Esempio n. 1
0
        private void OnStreamingAudioPeriodicNotification(object sender, AudioTrack.PeriodicNotificationEventArgs args)
        {
            BeatStarted?.BeginInvoke(((nextBeat - 1) + totalBeats) % totalBeats, false, null, null);

            AppendStreamingAudio(MixBeat(GetNotes(nextBeat)));
            nextBeat = (nextBeat + 1) % totalBeats;
        }
Esempio n. 2
0
        private void OnStreamingAudioPeriodicNotification(object sender, BufferCompletedEventArgs args)
#endif
        {
            //nextBeat refers to the next beat to generate - the current beat is the one before nextBeat
            int currentBeat = ((nextBeat - 1) + song.BeatCount) % song.BeatCount;

            //Call the BeatStarted callback on a separate thread
            BeatStarted?.BeginInvoke(currentBeat, false, null, null);

            //Mix the audio data for this beat
            short[] data = MixBeat(song.NotesAtBeat(nextBeat));

            //Make sure the track isnt disposed of after we check if it's playing
            lock (trackDisposedOfSyncObject)
            {
                if (IsPlaying)
                {
#if __ANDROID__
                    //Add the audio data to the track
                    playingTrack.Write(data, 0, data.Length);
#endif
#if __IOS__
                    //Copy the audio data to the buffer passed in to this method
                    unsafe
                    {
                        fixed(short *beatData = data)
                        {
                            args.UnsafeBuffer->CopyToAudioData((IntPtr)beatData, data.Length * 2);
                        }
                    }
                    //Add the buffer to the audio queue
                    audioQueue.EnqueueBuffer(args.IntPtrBuffer, data.Length * 2, null);
#endif
                }
            }

            nextBeat = (nextBeat + 1) % song.BeatCount;
        }