Esempio n. 1
0
        public static NoteDetails[] GenerateNotesForNewMap(BeatMap.NoteMode modeToGenerate,
                                                           int totalBeats)
        {
            Debug.Log("Generating notes for new map, #Beats-" + totalBeats + " Mode-" + modeToGenerate);
            int numberOfNotesToGenerate = (12 * totalBeats);

            numberOfNotesToGenerate = (int)(numberOfNotesToGenerate * Note.GetFactor(modeToGenerate));
            NoteDetails[] notes = new NoteDetails[numberOfNotesToGenerate];
            for (int count = 0; count < numberOfNotesToGenerate; count++)
            {
                notes[count] = new NoteDetails();
                int     offSet       = count % 12;
                int     y            = offSet / 4;
                int     x            = offSet % 4;
                Vector2 gridPosition = new Vector2(x, y);
                notes[count].gridPosition   = gridPosition;
                notes[count].color          = Note.NoteColor.NONE;
                notes[count].slashDirection = Note.SlashDirection.NONE;
                float spawnTime = (int)(count / 12f) / Note.GetFactor(modeToGenerate);
                float factor    = Note.GetFactor(modeToGenerate);
                spawnTime = BeatMap.RoundToRelativeBeat(spawnTime, modeToGenerate);
                notes[count].timeToSpawn = spawnTime;
            }
            return(notes);
        }
Esempio n. 2
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 public void OnNewValuesChanged()
 {
     selectedMode           = (BeatMap.NoteMode)noteModeDropDown.value;
     selectedAudioPath      = audioPathTextBox.text;
     selecedNewSongFileName = Path.GetFileName(selectedAudioPath);
     try
     {
         selectedBPM = float.Parse(bpmTextBox.text);
     }
     catch (FormatException e) { }
     selectedNewSongName = newSongNameTextBox.text;
     selectedMapArtist   = mapArtistTextBox.text;
     selectedSongArtist  = songArtistTextBox.text;
     selectedDifficulty  = (BeatSaveDifficulty)newDifficultyDropdown.value;
 }
Esempio n. 3
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        public static NoteDetails[] InvertNoteArray(NoteDetails[] original, int totalBeats
                                                    , BeatMap.NoteMode mode)
        {
            NoteDetails[]      filled = GenerateNotesForNewMap(mode, totalBeats);
            List <NoteDetails> delta  = new List <NoteDetails>();

            for (int count = 0; count < filled.Length; count++)
            {
                if (!hasNoteWithSamePosition(filled[count], original))
                {
                    delta.Add(filled[count]);
                }
            }
            Debug.LogWarning("Inverted size - " + delta.Count);
            return(delta.ToArray());
        }
Esempio n. 4
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 public static float GetFactor(BeatMap.NoteMode mode)
 {
     if (mode == BeatMap.NoteMode.HalfNote)
     {
         return(2);
     }
     else if (mode == BeatMap.NoteMode.QuarterNote)
     {
         return(4);
     }
     else if (mode == BeatMap.NoteMode.WholeNote)
     {
         return(1);
     }
     else if (mode == BeatMap.NoteMode.DoubleNote)
     {
         return(.5f);
     }
     else
     {
         return(8);
     }
 }