void OnTriggerEnter2D(Collider2D collider) { BeamBehaviour beam = collider.gameObject.GetComponent <BeamBehaviour>(); if (beam) { EnemyHealth -= beam.GetDamage(); if (EnemyHealth <= 0f) { Debug.Log("Enemy destroyed"); GameObject boom = Instantiate(Explosion, transform.position, Quaternion.identity) as GameObject; Destroy(gameObject); beam.Hit(); Game.OnEnemyDestroyed(); } } }
void OnTriggerEnter2D(Collider2D collider) { BeamBehaviour beam = collider.gameObject.GetComponent <BeamBehaviour>(); if (beam) { PlayerHealth.CurrentVal -= beam.GetDamage(); if (PlayerHealth.CurrentVal <= 0) { GameObject boom = Instantiate(Explosion, transform.position, Quaternion.identity) as GameObject; var allRenderers = gameObject.GetComponentsInChildren <Renderer>(); foreach (var renderer in allRenderers) { renderer.enabled = false; } AudioSource.PlayClipAtPoint(PlayerDestroyed, transform.position); var coroutine = FadeToEnd(); StartCoroutine(coroutine); } } }