Esempio n. 1
0
        private short currentBankID = 0; // also runtime -- just for tracking
        public JIBank loadIBNK(BeBinaryReader binStream, int Base)
        {
            var RetIBNK = new JIBank();

            binStream.BaseStream.Position = Base;
            long anchor = 0; // Return / Seekback anchor

            //binStream.BaseStream.Seek(-4, SeekOrigin.Current);
            if (binStream.ReadInt32() != IBNK) // Check if first 4 bytes are IBNK
            {
                throw new InvalidDataException("Data is not an IBANK");
            }
            var SectionSize = binStream.ReadUInt32(); // Read IBNK Size
            var IBankID     = binStream.ReadInt32();  // Read the global IBankID

            currentBankID = (short)IBankID;
            var IBankFlags = binStream.ReadUInt32();             // Flags?

            binStream.BaseStream.Seek(0x10, SeekOrigin.Current); // Skip Padding
            anchor = binStream.BaseStream.Position;
            var Instruments = loadBank(binStream, Base);         // Load the instruments

            RetIBNK.id          = IBankID;                       // Store bankID
            RetIBNK.Instruments = Instruments;                   // Store instruments

            return(RetIBNK);
        }
Esempio n. 2
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        private long ReadJARCSizePointer(BeBinaryReader br)
        {
            var sectSize = br.ReadUInt32();

            return(sectSize + 8);  // This is basically taking the section size pointer and adding 8 to it, because the size is always 8 bytes deep.
            // Adding 8 to this makes it a pointer to the next section relative to the section base :v
        }
Esempio n. 3
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        /*
         *  JAIV1 BANK structure
         *  0x00 int32 0x42414E4B 'BANK';
         *  0x04 int32[0xF0] InstrumentPointers
         *  ---- NOTE: If the instrument pointer is 0, then the instrument for that index is NULL!
         */
        public JInstrument[] loadBank(BeBinaryReader binStream, int Base)
        {
            if (binStream.ReadUInt32() != BANK) // Check if first 4 bytes are BANK
            {
                throw new InvalidDataException("Data is not a BANK");
            }
            var InstrumentPoiners = new int[0xF0]; // Table of pointers for the instruments;
            var Instruments       = new JInstrument[0xF0];

            InstrumentPoiners = Helpers.readInt32Array(binStream, 0xF0); //  Read instrument pointers.
            for (int i = 0; i < 0xF0; i++)
            {
                binStream.BaseStream.Position = InstrumentPoiners[i] + Base; // Seek to pointer position
                var type = binStream.ReadInt32();                            // Read type
                binStream.BaseStream.Seek(-4, SeekOrigin.Current);           // Seek back 4 bytes to undo header read.
                currentInstID = (short)i;
                switch (type)
                {
                case INST:
                    Instruments[i] = loadInstrument(binStream, Base);     // Load instrument
                    break;

                case PER2:
                    Instruments[i] = loadPercussionInstrument(binStream, Base);     // Load percussion
                    break;

                default:
                    // no action, we don't know what it is and it won't misalign.
                    break;
                }
            }
            return(Instruments);
        }
        public static byte[] DeSerializeLongString(byte[] buf)
        {
            BeBinaryReader br   = new BeBinaryReader(new MemoryStream(buf));
            uint           size = br.ReadUInt32();

            byte[] data = br.ReadBytes((int)size);
            br.Close();

            return(data);
        }
Esempio n. 5
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        /*
         * JAIV1 PER2 Structure
         * 0x00 int32 0x50455232 'PER2'
         * 0x04 byte[0x84] unused; // the actual f**k? Waste of 0x84 perfectly delicious bytes.
         * 0x8C *PercussionKey[100]
         *
         * PER2 PercussionKey Structure
         *   float pitch;
         *   float volume;
         *   byte[0x8] unused?
         *   int32 velocityRegionCount
         * VelocityRegion[velocityRegionCount]  velocities
         *
         */

        public JInstrument loadPercussionInstrument(BeBinaryReader binStream, int Base)
        {
            var Inst = new JInstrument();

            if (binStream.ReadUInt32() != PER2) // Check if first 4 bytes are PER2
            {
                throw new InvalidDataException("Data is not an PER2");
            }
            Inst.Pitch        = 1.0f;
            Inst.Volume       = 1.0f;
            Inst.IsPercussion = true;
            binStream.BaseStream.Seek(0x84, SeekOrigin.Current);
            JInstrumentKey[] keys        = new JInstrumentKey[100];
            int[]            keyPointers = new int[100];
            keyPointers = Helpers.readInt32Array(binStream, 100); // read the pointers.

            for (int i = 0; i < 100; i++)                         // Loop through all pointers.
            {
                if (keyPointers[i] == 0)
                {
                    continue;
                }
                binStream.BaseStream.Position = keyPointers[i] + Base; // Set position to key pointer pos (relative to base)
                var newKey = new JInstrumentKey();
                newKey.Pitch  = binStream.ReadSingle();                // read the pitch
                newKey.Volume = binStream.ReadSingle();                // read the volume
                binStream.BaseStream.Seek(8, SeekOrigin.Current);      // runtime values, skip
                var velRegCount = binStream.ReadInt32();               // read count of regions we have
                newKey.Velocities = new JInstrumentKeyVelocity[0xff];  // 0xFF just in case.
                int[] velRegPointers = Helpers.readInt32Array(binStream, velRegCount);

                var velLow = 0;  // Again, these are regions -- see LoadInstrument for this exact code ( a few lines above )
                for (int b = 0; b < velRegCount; b++)
                {
                    binStream.BaseStream.Position = velRegPointers[b] + Base;
                    var breg = readKeyVelRegion(binStream, Base);  // Read the vel region.
                    for (int c = 0; c < breg.baseVel - velLow; c++)
                    {
                        //  They're velocity regions, so we're going to have a toothy / gappy piano. So we need to span the missing gaps with the previous region config.
                        // This means that if the last key was 4, and the next key was 8 -- whatever parameters 4 had will span keys 4 5 6 and 7.
                        newKey.Velocities[c]   = breg; // store the  region
                        newKey.Velocities[127] = breg;
                    }
                    velLow = breg.baseVel; // store the velocity for spanning
                }
                keys[i] = newKey;
            }
            Inst.Keys = keys;
            return(Inst);
        }
Esempio n. 6
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        public static int baa_GetSectionSize(JAIInitSection sect, BeBinaryReader br)
        {
            switch (sect.type)
            {
            // The following is true for both V1-Type banks
            case JAIInitSectionType.IBNK:
                br.BaseStream.Position = sect.start;
                br.ReadUInt32();            // Skip IBNK header.
                return(br.ReadInt32() + 8); // next operator is size

            case JAIInitSectionType.WSYS:
                br.BaseStream.Position = sect.start;
                br.ReadUInt32();            // Skip WSYS header.
                return(br.ReadInt32() + 8); // next operator is size

            case JAIInitSectionType.UNKNOWN:
                br.BaseStream.Position = sect.start;
                br.ReadInt32();
                return(br.ReadInt32());

            default:
                return(sect.size);
            }
        }
Esempio n. 7
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        public Save(string name, int slot)
        {
            filename   = name;
            BaseOffset = (uint)(0x2590 + slot * 0x68548);
            var file = File.OpenRead(filename);

            using (var br = new BeBinaryReader(file))
            {
                br.BaseStream.Position = ONLINE_PROFILE;
                OnlineName             = sjis.GetString(br.ReadBytes(16));
                OnlineProfile          = br.ReadUInt32();

                br.BaseStream.Position = BaseOffset + 8;
                CreationDate           = br.ReadUInt32();
                CreationTime           = br.ReadUInt32();
                HoursPlayed            = br.ReadUInt32();
                MinutesPlayed          = br.ReadUInt32();

                br.BaseStream.Position = BaseOffset + INAZUMA_POINT_OFFSET;
                InazumaPoints          = br.ReadUInt32();

                br.BaseStream.Position = BaseOffset + PROFILENAME_OFFSET;
                ProfileName            = sjis.GetString(br.ReadBytes(16));


                for (var i = 0; i < 412; i++)
                {
                    // Stats
                    var player = new Player();
                    br.BaseStream.Position = BaseOffset + STATS_OFFSET + i * 0x3c;
                    player.Stats           = new Stats(br);

