Esempio n. 1
0
        public void Init(OpenGL gl)
        {
            _beatDetector.BeatDetected = (() =>
            {
                // Pick a color
                int color = _random.Next(Constants.Colors.Length / 3);

                // Init new particle system
                ParticleSystem particleSystem = new ParticleSystem();
                particleSystem.AfterParticleInit = ((particle, speedModifier) =>
                {
                    particle.FixedVelocityModifier = 5.0f;
                    particle.DieRate = ((_random.Next(10)) + 99.0f) / 12000.0f;
                    particle.Xi *= particle.FixedVelocityModifier;
                    particle.Yi *= particle.FixedVelocityModifier;
                    particle.Zi *= particle.FixedVelocityModifier;
                    particle.R = Constants.Colors[color, 0];
                    particle.G = Constants.Colors[color, 1];
                    particle.B = Constants.Colors[color, 2];
                });

                particleSystem.Init(gl, OpenGL.GL_SRC_ALPHA, ParticleCount, false, false);
                float originX = _random.Next(20) - 10;
                float originY = _random.Next(20) - 10;
                float originZ = _random.Next(20) - 30;
                _activeParticleSystems.Add(new Tuple <ParticleSystem, float, float, float>(particleSystem, originX, originY, originZ));
            });

            _beatDetector.Start();
        }
Esempio n. 2
0
 public void Init(OpenGL gl)
 {
     _beatDetector.Start();
 }