Esempio n. 1
0
        public void Should_ExecuteCommand_ReturnsGameOver_WhenAllTheShipsAreDestroyed()
        {
            // Arrange
            var sut = new BattleshipController(_fixture.BattleshipPlan());

            // Act
            var result = sut.ExecuteCommand("A1");

            result = sut.ExecuteCommand("A2");
            result = sut.ExecuteCommand("A3");
            result = sut.ExecuteCommand("A4");

            // Assert
            result.ResultType.Should().Be(ExecutionResultType.Hit);
            result.GameOver.Should().BeTrue();
        }
Esempio n. 2
0
        public void Should_ExecuteCommand_ReturnsHitOrMiss_DependsOnGivenCoordinates(string command, ExecutionResultType expected)
        {
            // Arrange
            var sut = new BattleshipController(_fixture.BattleshipPlan());

            // Act
            var result = sut.ExecuteCommand(command);

            // Assert
            result.ResultType.Should().Be(expected);
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            var plan = new BattleshipPlanBuilder(new RandomPlacementStrategy())
                       .SetDimension(10, 10)
                       .AddShip(ShipType.Battleship)
                       .AddShip(ShipType.Destroyer)
                       .AddShip(ShipType.Destroyer)
                       .Build();
            var controller = new BattleshipController(plan);

            while (true)
            {
                Console.Write("Enter your command: ");
                var command = Console.ReadLine();

                if (string.IsNullOrWhiteSpace(command))
                {
                    continue;
                }

                if (command.Equals("quit", StringComparison.CurrentCultureIgnoreCase))
                {
                    Environment.Exit(0);
                }

                var result = controller.ExecuteCommand(command);
                if (result.ResultType != ExecutionResultType.NoExecution)
                {
                    Console.WriteLine(result.Description);
                }

                if (!result.GameOver)
                {
                    continue;
                }

                Console.WriteLine("Game over ...");
                Environment.Exit(0);
            }
        }