                    // Moves
                    br.BaseStream.Position = BaseOffset + WAZA_OFFSET + i * 0x22;
                    player.MoveList        = new MoveList(br);

                    Players[i] = player;
                }
                br.BaseStream.Position = BaseOffset + TEAM_OFFSET;
                Team = new Team(br);

                br.BaseStream.Position = BaseOffset + PROFILENAME_OFFSET + 18;
                Team.Name = sjis.GetString(br.ReadBytes(16));

                br.BaseStream.Position = BaseOffset + TEAM_EMBLEM_OFFSET;
                Team.Emblem            = br.ReadInt16();

                br.BaseStream.Position = BaseOffset + PROFILE_OFFSET;
                Profile = br.ReadUInt32();
            }
        }
Esempio n. 8
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        private JWave loadWave(BeBinaryReader binStream, int Base)
        {
            var newWave = new JWave();

            binStream.ReadByte();                                                           // First byte unknown?
            newWave.format = binStream.ReadByte();                                          // Read wave format, usually 5
            newWave.key    = binStream.ReadByte();                                          // Read the base tuning key
            //Console.WriteLine(newWave.key);
            binStream.ReadByte();                                                           // fourth byte unknown?
            newWave.sampleRate  = binStream.ReadSingle();                                   // Read the samplerate
            newWave.wsys_start  = binStream.ReadInt32();                                    // Read the offset in the AW
            newWave.wsys_size   = binStream.ReadInt32();                                    // Read the length in the AW
            newWave.loop        = binStream.ReadUInt32() == UInt32.MaxValue ? true : false; // Check if it loops?
            newWave.loop_start  = binStream.ReadInt32();                                    // Even if looping is disabled, it should still read loops
            newWave.loop_end    = binStream.ReadInt32();                                    // Sample index of loop end
            newWave.sampleCount = binStream.ReadInt32();                                    // Sample count
            return(newWave);
        }
Esempio n. 9
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        /* This class originally had something more clever going on, Zelda Four Swords threw a giant f*****g wrench in my code. */
        /* I'd not recommend using it, as it might be removed in the future if the codebase for it doesn't grow. */
        public static JAIInitType checkVersion(ref byte[] data)
        {
            var JStream = new MemoryStream(data);
            var JReader = new BeBinaryReader(JStream);
            var hdr     = JReader.ReadUInt32();

            if (hdr == 1094803260) // AA_< LITERAL , opening of BAA archive or BAA Format
            {
                JReader.Close();
                JStream.Close();
                return(JAIInitType.BAA); // return BAA type
            }
            else
            { /* PIKMIN BX ARCHIVE */
              /* CHECKING FOR BX
               * This is not 100% accurate, but the likelyhood of something like this actually getting confused with AAF is slim to none.
               * Considering there's only one game that uses BX.
               */

                JStream.Position = 0;               // reset pos;
                var BXWSOffs = JReader.ReadInt32(); // should point to location in file.
                if (BXWSOffs < JStream.Length)      // check if is within BX
                {
                    JStream.Position = BXWSOffs;
                    var WSO = JReader.ReadInt32();
                    if (WSO < JStream.Length) // fall out, not valid
                    {
                        var WSYS = JReader.ReadInt32();
                        if (WSYS == 0x57535953) // 0x57535953 is literal WSYS
                        {
                            JReader.Close();    // flush / close streams
                            JStream.Close();    // flush and close streams
                            return(JAIInitType.BX);
                        }
                    }
                }
            }
            // * The init type is otherwise AAF.
            {
                JReader.Close();
                JStream.Close();
                return(JAIInitType.AAF); // JAIInitSection v1 doesn't have an identifying header.
            }
        }
Esempio n. 10
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        public static InstructionSet Disassemble(string path)
        {
            InstructionSet instructionSet = new InstructionSet();

            using (var file = File.Open(path, FileMode.Open)) {
                using (var reader = new BeBinaryReader(file)) {
                    while (reader.BaseStream.Position != reader.BaseStream.Length)
                    {
                        byte operation       = reader.ReadByte();
                        var  parameterSchema = parameterSchemas[operation];
                        var  parameters      = new List <TypedNumber>();
                        for (var i = 0; i < parameterSchema.Length; i++)
                        {
                            var parameter = parameterSchema[i];
                            switch (parameter)
                            {
                            case ParameterType.size_8:
                                parameters.Add(TypedNumber.TypedByte(
                                                   reader.ReadByte()
                                                   ));
                                break;

                            case ParameterType.size_16:
                                parameters.Add(TypedNumber.TypedShort(
                                                   reader.ReadUInt16()
                                                   ));
                                break;

                            case ParameterType.size_32:
                                parameters.Add(TypedNumber.TypedInt(
                                                   reader.ReadUInt32()
                                                   ));
                                break;
                            }
                        }
                        instructionSet.Add(new Instruction(
                                               opcode: operation,
                                               parameters: parameters.ToArray()
                                               ));
                    }
                }
            }
            return(instructionSet);
        }
Esempio n. 11
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        /// <summary>
        /// Apply patch data from given <see cref="Stream"/> to the ROM.
        /// </summary>
        /// <param name="inStream">Input stream.</param>
        /// <returns><see cref="SHA256"/> hash of the patch.</returns>
        public static byte[] ApplyPatch(Stream inStream)
        {
            try
            {
                var aes     = Aes.Create();
                var hashAlg = new SHA256Managed();
                using (var cryptoStream = new CryptoStream(inStream, aes.CreateDecryptor(key, iv), CryptoStreamMode.Read))
                    using (var hashStream = new CryptoStream(cryptoStream, hashAlg, CryptoStreamMode.Read))
                        using (var decompressStream = new GZipStream(hashStream, CompressionMode.Decompress))
                            using (var memoryStream = new MemoryStream())
                            {
                                // Fully decompress into MemoryStream so that we can access Position to check for end of Stream.
                                decompressStream.CopyTo(memoryStream);
                                memoryStream.Seek(0, SeekOrigin.Begin);
                                using var reader = new BeBinaryReader(memoryStream);

                                // Validate patch magic.
                                var magic = reader.ReadUInt32();
                                ValidateMagic(magic);

                                Span <byte> headerBytes = stackalloc byte[PatchHeader.Size];
                                while (reader.BaseStream.Position != reader.BaseStream.Length)
                                {
                                    // Read header bytes into stack buffer to prevent allocation.
                                    reader.ReadExact(headerBytes);
                                    var header = PatchHeader.Read(headerBytes);
                                    var data   = reader.ReadBytes(header.Length);
                                    ApplyPatchEntry(header, data);
                                }
                            }
                return(hashAlg.Hash);
            }
            catch
            {
                throw new IOException("Failed to apply patch. Patch may be invalid.");
            }
        }
Esempio n. 12
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File: Png.cs Progetto: regneq/OpenEQ
        public static Image Decode(Stream stream)
        {
            var br = new BeBinaryReader(stream, Encoding.Default, leaveOpen: true);

