public void SpawnSetOfBeatBars(int leftBeatX, int rightBeatX) { Beat left = Instantiate(beat.gameObject).GetComponent <Beat>(); left.SetSide("left"); left.transform.position = new Vector3(leftBeatX, 0); Beat right = Instantiate(beat.gameObject).GetComponent <Beat>(); right.SetSide("right"); right.transform.position = new Vector3(rightBeatX, 0); beats.Enqueue(new Beat[] { left, right }); }