs); break; case SongSortMode.Stars: sortedSongs = SortStars(filteredSongs); break; case SongSortMode.Difficulty: sortedSongs = SortDifficulty(filteredSongs); break; case SongSortMode.Random: sortedSongs = SortRandom(filteredSongs); break; case SongSortMode.Default: default: sortedSongs = SortSongName(filteredSongs); break; } if (this.Settings.invertSortResults && _settings.sortMode != SongSortMode.Random) { sortedSongs.Reverse(); } stopwatch.Stop(); Logger.Info("Sorting songs took {0}ms", stopwatch.ElapsedMilliseconds); // Asterisk the pack name so it is identifable as filtered. var packName = levelsViewController.levelPack.packName; if (!packName.EndsWith("*") && _settings.filterMode != SongFilterMode.None) { packName += "*"; } BeatmapLevelPack levelPack = new BeatmapLevelPack(SongBrowserModel.FilteredSongsPackId, packName, levelsViewController.levelPack.coverImage, new BeatmapLevelCollection(sortedSongs.ToArray())); levelsViewController.SetData(levelPack); //_sortedSongs.ForEach(x => Logger.Debug(x.levelID)); }
/// <summary> /// Sort the song list based on the settings. /// </summary> public void ProcessSongList(IBeatmapLevelPack selectedLevelPack, LevelCollectionViewController levelCollectionViewController, LevelSelectionNavigationController navController) { Logger.Trace("ProcessSongList()"); List <IPreviewBeatmapLevel> unsortedSongs = null; List <IPreviewBeatmapLevel> filteredSongs = null; List <IPreviewBeatmapLevel> sortedSongs = null; // Abort if (selectedLevelPack == null) { Logger.Debug("Cannot process songs yet, no level pack selected..."); return; } Logger.Debug("Using songs from level pack: {0}", selectedLevelPack.packID); unsortedSongs = selectedLevelPack.beatmapLevelCollection.beatmapLevels.ToList(); // filter Logger.Debug($"Starting filtering songs by {_settings.filterMode}"); Stopwatch stopwatch = Stopwatch.StartNew(); switch (_settings.filterMode) { case SongFilterMode.Favorites: filteredSongs = FilterFavorites(unsortedSongs); break; case SongFilterMode.Search: filteredSongs = FilterSearch(unsortedSongs); break; case SongFilterMode.Ranked: filteredSongs = FilterRanked(unsortedSongs, true, false); break; case SongFilterMode.Unranked: filteredSongs = FilterRanked(unsortedSongs, false, true); break; case SongFilterMode.Custom: Logger.Info("Song filter mode set to custom. Deferring filter behaviour to another mod."); filteredSongs = CustomFilterHandler != null?CustomFilterHandler.Invoke(selectedLevelPack) : unsortedSongs; break; case SongFilterMode.None: default: Logger.Info("No song filter selected..."); filteredSongs = unsortedSongs; break; } stopwatch.Stop(); Logger.Info("Filtering songs took {0}ms", stopwatch.ElapsedMilliseconds); // sort Logger.Debug("Starting to sort songs..."); stopwatch = Stopwatch.StartNew(); SortWasMissingData = false; switch (_settings.sortMode) { case SongSortMode.Original: sortedSongs = SortOriginal(filteredSongs); break; case SongSortMode.Newest: sortedSongs = SortNewest(filteredSongs); break; case SongSortMode.Author: sortedSongs = SortAuthor(filteredSongs); break; case SongSortMode.UpVotes: sortedSongs = SortUpVotes(filteredSongs); break; case SongSortMode.PlayCount: sortedSongs = SortBeatSaverPlayCount(filteredSongs); break; case SongSortMode.Rating: sortedSongs = SortBeatSaverRating(filteredSongs); break; case SongSortMode.Heat: sortedSongs = SortBeatSaverHeat(filteredSongs); break; case SongSortMode.YourPlayCount: sortedSongs = SortPlayCount(filteredSongs); break; case SongSortMode.PP: sortedSongs = SortPerformancePoints(filteredSongs); break; case SongSortMode.Stars: sortedSongs = SortStars(filteredSongs); break; case SongSortMode.Random: sortedSongs = SortRandom(filteredSongs); break; case SongSortMode.Default: default: sortedSongs = SortSongName(filteredSongs); break; } if (this.Settings.invertSortResults && _settings.sortMode != SongSortMode.Random) { sortedSongs.Reverse(); } stopwatch.Stop(); Logger.Info("Sorting songs took {0}ms", stopwatch.ElapsedMilliseconds); // Asterisk the pack name so it is identifable as filtered. var packName = selectedLevelPack.packName; if (!packName.EndsWith("*") && _settings.filterMode != SongFilterMode.None) { packName += "*"; } BeatmapLevelPack levelPack = new BeatmapLevelPack(SongBrowserModel.FilteredSongsPackId, packName, selectedLevelPack.shortPackName, selectedLevelPack.coverImage, new BeatmapLevelCollection(sortedSongs.ToArray())); GameObject _noDataGO = levelCollectionViewController.GetPrivateField <GameObject>("_noDataInfoGO"); //string _headerText = tableView.GetPrivateField<string>("_headerText"); //Sprite _headerSprite = tableView.GetPrivateField<Sprite>("_headerSprite"); bool _showPlayerStatsInDetailView = navController.GetPrivateField <bool>("_showPlayerStatsInDetailView"); bool _showPracticeButtonInDetailView = navController.GetPrivateField <bool>("_showPracticeButtonInDetailView"); navController.SetData(levelPack, true, _showPlayerStatsInDetailView, _showPracticeButtonInDetailView, _noDataGO); //_sortedSongs.ForEach(x => Logger.Debug(x.levelID)); }
/// <summary> /// Sort the song list based on the settings. /// </summary> public void ProcessSongList(IAnnotatedBeatmapLevelCollection selectedBeatmapCollection, LevelSelectionNavigationController navController) { Logger.Trace("ProcessSongList()"); List <IPreviewBeatmapLevel> unsortedSongs = null; List <IPreviewBeatmapLevel> filteredSongs = null; List <IPreviewBeatmapLevel> sortedSongs = null; // Abort if (selectedBeatmapCollection == null) { Logger.Debug("Cannot process songs yet, no level collection selected..."); return; } Logger.Debug($"Using songs from level collection: {selectedBeatmapCollection.collectionName} [num={selectedBeatmapCollection.beatmapLevelCollection.beatmapLevels.Length}"); unsortedSongs = selectedBeatmapCollection.beatmapLevelCollection.beatmapLevels.ToList(); // filter Logger.Debug($"Starting filtering songs by {_settings.filterMode}"); Stopwatch stopwatch = Stopwatch.StartNew(); switch (_settings.filterMode) { case SongFilterMode.Favorites: filteredSongs = FilterFavorites(unsortedSongs); break; case SongFilterMode.Search: filteredSongs = FilterSearch(unsortedSongs); break; case SongFilterMode.Ranked: filteredSongs = FilterRanked(unsortedSongs, true, false); break; case SongFilterMode.Unranked: filteredSongs = FilterRanked(unsortedSongs, false, true); break; case SongFilterMode.Custom: Logger.Info("Song filter mode set to custom. Deferring filter behaviour to another mod."); filteredSongs = CustomFilterHandler != null?CustomFilterHandler.Invoke(selectedBeatmapCollection) : unsortedSongs; break; case SongFilterMode.None: default: Logger.Info("No song filter selected..."); filteredSongs = unsortedSongs; break; } stopwatch.Stop(); Logger.Info("Filtering songs took {0}ms", stopwatch.ElapsedMilliseconds); // sort Logger.Debug($"Starting to sort songs by {_settings.sortMode}"); stopwatch = Stopwatch.StartNew(); SortWasMissingData = false; switch (_settings.sortMode) { case SongSortMode.Original: sortedSongs = SortOriginal(filteredSongs); break; case