            ColorMode colorMode = ColorMode.Greyscale;
            var       size      = (Width : 0, Height : 0);

            byte[] data = null;

            var header = br.ReadBytes(8);

            var idats = new List <byte[]>();

            var running = true;

            while (running)
            {
                var dlen = br.ReadInt32();
                var type = Encoding.ASCII.GetString(br.ReadBytes(4));
                switch (type)
                {
                case "IHDR":
                    size = (br.ReadInt32(), br.ReadInt32());
                    br.ReadByte();
                    switch (br.ReadByte())
                    {
                    case 0: colorMode = ColorMode.Greyscale; break;

                    case 2: colorMode = ColorMode.Rgb; break;

                    case 6: colorMode = ColorMode.Rgba; break;

                    default: throw new NotImplementedException();
                    }
                    data = new byte[size.Width * size.Height * Image.PixelSize(colorMode)];
                    br.ReadByte();
                    br.ReadByte();
                    br.ReadByte();
                    break;

                case "IDAT":
                    idats.Add(br.ReadBytes(dlen));
                    break;

                case "IEND":
                    running = false;
                    break;

                default:
                    br.ReadBytes(dlen);
                    break;
                }
                br.ReadUInt32();
            }

            var idata = idats.SelectMany(x => x).ToArray();

            using (var ms = new MemoryStream())
                using (var zs = new ZlibStream(ms, CompressionMode.Decompress)) {
                    zs.Write(idata, 0, idata.Length);
                    zs.Flush();
                    ms.Flush();
                    var tdata  = ms.GetBuffer();
                    var ps     = Image.PixelSize(colorMode);
                    var stride = size.Width * ps;
                    for (var y = 0; y < size.Height; ++y)
                    {
                        Array.Copy(tdata, y * stride + y + 1, data, stride * y, stride);
                        switch (tdata[y * stride + y])
                        {
                        case 0: break;

                        case 1: {
                            for (var x = ps; x < stride; ++x)
                            {
                                data[y * stride + x] = unchecked ((byte)(data[y * stride + x] + data[y * stride + x - ps]));
                            }
                            break;
                        }

                        case 2: {
                            if (y == 0)
                            {
                                break;
                            }
                            for (var x = 0; x < stride; ++x)
                            {
                                data[y * stride + x] = unchecked ((byte)(data[y * stride + x] + data[y * stride + x - stride]));
                            }
                            break;
                        }

                        case 4: {
                            byte Paeth(byte a, byte b, byte c)
                            {
                                int p = a + b - c, pa = p > a ? p - a : a - p, pb = p > b ? p - b : b - p, pc = p > c ? p - c : c - p;

                                return(pa <= pb && pa <= pc ? a : pb <= pc ? b : c);
                            }

                            for (var x = 0; x < stride; ++x)
                            {
                                byte mod = 0;
                                if (x < ps)
                                {
                                    if (y > 0)
                                    {
                                        mod = Paeth(0, data[(y - 1) * stride + x], 0);
                                    }
                                }
                                else
                                {
                                    mod = y == 0
                                                                                        ? Paeth(data[y * stride + x - ps], 0, 0)
                                                                                        : Paeth(data[y * stride + x - ps], data[(y - 1) * stride + x], data[(y - 1) * stride + x - ps]);
                                }

                                data[y * stride + x] = unchecked ((byte)(data[y * stride + x] + mod));
                            }
                            break;
                        }

                        case byte x:
                            throw new NotImplementedException($"Unsupported filter mode {x}");
                        }
                    }
                }

            return(new Image(colorMode, size, data));
        }
Esempio n. 13
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 public static OfpPortState Parse(this BeBinaryReader br, out OfpPortState b)
 {
     b = (OfpPortState)br.ReadUInt32();
     return(b);
 }
Esempio n. 14
0
        private void loadIBNKJaiV2(BeBinaryReader instReader)
        {
            long anchor         = 0;
            var  BaseAddress    = instReader.BaseStream.Position;
            var  current_header = instReader.ReadUInt32();

            if (current_header != 0x49424e4b) // Check to see if it equals IBNK
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("0x{0:X}", BaseAddress);
                throw new InvalidDataException("Scanned header is not an IBNK.");
            }

            var IBNKSize = instReader.ReadUInt32();

            id = instReader.ReadInt32();
            var flags = instReader.ReadUInt32();                  // usually 1, determines if the bank is melodic or used for sound effects. Usually the bank is melodic.

            instReader.BaseStream.Seek(0x10, SeekOrigin.Current); // Skip 16 bytes, always 0x00, please document if wrong.
            var i = 0;

            while (true)
            {
                anchor = instReader.BaseStream.Position; // Store current section base.
                i++;
                // Console.WriteLine("Iteration {0} 0x{1:X}", i,anchor);
                current_header = instReader.ReadUInt32();
                //  Console.WriteLine("GOT HD {0:X}", current_header);
                if (current_header == 0x00)
                {
                    break;                        // End of section.
                }
                else if (current_header < 0xFFFF) // Read below for explanation
                {
                    // I've noticed VERY RARELY, that the section pointer is wrong by two bytes. This sucks. So we check if it's less than two full bytes.
                    // If it is, we seek back 2 bytes then read again, and our alignment is fixed :).
                    // of course, this comes after our check to see if it's 0, which indicates end of section
                    instReader.BaseStream.Seek(-2, SeekOrigin.Current);
                    Console.WriteLine("[!] Misalignment detected in IBNK, new position 0x{0:X}", instReader.BaseStream.Position);
                    anchor         = instReader.BaseStream.Position; // 3/14/2019, i forgot this. It's S M R T to update your read base.
                    current_header = instReader.ReadUInt32();
                    Console.WriteLine("New header {0:X}", current_header);
                }
                var next_section = ReadJARCSizePointer(instReader); // if that works, go ahead and grab the 'pointer' to the next section.
                if (current_header < 0xFFFF)
                {
                    Console.WriteLine("Corrupt IBNK 0x{0:X}", BaseAddress);
                    break;
                }
                switch (current_header)
                {
                case 0x4F534354:                                            // OSCT
                case 0x52414E44:                                            // RAND
                case 0x454E5654:                                            // EVNT
                case 0x53454E53:                                            // SENS
                    instReader.BaseStream.Position = anchor + next_section; // Skip section.
                    break;

                case INST:
                {
                    var NewINST   = new Instrument();
                    var InstCount = instReader.ReadInt32();
                    NewINST.Keys = new InstrumentKey[0xF0];
                    for (int instid = 0; instid < InstCount; instid++)
                    {
                        current_header = instReader.ReadUInt32();
                        var iebase = instReader.BaseStream.Position;
                        if (current_header != Inst)
                        {
                            break;         // F**K.
                        }
                        NewINST.oscillator = instReader.ReadInt32();
                        NewINST.id         = instReader.ReadInt32();

                        instReader.ReadInt32();                 // cant figure out what these are.
                        var keyCounts = instReader.ReadInt32(); // How many key regions are in here.
                        int KeyHigh   = 0;
                        int KeyLow    = 0;
                        for (int k = 0; k < keyCounts; k++)
                        {
                            var NewKey = new InstrumentKey();
                            NewKey.keys = new InstrumentKeyVelocity[0x81];

                            byte key = instReader.ReadByte();                  // Read the key identifierr
                            KeyHigh = key;                                     // Set the highest key to what we just read.
                            instReader.BaseStream.Seek(3, SeekOrigin.Current); // 3 bytes, unused.
                            var VelocityRegionCount = instReader.ReadInt32();  // read the number of entries in the velocity region array\
                            if (VelocityRegionCount > 0x7F)
                            {
                                Console.WriteLine("Alignment is f****d, IBNK load aborted.");
                                Console.WriteLine("E: VelocityRegionCount is too thicc. {0} > 128", VelocityRegionCount);
                                Console.WriteLine("IBASE: 0x{0:X} + 0x{1:X} ({2:X})", anchor, iebase - anchor, (instReader.BaseStream.Position - anchor) - (iebase - anchor));

