Esempio n. 1
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        /// <summary>
        /// Applies a <see cref="BeatmapDifficulty"/> to the mod and returns a new <see cref="BeatmapDifficulty"/>
        /// representing the result if the mod were applied to a fresh <see cref="BeatmapDifficulty"/> instance.
        /// </summary>
        private BeatmapDifficulty applyDifficulty(BeatmapDifficulty difficulty)
        {
            // ensure that ReadFromDifficulty doesn't pollute the values.
            var newDifficulty = difficulty.Clone();

            testMod.ReadFromDifficulty(difficulty);

            testMod.ApplyToDifficulty(newDifficulty);
            return(newDifficulty);
        }