void Start() { if (player == null) { player = GameState.instance.playerShipInstance.GetComponent <BeatPlayer>(); } cursor.player = player; int stepCount = player.loop.stepCount; BeatConfig[] beats = BeatService.instance.beats; gridLayout.constraintCount = stepCount; toggles = new ValueToggle[beats.Length * stepCount]; for (int i = 0; i < beats.Length * stepCount; i++) { ValueToggle toggle = Instantiate(buttonPrefab, gridLayout.transform); toggles[i] = toggle; toggle.index = i; toggle.ForceChecked(player.loop.GetBeatValue(toggle.index % player.loop.stepCount, toggle.index / player.loop.stepCount)); toggle.valueChanged += OnValueChanged; } for (int i = 0; i < beats.Length; i++) { Instantiate(instrumentTitlePrefab, instrumentTitlePanel).text = beats[i].name; } }
private void Start() { if (beatPlayer == null) { beatPlayer = GetComponentInParent <BeatPlayer>(); } if (beatPlayer == null && GameState.instance.playerShipInstance != null) { beatPlayer = GameState.instance.playerShipInstance.GetComponent <BeatPlayer>(); } if (beatPlayer != null) { beatPlayer.onBeat += OnBeat; } }
void Start() { if (player == null) { player = GameState.instance.playerShipInstance.GetComponent <BeatPlayer>(); } titleText.text = BeatService.instance.beats[beatConfigIndex].name; knobText.text = "5"; BeatService.instance.onBeat += OnBeat; for (int i = 0; i < buttons.Length; i++) { buttons[i].SetColor(BeatService.instance.beats[beatConfigIndex].color); ValueToggle toggle = buttons[i].GetComponent <ValueToggle>(); toggle.index = i + beatConfigIndex * buttons.Length; toggle.ForceChecked(player.loop.GetBeatValue(toggle.index % player.loop.stepCount, toggle.index / player.loop.stepCount)); toggle.valueChanged += OnValueChanged; if (checkedCount >= maxBeats) { buttons[i].isDisabled = true; } } knobText.text = "" + (maxBeats - checkedCount); }