                                return;
                            }
                            for (int b = 0; b < VelocityRegionCount; b++)
                            {
                                var NewVelR = new InstrumentKeyVelocity();
                                int VelLow  = 0;
                                int VelHigh = 0;
                                {
                                    var velocity = instReader.ReadByte();              // The velocity of this key.
                                    VelHigh = velocity;
                                    instReader.BaseStream.Seek(3, SeekOrigin.Current); // Unused.
                                    NewVelR.velocity = velocity;
                                    NewVelR.wave     = instReader.ReadUInt16();        // This will be the ID of the wave inside of that wavesystem
                                    NewVelR.wsysid   = instReader.ReadUInt16();        // This will be the ID of the WAVESYSTEM that its in

                                    NewVelR.Volume = instReader.ReadSingle();          // Finetune, volume, float
                                    NewVelR.Pitch  = instReader.ReadSingle();          // finetune pitch, float.
                                    for (int idx = 0; idx < (VelHigh - VelLow); idx++) // See below for what this is doing
                                    {
                                        NewKey.keys[(VelLow + idx)] = NewVelR;
                                        NewKey.keys[127]            = NewVelR;
                                    }
                                    VelLow = VelHigh;
                                }
                            }
                            for (int idx = 0; idx < (KeyHigh - KeyLow); idx++) // The keys are gappy.
                            {
                                NewINST.Keys[(KeyLow + idx)] = NewKey;         // So we want to interpolate the previous keys across the empty ones, so that way it's a region
                                NewINST.Keys[127]            = NewKey;
                            }
                            KeyLow = KeyHigh;         // Set our new lowest key to the previous highest
                        }
                    }
                    instReader.BaseStream.Position = anchor + next_section;         // SAFETY.
                    break;
                }

                case PERC:

                    instReader.BaseStream.Position = anchor + next_section;
                    break;

                case 0x4C495354:                                            // LIST
                    instReader.BaseStream.Position = anchor + next_section; // Skip section
                    // Explanation: This is just a set of pointers relative to BaseAddress for the instruments, nothing special because we're
                    // already parsing them above.
                    break;

                default:
                    instReader.BaseStream.Position = anchor + next_section;     // Skip section.
                    break;
                }
            }
        }
Esempio n. 15
0
 public static OfpPortFeatures Parse(this BeBinaryReader br, out OfpPortFeatures b)
 {
     b = (OfpPortFeatures)br.ReadUInt32();
     return(b);
 }
Esempio n. 16
0
        private void loadIBNKJaiV1(BeBinaryReader instReader)
        {
            long anchor         = 0;
            var  BaseAddress    = instReader.BaseStream.Position;
            var  current_header = 0u;

            current_header = instReader.ReadUInt32(); // read the first 4 byteas
            if (current_header != 0x49424e4b)         // Check to see if it equals IBNK
            {
                throw new InvalidDataException("Scanned header is not an IBNK.");
            }
            var size = instReader.ReadUInt32();

            id = instReader.ReadInt32();                          // Global virtual ID
            instReader.BaseStream.Seek(0x14, SeekOrigin.Current); // 0x14 bytes always blank
            current_header = instReader.ReadUInt32();             // We should be reading "BANK"
            for (int inst_id = 0; inst_id < 0xF0; inst_id++)
            {
                var inst_offset = instReader.ReadInt32();                       // Read the relative pointer to the instrument
                anchor = instReader.BaseStream.Position;                        // store the position to jump back into.
                if (inst_offset > 0)                                            // If we have a 0 offset, then the instrument is unassigned.
                {
                    instReader.BaseStream.Position = BaseAddress + inst_offset; // Seek to the offset of the instrument.
                    current_header = instReader.ReadUInt32();                   // Read the 4 byte identity of the instrument.
                    var NewINST = new Instrument();
                    NewINST.Keys = new InstrumentKey[0xF0];
                    switch (current_header)
                    {
                    case INST:
                    {
                        instReader.ReadUInt32();                  // The first 4 bytes following an instrument is always 0, for some reason.  Maybe reserved.
                        NewINST.Pitch  = instReader.ReadSingle(); // 4 byte float pitch
                        NewINST.Volume = instReader.ReadSingle(); // 4 byte float volume
                        /* Lots of skipping, i havent added these yet, but i'll comment what they are. */
                        var poscioffs = instReader.ReadUInt32();  // offset to first oscillator table
                        var poscicnt  = instReader.ReadUInt32();  // Offset to second oscillator count
                        // Console.WriteLine("Oscillator at 0x{0:X}, length {1}", poscioffs, poscicnt);
                        //Console.ReadLine();
                        instReader.ReadUInt32();                // Offset to first effect object
                        instReader.ReadUInt32();                // offset to second effect object
                        instReader.ReadUInt32();                // offset of first sensor object
                        instReader.ReadUInt32();                // offset of second sensor object
                        /*////////////////////////////////////////////////////////////////////////////*/
                        var keyCounts = instReader.ReadInt32(); // How many key regions are in here.
                        int KeyHigh   = 0;
                        int KeyLow    = 0;
                        for (int k = 0; k < keyCounts; k++)
                        {
                            var NewKey = new InstrumentKey();
                            NewKey.keys = new InstrumentKeyVelocity[0x81];
                            var keyreg_offset = instReader.ReadInt32();                   // This will be where the data for our key region is.
                            var keyptr_return = instReader.BaseStream.Position;           // This is our position after reading the pointer, we'll need to return to it
                            instReader.BaseStream.Position = BaseAddress + keyreg_offset; // Seek to the key region
                            byte key = instReader.ReadByte();                             // Read the key identifierr
                            KeyHigh = key;                                                // Set the highest key to what we just read.
                            instReader.BaseStream.Seek(3, SeekOrigin.Current);            // 3 bytes, unused.
                            var VelocityRegionCount = instReader.ReadInt32();             // read the number of entries in the velocity region array
                            for (int b = 0; b < VelocityRegionCount; b++)
                            {
                                var NewVelR     = new InstrumentKeyVelocity();
                                var velreg_offs = instReader.ReadInt32();         // read the offset of the velocity region
                                var velreg_retn = instReader.BaseStream.Position; // another one of these.  Return pointer
                                instReader.BaseStream.Position = velreg_offs + BaseAddress;
                                int VelLow  = 0;
                                int VelHigh = 0;
                                {
                                    var velocity = instReader.ReadByte();                    // The velocity of this key.
                                    VelHigh = velocity;
                                    instReader.BaseStream.Seek(3, SeekOrigin.Current);       // Unused.
                                    NewVelR.velocity = velocity;
                                    NewVelR.wsysid   = instReader.ReadUInt16();              // This will be the ID of the WAVESYSTEM that its in
                                    NewVelR.wave     = instReader.ReadUInt16();              // This will be the ID of the wave inside of that wavesystem
                                    NewVelR.Volume   = instReader.ReadSingle();              // Finetune, volume, float
                                    NewVelR.Pitch    = instReader.ReadSingle();              // finetune pitch, float.
                                    for (int idx = 0; idx < ((1 + VelHigh) - VelLow); idx++) // See below for what this is doing
                                    {
                                        NewKey.keys[(VelLow + idx)] = NewVelR;
                                        NewKey.keys[127]            = NewVelR;
                                    }
                                    VelLow = VelHigh;
                                }
                                instReader.BaseStream.Position = velreg_retn;  // return to our pointer position  [THIS IS BELOW]
                            }
                            for (int idx = 0; idx < (KeyHigh - KeyLow); idx++) // The keys are gappy.
                            {
                                NewINST.Keys[(KeyLow + idx)] = NewKey;         // So we want to interpolate the previous keys across the empty ones, so that way it's a region
                                NewINST.Keys[127]            = NewKey;
                            }
                            KeyLow = KeyHigh;                               // Set our new lowest key to the previous highest
                            instReader.BaseStream.Position = keyptr_return; // return to our last pointer position
                        }


                        break;
                    }

                    case PER2:
                    {
                        NewINST.IsPercussion = true;
                        instReader.BaseStream.Seek(0x84, SeekOrigin.Current);         // 0x88 - 4 (PERC)
                        for (int per = 0; per < 100; per++)
                        {
                            var NewKey = new InstrumentKey();
                            NewKey.keys = new InstrumentKeyVelocity[0x81];

