/// <summary> /// 根据神兽id删除神兽 /// </summary> /// <param name="unBeastId"></param> public void DelBeast(long unBeastId) { Beast beastById = this.GetBeastById(unBeastId); if (null != beastById) { Singleton <ClientMain> .singleton.scene.DelRoleFromScene(beastById.Id); this.m_dicAllBeastId.Remove(beastById.Id); beastById.Dispose(); } }