SongSortMode.Newest: sortedSongs = SortNewest(filteredSongs); break; case SongSortMode.Author: sortedSongs = SortAuthor(filteredSongs); break; case SongSortMode.UpVotes: sortedSongs = SortUpVotes(filteredSongs); break; case SongSortMode.PlayCount: sortedSongs = SortBeatSaverPlayCount(filteredSongs); break; case SongSortMode.Rating: sortedSongs = SortBeatSaverRating(filteredSongs); break; case SongSortMode.Heat: sortedSongs = SortBeatSaverHeat(filteredSongs); break; case SongSortMode.YourPlayCount: sortedSongs = SortPlayCount(filteredSongs); break; case SongSortMode.PP: sortedSongs = SortPerformancePoints(filteredSongs); break; case SongSortMode.Stars: sortedSongs = SortStars(filteredSongs); break; case SongSortMode.Random: sortedSongs = SortRandom(filteredSongs); break; case SongSortMode.Custom: sortedSongs = CustomSortHandler != null?CustomSortHandler.Invoke(filteredSongs) : filteredSongs; break; case SongSortMode.Default: default: sortedSongs = SortSongName(filteredSongs); break; } if (this.Settings.invertSortResults && _settings.sortMode != SongSortMode.Random) { sortedSongs.Reverse(); } stopwatch.Stop(); Logger.Info("Sorting songs took {0}ms", stopwatch.ElapsedMilliseconds); // Still hacking in a custom level pack // Asterisk the pack name so it is identifable as filtered. var packName = selectedBeatmapCollection.collectionName; if (packName == null) { packName = ""; } if (!packName.EndsWith("*") && _settings.filterMode != SongFilterMode.None) { packName += "*"; } // Some level categories have a null cover image, supply something, it won't show it anyway var coverImage = selectedBeatmapCollection.coverImage; if (coverImage == null) { coverImage = BeatSaberMarkupLanguage.Utilities.ImageResources.BlankSprite; } Logger.Debug("Creating filtered level pack..."); BeatmapLevelPack levelPack = new BeatmapLevelPack(SongBrowserModel.FilteredSongsCollectionName, packName, selectedBeatmapCollection.collectionName, coverImage, new BeatmapLevelCollection(sortedSongs.ToArray())); /* * public virtual void SetData( * IAnnotatedBeatmapLevelCollection annotatedBeatmapLevelCollection, * bool showPackHeader, bool showPlayerStats, bool showPracticeButton, * string actionButtonText, * GameObject noDataInfoPrefab, BeatmapDifficultyMask allowedBeatmapDifficultyMask, BeatmapCharacteristicSO[] notAllowedCharacteristics); */ Logger.Debug("Acquiring necessary fields to call SetData(pack)..."); LevelCollectionNavigationController lcnvc = navController.GetField <LevelCollectionNavigationController, LevelSelectionNavigationController>("_levelCollectionNavigationController"); var _showPlayerStatsInDetailView = navController.GetField <bool, LevelSelectionNavigationController>("_showPlayerStatsInDetailView"); var _hidePracticeButton = navController.GetField <bool, LevelSelectionNavigationController>("_hidePracticeButton"); var _actionButtonText = navController.GetField <string, LevelSelectionNavigationController>("_actionButtonText"); var _allowedBeatmapDifficultyMask = navController.GetField <BeatmapDifficultyMask, LevelSelectionNavigationController>("_allowedBeatmapDifficultyMask"); var _notAllowedCharacteristics = navController.GetField <BeatmapCharacteristicSO[], LevelSelectionNavigationController>("_notAllowedCharacteristics"); Logger.Debug("Calling lcnvc.SetData..."); lcnvc.SetData(levelPack, true, _showPlayerStatsInDetailView, !_hidePracticeButton, _actionButtonText, null, _allowedBeatmapDifficultyMask, _notAllowedCharacteristics); //_sortedSongs.ForEach(x => Logger.Debug(x.levelID)); }