                            var keyreg_offset = instReader.ReadInt32();         // This will be where the data for our key region is.
                            var keyptr_return = instReader.BaseStream.Position; // This is our position after reading the pointer, we'll need to return to it
                            if (keyreg_offset == 0)
                            {
                                continue;                                                 // Skip, its empty.
                            }
                            instReader.BaseStream.Position = BaseAddress + keyreg_offset; // seek to position.
                            NewINST.Pitch  = instReader.ReadSingle();
                            NewINST.Volume = instReader.ReadSingle();
                            instReader.BaseStream.Seek(8, SeekOrigin.Current);
                            var VelocityRegionCount = instReader.ReadInt32();         // read the number of entries in the velocity region array
                            for (int b = 0; b < VelocityRegionCount; b++)
                            {
                                var NewVelR     = new InstrumentKeyVelocity();
                                var velreg_offs = instReader.ReadInt32();         // read the offset of the velocity region
                                var velreg_retn = instReader.BaseStream.Position; // another one of these.  Return pointer
                                instReader.BaseStream.Position = velreg_offs + BaseAddress;
                                int VelLow  = 0;
                                int VelHigh = 0;
                                {
                                    var velocity = instReader.ReadByte();                // The velocity of this key.
                                    VelHigh = velocity;
                                    instReader.BaseStream.Seek(3, SeekOrigin.Current);   // Unused.
                                    NewVelR.velocity = velocity;
                                    NewVelR.wsysid   = instReader.ReadUInt16();          // This will be the ID of the WAVESYSTEM that its in

                                    NewVelR.wave   = instReader.ReadUInt16();            // This will be the ID of the wave inside of that wavesystem
                                    NewVelR.Volume = instReader.ReadSingle();            // Finetune, volume, float
                                    NewVelR.Pitch  = instReader.ReadSingle();            // finetune pitch, float.
                                    for (int idx = 0; idx < (VelHigh - (VelLow)); idx++) // See below for what this is doing
                                    {
                                        NewKey.keys[(VelLow + (idx))] = NewVelR;
                                        NewKey.keys[127] = NewVelR;
                                    }
                                    VelLow = VelHigh;
                                }
                                instReader.BaseStream.Position = velreg_retn;         // return to our pointer position  [THIS IS BELOW]
                            }
                            instReader.BaseStream.Position = keyptr_return;
                            NewINST.Keys[per] = NewKey;         // oops, add to instrument data or else it doesnt load x.x
                            NewINST.Keys[127] = NewKey;
                        }

                        break;
                    }

                    case PERC:

                        break;
                    }
                    Instruments[inst_id] = NewINST;      // Store it in the instruments bank
                }
                instReader.BaseStream.Position = anchor; // return back to our original pos to read the next pointer
            }
        }
Esempio n. 17
0
 public static uint Parse(this BeBinaryReader br, out uint b)
 {
     b = br.ReadUInt32();
     return(b);
 }
Esempio n. 18
0
        public void LoadAAFile(string filename, JAIVersion version)
        {
            WSYS = new WaveSystem[0xFF];               // None over 256 please :).
            IBNK = new InstrumentBank[0xFF];           // These either.
            var aafdata = File.ReadAllBytes(filename); // We're just going to load a whole copy into memory because we're lame -- having this buffer in memory makes it easy to pass as a ref to stream readers later.
            var aafRead = new BeBinaryReader(new MemoryStream(aafdata));

            bool done = false;

            while (!done)
            {
                var  ChunkID = aafRead.ReadUInt32();
                long anchor;
                var  name = convertChunkName(ChunkID);
                Console.WriteLine("[AAF] Found chunk: {0}", name);

                switch (ChunkID)
                {
                case 0:
                    done = true;     // either we're misalligned or done, so just stopo here.
                    break;

                case 1:     // Don't know
                case 5:
                case 4:
                case 6:
                case 7:
                    aafRead.ReadUInt32();
                    aafRead.ReadUInt32();
                    aafRead.ReadUInt32();
                    break;

                case 2:     // INST
                case 3:     // WSYS
                {
                    while (true)
                    {
                        var offset = aafRead.ReadUInt32();
                        if (offset == 0)
                        {
                            break;          // 0 means we reached the end.
                        }
                        var size = aafRead.ReadUInt32();
                        var type = aafRead.ReadUInt32();



                        anchor = aafRead.BaseStream.Position;         // Store our return position.

                        aafRead.BaseStream.Position = offset;         // Seek to the offset pos.
                        if (ChunkID == 3)
                        {
                            var b = new WaveSystem();   // Load the wavesystem
                            b.LoadWSYS(aafRead);
                            WSYS[b.id] = b;             // store it

                            Console.WriteLine("\t WSYS at 0x{0:X}", offset);
                        }
                        else if (ChunkID == 2)
                        {
                            var x = new InstrumentBank();
                            x.LoadInstrumentBank(aafRead, version);
                            Console.WriteLine("\t IBNK at 0x{0:X}", offset);
                            IBNK[x.id] = x;                   // Store it
                        }
                        aafRead.BaseStream.Position = anchor; // Return back to our original pos after loading.
                    }
                    break;
                }
                }
            }
        }
Esempio n. 19
0
 public static OfpWildcards Parse(this BeBinaryReader br, out OfpWildcards b)
 {
     b = new OfpWildcards(br.ReadUInt32());
     return(b);
 }
Esempio n. 20
0
        public static void unpack(string barc, string outdir)
        {
            if (!Directory.Exists(outdir))
            {
                Directory.CreateDirectory(outdir);
            }

            var schemastm = File.OpenWrite(outdir + "\\schema.bin");
            var schemawt  = new BeBinaryWriter(schemastm);
            var barcstm   = File.OpenRead(barc);
            var barcread  = new BeBinaryReader(barcstm);

            schemawt.Write((int)barcstm.Length);

            var bhead = barcread.ReadUInt64(); // Should be BARC.

            if (bhead != 0x2D2D2D2D42415243)
            {
                Console.WriteLine("!!!! BARC header didn't match! 0x{0:X}!=0x2D2D2D2D42415243", bhead);
                return;
            }
            barcread.ReadInt32(); // skip
            var count = barcread.ReadInt32();

            schemawt.Write(count);
            var ARCFile = util.readBARCStringWE(barcread);

            schemawt.Write(ARCFile);
            var vread = File.OpenRead(ARCFile);

            addr_history = new bool[vread.Length * 3];
            seq_map      = new int[vread.Length * 3];
            var names = new string[count];

            for (int i = 0; i < count; i++)
            {
                var seqname = util.readBARCStringWE(barcread);
                var outname = string.Format("{0:D6}.bms", i);
                names[i] = outname + " = " + seqname;
                barcread.ReadUInt32();
                barcread.ReadUInt32(); // Idk, but im sure as hell not using these for this app.
                var offset = barcread.ReadUInt32();
                if (addr_history[offset])
                {
                    var bx  = File.OpenWrite(outdir + "\\" + outname);
                    var bxw = new BeBinaryWriter(bx);
                    bxw.Write(0xAFBFCFDF);
                    bxw.Write(seq_map[offset]);
                    barcread.ReadUInt32(); // just to keep aligned.
                    Console.WriteLine("Alias.");
                    continue;
                }
                addr_history[offset] = true;
                seq_map[offset]      = i;
                var size     = barcread.ReadUInt32();
                var filedata = new byte[size];
                vread.Position = offset;
                vread.Read(filedata, 0, (int)size);
                File.WriteAllBytes(outdir + "\\" + outname, filedata);
            }

            File.WriteAllLines(outdir + "\\names.txt", names);
            schemawt.Close();
            schemastm.Close();
        }
Esempio n. 21
0
        /// <summary>
        /// 从流中读一个UInt32生成通配符
        /// </summary>
        /// <param name="stream"></param>
        public OfpWildcards(Stream stream)
        {
            BeBinaryReader br = new BeBinaryReader(stream, Encoding.ASCII, true);

