public override void Init(bool defaultStats = false) { base.Init(defaultStats); if (defaultStats) { maxHealth = 10; health = 10; defense = 4; physAtk = 5; energyAtk = 10; speed = 4; movementRange = 4; // WEAPON(S): weapons = new List <Weapon>(); Weapon rifle = new Rifle(this); weapons.Add(rifle); Equip(rifle); Weapon beamsword = new BeamSword(this); weapons.Add(beamsword); Equip(beamsword); Weapon frag = new Frag(this); weapons.Add(frag); //weapons.Add(new LaserCannon(this)); //weapons.Add(new PhotonEqualizer(this)); //weapons.Add(new EnergyChain(this)); } UpdateStats(); }
void initWeapon(string s, Unit script) { if (GameDirector.Instance.isMultiPlayer()) { script.gameObject.GetPhotonView().RPC("AddWeapon", PhotonTargets.AllBuffered, s); return; } if (script.weapons == null) { script.weapons = new List <Weapon>(); } switch (s) { case "Sword": { Weapon sword = new BeamSword(script); script.weapons.Add(sword); script.Equip(sword); break; } case "Rifle": { Weapon rifle = new Rifle(script); script.weapons.Add(rifle); script.Equip(rifle); break; } case "Frag": { Weapon frag = new Frag(script); script.weapons.Add(frag); script.Equip(frag); break; } case "Laser": { Weapon laser = new LaserCannon(script); script.weapons.Add(laser); script.Equip(laser); break; } case "Chain": { Weapon chain = new EnergyChain(script); script.weapons.Add(chain); script.Equip(chain); break; } case "Photon": { Weapon photon = new PhotonEqualizer(script); script.weapons.Add(photon); script.Equip(photon); break; } default: { Debug.Log("Unit not found"); break; } } }
public void AddWeapon(string s) { Unit script = gameObject.GetComponent <Unit>(); if (script.weapons == null) { script.weapons = new List <Weapon>(); } switch (s) { case "Sword": { Weapon sword = new BeamSword(script); script.weapons.Add(sword); script.Equip(sword); break; } case "Rifle": { Weapon rifle = new Rifle(script); script.weapons.Add(rifle); script.Equip(rifle); break; } case "Frag": { Weapon frag = new Frag(script); script.weapons.Add(frag); script.Equip(frag); break; } case "Laser": { Weapon laser = new LaserCannon(script); script.weapons.Add(laser); script.Equip(laser); break; } case "Chain": { Weapon chain = new EnergyChain(script); script.weapons.Add(chain); script.Equip(chain); break; } case "Photon": { Weapon photon = new PhotonEqualizer(script); script.weapons.Add(photon); script.Equip(photon); break; } default: { Debug.Log("Unit not found"); break; } } }