Esempio n. 1
0
 protected override void Regain()
 {
     if (_bear.Attach_complete)
     {
         _bear.BearAnimationChange(BearAttach.BEAR.BEAR_GLAD);
         rend.sprite = _correct;
         base.Regain();
     }
     else
     {
         Attach_complete = true;
         rend.sprite     = _correct;
         _bear.BearAnimationChange(BearAttach.BEAR.BEAR_SAD);
     }
 }
Esempio n. 2
0
    //削除のタイミングでエフェクトの生成、熊の状態を元に戻す
    protected override void Testament()
    {
        _se.PlayBackSound(SoundEffectManager.SOUND_TYPE.SOUND_TYPE_FAILUR);

        Instantiate(_burstColor, gameObject.transform.position, Quaternion.identity);

        if (!_honey.Attach_complete)
        {
            _bear.BearAnimationChange(BearAttach.BEAR.BEAR_NORMAL);
        }
        else
        {
            _bear.BearAnimationChange(BearAttach.BEAR.BEAR_SAD);
        }

        base.Testament();
    }