            _value = br.ReadUInt32();
        }
Esempio n. 22
0
 public static OfpActionCapabilities Parse(this BeBinaryReader br, out OfpActionCapabilities b)
 {
     b = (OfpActionCapabilities)br.ReadUInt32();
     return(b);
 }
Esempio n. 23
0
        private int back           = 0; // utility

        public void LoadWSYS(BeBinaryReader WSYSReader)
        {
            BaseAddress    = WSYSReader.BaseStream.Position;
            waves          = new WSYSWave[32768]; // TEMPORARY. Fix WSYS Loading!
            current_header = WSYSReader.ReadInt32();
            if (current_header != WSYS)
            {
                Console.WriteLine("Error: Section base at {0} is not WSYS, is instead {1:X}", BaseAddress, current_header);
                return;
            }

            size = WSYSReader.ReadInt32();

            id = WSYSReader.ReadInt32();

            WSYSReader.ReadUInt32(); // 4 bytes, not used. .. I think

            //  A little messy, but both of these need to be loaded before we can continue.
            var winfo_offset = WSYSReader.ReadInt32(); // relative offset to wave info offset pointer table.
            var wbct_offset  = WSYSReader.ReadInt32(); // relative offset to wave info offset pointer table.

            int[] winfOffsets;
            int[] wbctOffsets;
            {
                // Load WINF offsets.
                WSYSReader.BaseStream.Position = BaseAddress + winfo_offset;
                current_header = WSYSReader.ReadInt32();          // Should be WINF
                winfOffsets    = new int[WSYSReader.ReadInt32()]; // 4 bytes count

                for (int i = 0; i < winfOffsets.Length; i++)
                {
                    winfOffsets[i] = WSYSReader.ReadInt32();  // Int32's following the length.
                }

                // Load WBCT data

                WSYSReader.BaseStream.Position = BaseAddress + wbct_offset;
                current_header = WSYSReader.ReadInt32();       // Should be WBCT
                WSYSReader.ReadUInt32();                       // 4 bytes unused?
                wbctOffsets = new int[WSYSReader.ReadInt32()]; // 4 bytes count

                for (int i = 0; i < wbctOffsets.Length; i++)
                {
                    wbctOffsets[i] = WSYSReader.ReadInt32();  // Int32's following the length.
                }
            }

            groups = new WSYSGroup[winfOffsets.Length];
            for (int i = 0; i < winfOffsets.Length; i++)
            {
                /* This is loading the data for a WINF */
                WSYSReader.BaseStream.Position = BaseAddress + winfOffsets[i];

                var Group = new WSYSGroup();
                Group.path = Helpers.readArchiveName(WSYSReader);


                var fobj        = File.OpenRead("./Banks/" + Group.path); // Open the .AW file  (AW contains only ADPCM data, nothing else.)
                var fobj_reader = new BeBinaryReader(fobj);               // Create a reader for it.


                int   waveInfoCounts = WSYSReader.ReadInt32(); // 4 byte count
                int[] info_offsets   = new int[waveInfoCounts];
                for (int q = 0; q < waveInfoCounts; q++)
                {
                    info_offsets[q] = WSYSReader.ReadInt32();
                }
                Group.IDMap = new int[UInt16.MaxValue]; // We have to initialize the containers for the wave information
                Group.Waves = new WSYSWave[waveInfoCounts];


                /* Since the count should be equal, we're loading the info for the WBCT in he re as well */
                WSYSReader.BaseStream.Position = BaseAddress + wbctOffsets[i];
                // The first several bytes of the WBCT are uselss, a WBCT points directly to a SCNE.
                current_header = WSYSReader.ReadInt32(); // This should be SCNE.
                WSYSReader.ReadUInt64();                 // The next 8 bytes are useless.
                var cdf_offset = WSYSReader.ReadInt32(); // However, the next 4 contain the pointer to c_DF  relative to our base.
                WSYSReader.BaseStream.Position = BaseAddress + cdf_offset;

                current_header = WSYSReader.ReadInt32();       // Should be C_DF.
                int   waveid_count   = WSYSReader.ReadInt32(); // Count of our WAVE ID
                int[] waveid_offsets = new int[waveid_count];  // Be ready to store them
                for (int q = 0; q < waveid_count; q++)
                {
                    waveid_offsets[q] = WSYSReader.ReadInt32(); // Read each waveid
                }



                // Finally, we're going to get our wave data.

                for (int wav = 0; wav < waveInfoCounts; wav++)
                {
                    var o_Wave = new WSYSWave();
                    WSYSReader.BaseStream.Position = BaseAddress + waveid_offsets[wav];
                    var aw_id = WSYSReader.ReadInt16(); // Strangely enough, it has an AW_ID here. This tells which file it sits in?  I guess they're normally loaded separately.
                    o_Wave.id = WSYSReader.ReadInt16(); // This is the waveid for this wave, it's normally globally unique, but some games hot-load banks.


                    WSYSReader.BaseStream.Position = BaseAddress + info_offsets[wav]; // Seek to the offset of the actual wave parameters.

                    WSYSReader.ReadByte();                                            // I have no clue what the first byte does.
                    o_Wave.format = WSYSReader.ReadByte();                            // Tells what format it's in, usually type 5 AFC (ADPCM)
                    o_Wave.key    = WSYSReader.ReadByte();                            // Tells the base key for this wave (0-127 usually)
                    WSYSReader.ReadByte();                                            // I have no clue what this byte does.
                    //var srate = WSYSReader.ReadBytes(4);

                    o_Wave.sampleRate = WSYSReader.ReadSingle();

                    /*
                     * oh. its a float.
                     * oops
                     * if (o_Wave.format == 5)
                     * {
                     *  o_Wave.sampleRate = 32000; /// ????
                     * }
                     *
                     * if (o_Wave.sampleRate == 5666) // What the actual f**k. Broken  value, can't figure out why.
                     * {
                     *  o_Wave.sampleRate = 44100; // I guess set the srate to 44100?
                     * }
                     */

                    o_Wave.w_start = WSYSReader.ReadUInt32();                // 4 byte start in AW
                    o_Wave.w_size  = WSYSReader.ReadUInt32();                // 4 byte size in AW
                    var b = WSYSReader.ReadUInt32();
                    o_Wave.loop       = b == UInt32.MaxValue ? true : false; // Weird looping flag?
                    o_Wave.loop_start = (int)Math.Floor(((WSYSReader.ReadInt32() / 8f)) * 16f);
                    o_Wave.loop_end   = (int)Math.Floor(((WSYSReader.ReadInt32() / 8f)) * 16f);

                    o_Wave.sampleCount = WSYSReader.ReadInt32(); // 4 byte sample cont

                    // Console.WriteLine("L {0:X} (0x{1:X}), LS {2:X} , LE {3:X}, SC {4:X} SZ {5:X}", o_Wave.loop, b, o_Wave.loop_start, o_Wave.loop_end,o_Wave.sampleCount,o_Wave.w_size);
                    //Console.ReadLine();
                    var name  = string.Format("0x{0:X}.wav", o_Wave.id);
                    var name2 = string.Format("0x{0:X}.par", o_Wave.id);
                    if (!Directory.Exists("./WSYS_CACHE"))
                    {
                        Directory.CreateDirectory("./WSYS_CACHE");
                    }
                    if (!Directory.Exists("./WSYS_CACHE/AW_" + Group.path))
                    {
                        Directory.CreateDirectory("./WSYS_CACHE/AW_" + Group.path);
                    }

                    o_Wave.pcmpath = "./WSYS_CACHE/AW_" + Group.path + "/" + name;

                    Group.Waves[wav]       = o_Wave; // We're done with just about everything except the PCM data now (ADPCM / AFC conversion)
                    Group.IDMap[o_Wave.id] = wav;
                    waves[o_Wave.id]       = o_Wave; // TEMPORARY, FIX WSYS LOADING!

