public void ChangeToOriginalGraphic(BeadGraphic graphic) { graphic.Color = OriginalColor; graphic.GlyphColor = OriginalGlyphColor; graphic.BorderColor = OriginalBorderColor; graphic.BorderWidth = OriginalBorderWidth; }
public ButtonGraphic(BeadGraphic graphic, Color pressedColor, Color pressedGlyphColor, Color pressedBorderColor, int pressedBorderWidth) { Initialize(graphic); PressedColor = pressedColor; PressedGlyphColor = pressedGlyphColor; PressedBorderColor = pressedBorderColor; PressedBorderWidth = pressedBorderWidth; }
public void ChangeToPressedGraphic(BeadGraphic graphic) { graphic.Color = PressedColor; graphic.GlyphColor = PressedGlyphColor; graphic.BorderColor = PressedBorderColor; graphic.BorderWidth = PressedBorderWidth; }
public ButtonGraphic(BeadGraphic graphic, Color pressedColor) { Initialize(graphic); PressedColor = pressedColor; }
public ButtonGraphic(BeadGraphic graphic) { Initialize(graphic); }
private void Initialize(BeadGraphic graphic) { // Create deep copies of the colors in case they become classes instead of structs at some point // (otherwise bugs will happen when I reassign the graphic's color later) OriginalColor = new Color(graphic.Color.R, graphic.Color.G, graphic.Color.B); OriginalGlyphColor = new Color(graphic.GlyphColor.R, graphic.GlyphColor.G, graphic.GlyphColor.B); OriginalBorderColor = new Color(graphic.BorderColor.R, graphic.BorderColor.G, graphic.BorderColor.B); OriginalBorderWidth = graphic.BorderWidth; PressedColor = Color.White; PressedBorderColor = Color.Black; PressedGlyphColor = Color.Black; PressedBorderWidth = 0; }