                    fobj_reader.BaseStream.Position = o_Wave.w_start;
                    var adpcm = fobj_reader.ReadBytes((int)o_Wave.w_size);

                    if (!File.Exists(o_Wave.pcmpath))
                    {
                        Helpers.AFCtoPCM16(adpcm, o_Wave.sampleRate, (int)o_Wave.w_size, o_Wave.format, o_Wave.pcmpath);
                    }
                }
            }
        }
Esempio n. 24
0
        /*
         *  JAIV1 INST Structure
         *  0x00 int32 0x494E5354 'INST'
         *  0x04 int32 0 - unused?
         *  0x08 float frequencyMultiplier
         *  0x0C float gainMultiplier
         *  0x10 int32 oscillator table offset
         *  0x14 int32 oscillator table count
         *  0x18 int32 effect table offset
         *  0x1C int32 effect table size
         *  0x20 int32 sensor object table
         *  0x24 int32 sensor object table count
         *  0x28 int32 key_region_count
         *  0x2C *KeyRegion[key_region_count]
         *
         */

        public JInstrument loadInstrument(BeBinaryReader binStream, int Base)
        {
            var Inst = new JInstrument();

            if (binStream.ReadUInt32() != INST) // Check if first 4 bytes are INST
            {
                throw new InvalidDataException("Data is not an INST");
            }
            binStream.ReadUInt32(); // oh god oh god oh god its null
            Inst.Pitch  = binStream.ReadSingle();
            Inst.Volume = binStream.ReadSingle();
            var osc1Offset = binStream.ReadUInt32();
            var osc2Offset = binStream.ReadUInt32();

            binStream.ReadUInt32();                           // *NOT IMPLEMENTED* //
            binStream.ReadUInt32();                           // *NOT IMPLEMENTED* //
            binStream.ReadUInt32();                           // *NOT IMPLEMENTED* //
            binStream.ReadUInt32();                           // *NOT IMPLEMENTED* //
            // * trashy furry screaming * //
            int keyregCount = binStream.ReadInt32();          // Read number of key regions

            JInstrumentKey[] keys = new JInstrumentKey[0x81]; // Always go for one more.
            int[]            keyRegionPointers = new int[keyregCount];
            keyRegionPointers = Helpers.readInt32Array(binStream, keyregCount);
            var keyLow = 0;                                                  // For region spanning.

            for (int i = 0; i < keyregCount; i++)                            // Loop through all pointers.
            {
                binStream.BaseStream.Position = keyRegionPointers[i] + Base; // Set position to key pointer pos (relative to base)
                var bkey = readKeyRegion(binStream, Base);                   // Read the key region
                for (int b = 0; b < bkey.baseKey - keyLow; b++)
                {
                    //  They're key regions, so we're going to have a toothy / gappy piano. So we need to span the missing gaps with the previous region config.
                    // This means that if the last key was 4, and the next key was 8 -- whatever parameters 4 had will span keys 4 5 6 and 7.
                    keys[b + keyLow] = bkey; // span the keys
                    keys[127]        = bkey;
                }
                keyLow = bkey.baseKey; // Store our last key
            }
            Inst.Keys = keys;
            byte oscCount = 0;

            if (osc1Offset > 0)
            {
                oscCount++;
            }
            if (osc2Offset > 0)
            {
                oscCount++;
            }
            Inst.oscillatorCount = oscCount;                                     // Redundant?
            Inst.oscillators     = new JOscillator[oscCount];                    // new oscillator array
            if (osc1Offset != 0)                                                 // if the oscillator isnt null
            {
                binStream.BaseStream.Position = osc1Offset + Base;               // seek to it's position
                Inst.oscillators[0]           = loadOscillator(binStream, Base); // then load it.
            }
            if (osc2Offset != 0)                                                 // if the second oscillator isn't null
            {
                binStream.BaseStream.Position = osc2Offset + Base;               // seek to its position
                Inst.oscillators[1]           = loadOscillator(binStream, Base); // and load it.
            }
            return(Inst);
        }
Esempio n. 25
0
 public static OfpPortConfig Parse(this BeBinaryReader br, out OfpPortConfig b)
 {
     b = (OfpPortConfig)br.ReadUInt32();
     return(b);
 }
Esempio n. 26
0
        public void LoadBAAFile(string filename, JAIVersion version)
        {
            WSYS = new WaveSystem[0xFF];               // None over 256 please :).
            IBNK = new InstrumentBank[0xFF];           // These either.
            var aafdata = File.ReadAllBytes(filename); // We're just going to load a whole copy into memory because we're lame -- having this buffer in memory makes it easy to pass as a ref to stream readers later.
            var aafRead = new BeBinaryReader(new MemoryStream(aafdata));

            bool done = false;

            while (!done)
            {
                var  ChunkID = aafRead.ReadUInt32();
                long anchor;
                var  name = convertChunkName(ChunkID);
                Console.WriteLine("[BAA] Found chunk: {0}", name);

                switch (ChunkID)
                {
                case 1046430017:         // >_AA
                    done = true;         // either we're misalligned or done, so just stopo here.
                    break;

                case 1094803260:         // AA_<
                    break;

                case 1651733536:         // BST
                {
                    var offset_sta = aafRead.ReadUInt32();
                    var offset_end = aafRead.ReadUInt32();
                    break;
                }

                case 1651733614:         // BSTN
                {
                    var offset_sta = aafRead.ReadUInt32();
                    var offset_end = aafRead.ReadUInt32();
                    break;
                }

                case 1651729184:         // BSC
                {
                    var offset_sta = aafRead.ReadUInt32();
                    var offset_end = aafRead.ReadUInt32();
                    break;
                }

                case 1651403552:         // BNK
                {
                    var id     = aafRead.ReadUInt32();
                    var offset = aafRead.ReadUInt32();
                    anchor = aafRead.BaseStream.Position;             // Store our return position.
                    aafRead.BaseStream.Position = offset;             // Seek to the offset pos.
                    var b = new InstrumentBank();
                    b.LoadInstrumentBank(aafRead, version);           // Load it up
                    IBNK[id] = b;
                    aafRead.BaseStream.Position = anchor;             // Return back to our original pos after loading.

                    break;
                }

                case 2004033568:         // WSYS
                {
                    var id     = aafRead.ReadUInt32();
                    var offset = aafRead.ReadUInt32();
                    var flags  = aafRead.ReadUInt32();

                    anchor = aafRead.BaseStream.Position;             // Store our return position.
                    aafRead.BaseStream.Position = offset;             // Seek to the offset pos.
                    var b = new WaveSystem();
                    b.LoadWSYS(aafRead);
                    WSYS[id] = b;
                    aafRead.BaseStream.Position = anchor;             // Return back to our original pos after loading.
                    break;
                }
                }
            }
        }
Esempio n. 27
0
        public static void Repack(string dir, string xgr)
        {
            string imgb = Path.Combine(Path.GetDirectoryName(xgr), $"{Path.GetFileNameWithoutExtension(xgr)}.imgb");

            if (!File.Exists(imgb))
            {
                throw new Exception("IMGB file not found.");
            }
            FileStream     stream     = File.Open(xgr, FileMode.Open, FileAccess.ReadWrite);
            FileStream     imgbStream = File.Open(imgb, FileMode.Open, FileAccess.ReadWrite);
            BeBinaryReader reader     = new BeBinaryReader(stream);
            BinaryWriter   xgrWriter  = new BinaryWriter(stream);
            BinaryWriter   imgbWriter = new BinaryWriter(imgbStream);

            if (reader.ReadInt32() == 0x57504400)
            {
                uint fileCount = reader.ReadUInt32();
                reader.BaseStream.Position += 8; //zeroes
                for (int i = 0; i < fileCount; i++)
                {
                    string fileName   = Encoding.ASCII.GetString(reader.ReadBytes(16)).Replace($"{(char)0}", string.Empty);
                    uint   infoOffset = reader.ReadUInt32();
                    uint   infoSize   = reader.ReadUInt32();
                    string fileExt    = Encoding.ASCII.GetString(reader.ReadBytes(8)).Replace($"{(char)0}", string.Empty);
                    string filePath   = Path.Combine(dir, $"{fileName}.{fileExt}");
                    if (!File.Exists($"{filePath}.dds") && !File.Exists(filePath))
                    {
                        continue;
                    }
                    long current = reader.BaseStream.Position;
                    reader.BaseStream.Position = infoOffset;
                    if (fileExt == "txbh")
                    {
                        byte[] bytes = File.ReadAllBytes($"{filePath}.dds").Skip(128).ToArray();
                        reader.BaseStream.Position += 88;
                        uint offsetImgb = reader.ReadUInt32();
                        uint size       = reader.ReadUInt32();
                        if (bytes.Length != size)
                        {
                            throw new Exception("The new file size should be the same as the original file size.");
                        }
                        imgbWriter.BaseStream.Position = offsetImgb;
                        imgbWriter.Write(bytes);
                    }
                    else
                    {
                        byte[] bytes = File.ReadAllBytes(filePath);
                        if (bytes.Length != infoSize)
                        {
                            throw new Exception("The new file size should be the same as the original file size.");
                        }
                        xgrWriter.BaseStream.Position = infoOffset;
                        xgrWriter.Write(bytes);
                    }
                    Console.WriteLine($"Repacked: {fileName}.{fileExt}");
                    reader.BaseStream.Position = current;
                }
            }
            else
            {
                throw new Exception("File is not a XGR file.");
            }
            reader.Close();
            xgrWriter.Close();
            stream.Close();
            imgbWriter.Close();
            imgbStream.Close();
        }
Esempio n. 28
0
 public static OfpFlowWildcards Parse(this BeBinaryReader br, out OfpFlowWildcards b)
 {
     b = (OfpFlowWildcards)br.ReadUInt32();
     return(b);
 }
Esempio n. 29
0
        public static void packBARC(string dir, string barcname)
        {
            var barcstm   = File.OpenWrite(barcname);
            var barcwrite = new BeBinaryWriter(barcstm);

            barcwrite.Write(0x424152432D2D2D2DL); // BARC----
            barcwrite.Write((uint)0xDEADBEEF);    // skip

            var schema   = File.OpenRead(dir + "\\schema.bin");
            var schemard = new BeBinaryReader(schema);

            var total_off = 0;

            var end_size   = schemard.ReadInt32();
            var count      = schemard.ReadInt32();
            var seqArcFile = schemard.ReadString();


            barcwrite.Write(count);
            var sqarc_out = File.OpenWrite(dir + "\\" + seqArcFile);

            util.writeBARCString(barcwrite, seqArcFile);
            seq_map    = new int[0xFFFFF];
            TrackSizes = new int[0xFFFFF];
            for (int i = 0; i < count; i++)
            {
                var  inname = string.Format("{0:D6}.bms", i);
                var  e      = File.ReadAllBytes(dir + "\\" + inname);
                var  wx     = File.OpenRead(dir + "\\" + inname);
                var  wxr    = new BeBinaryReader(wx);
                var  alias  = wxr.ReadUInt32();
                bool doAli  = false;
                int  sIdx   = 0;
                if (alias == 0xAFBFCFDF)
                {
                    sIdx  = wxr.ReadInt32();
                    doAli = true;
                    Console.WriteLine("Aliased {0}", sIdx);
                }
                wx.Close();


                util.writeBARCString(barcwrite, inname);
                barcwrite.Write((int)2);
                barcwrite.Write((int)3);
                if (doAli)
                {
                    Console.WriteLine("Alias map to {0:X}, {1}", seq_map[sIdx], sIdx);
                    barcwrite.Write(seq_map[sIdx]);
                    barcwrite.Write(TrackSizes[sIdx]);

                    continue;
                }
                else
                {
                    barcwrite.Write(total_off);
                }


                Console.WriteLine("Sequence {0} at {1:X}", i, total_off);


                seq_map[i]    = total_off;
                TrackSizes[i] = e.Length;
                barcwrite.Write(e.Length);
                if (doAli)
                {
                    continue;
                }
                sqarc_out.Position = total_off;
                sqarc_out.Write(e, 0, e.Length);



                var Pad = new byte[0x20];
                sqarc_out.Write(Pad, 0, Pad.Length);


                total_off += e.Length + Pad.Length;
            }
            barcwrite.Flush();
            sqarc_out.Flush();
        }
Esempio n. 30
0
        public static void Unpack(string xgr, string dir)
        {
            string imgb = Path.Combine(Path.GetDirectoryName(xgr), $"{Path.GetFileNameWithoutExtension(xgr)}.imgb");

            if (!File.Exists(imgb))
            {
                throw new Exception("IMGB file not found.");
            }
            FileStream     stream     = File.OpenRead(xgr);
            FileStream     imgbStream = File.OpenRead(imgb);
            BeBinaryReader reader     = new BeBinaryReader(stream);
            BinaryReader   imgbReader = new BinaryReader(imgbStream);

            if (reader.ReadInt32() == 0x57504400)
            {
                uint fileCount = reader.ReadUInt32();
                reader.BaseStream.Position += 8; //zeroes
                for (int i = 0; i < fileCount; i++)
                {
                    string fileName   = Encoding.ASCII.GetString(reader.ReadBytes(16)).Replace($"{(char)0}", string.Empty);
                    uint   infoOffset = reader.ReadUInt32();
                    uint   infoSize   = reader.ReadUInt32();
                    string fileExt    = Encoding.ASCII.GetString(reader.ReadBytes(8)).Replace($"{(char)0}", string.Empty);
                    string filePath   = Path.Combine(dir, $"{fileName}.{fileExt}");
                    long   current    = reader.BaseStream.Position;
                    reader.BaseStream.Position = infoOffset;
                    if (fileExt == "txbh")
                    {
                        string magicWord = Encoding.ASCII.GetString(reader.ReadBytes(8)).Replace($"{(char)0}", string.Empty);
                        reader.BaseStream.Position += 56; //unknow
                        string fileType = Encoding.ASCII.GetString(reader.ReadBytes(4)).Replace($"{(char)0}", string.Empty);
                        reader.BaseStream.Position += 2;  //unknow
                        GTEXFormat.GtexPixelFormat format = (GTEXFormat.GtexPixelFormat)reader.ReadByte();
                        byte mimapCount = reader.ReadByte();
                        reader.ReadByte(); //unknow
                        bool   isCubeMap = reader.ReadBoolean();
                        ushort width     = reader.ReadUInt16();
                        ushort height    = reader.ReadUInt16();
                        short  depth     = reader.ReadInt16();
                        int    linerSize = reader.ReadInt32();
                        reader.BaseStream.Position += 4;
                        uint offsetImgb = reader.ReadUInt32();
                        uint size       = reader.ReadUInt32();
                        imgbReader.BaseStream.Position = offsetImgb;
                        byte[] raw    = imgbReader.ReadBytes((int)size);
                        byte[] result = DDS.Create(width, height, format, mimapCount, depth, linerSize, raw);
                        File.WriteAllBytes($"{filePath}.dds", result);
                    }
                    else
                    {
                        byte[] bytes = reader.ReadBytes((int)infoSize);
                        File.WriteAllBytes($"{filePath}.{fileExt}", bytes);
                    }
                    Console.WriteLine($"Unpacked: {fileName}.{fileExt}");
                    reader.BaseStream.Position = current;
                }
            }
            else
            {
                throw new Exception("File is not a XGR file.");
            }
            reader.Close();
            stream.Close();
            imgbReader.Close();
            imgbStream.Close();
        }