public void LoadBattlegroundTemplates() { uint oldMSTime = Time.GetMSTime(); // 0 1 2 3 4 5 SQLResult result = DB.World.Query("SELECT ID, AllianceStartLoc, HordeStartLoc, StartMaxDist, Weight, ScriptName FROM battleground_template"); if (result.IsEmpty()) { Log.outError(LogFilter.ServerLoading, "Loaded 0 Battlegrounds. DB table `Battleground_template` is empty."); return; } uint count = 0; do { BattlegroundTypeId bgTypeId = (BattlegroundTypeId)result.Read <uint>(0); if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)bgTypeId, null)) { continue; } // can be overwrite by values from DB BattlemasterListRecord bl = CliDB.BattlemasterListStorage.LookupByKey(bgTypeId); if (bl == null) { Log.outError(LogFilter.Battleground, "Battleground ID {0} not found in BattlemasterList.dbc. Battleground not created.", bgTypeId); continue; } BattlegroundTemplate bgTemplate = new BattlegroundTemplate(); bgTemplate.Id = bgTypeId; float dist = result.Read <float>(3); bgTemplate.MaxStartDistSq = dist * dist; bgTemplate.Weight = result.Read <byte>(4); bgTemplate.ScriptId = Global.ObjectMgr.GetScriptId(result.Read <string>(5)); bgTemplate.BattlemasterEntry = bl; if (bgTemplate.Id != BattlegroundTypeId.AA && bgTemplate.Id != BattlegroundTypeId.RB && bgTemplate.Id != BattlegroundTypeId.RandomEpic) { uint startId = result.Read <uint>(1); WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId); if (start != null) { bgTemplate.StartLocation[TeamId.Alliance] = start; } else if (bgTemplate.StartLocation[TeamId.Alliance] != null) // reload case { Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. Ignoring."); } else { Log.outError(LogFilter.Sql, $"Table `Battleground_template` for Id {bgTemplate.Id} has a non-existed WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. BG not created."); continue; } startId = result.Read <uint>(2); start = Global.ObjectMgr.GetWorldSafeLoc(startId); if (start != null) { bgTemplate.StartLocation[TeamId.Horde] = start; } else if (bgTemplate.StartLocation[TeamId.Horde] != null) // reload case { Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. Ignoring."); } else { Log.outError(LogFilter.Sql, $"Table `Battleground_template` for Id {bgTemplate.Id} has a non-existed WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. BG not created."); continue; } } if (!CreateBattleground(bgTemplate)) { Log.outError(LogFilter.Battleground, $"Could not create battleground template class ({bgTemplate.Id})!"); continue; } _battlegroundTemplates[bgTypeId] = bgTemplate; if (bgTemplate.BattlemasterEntry.MapId[1] == -1) // in this case we have only one mapId { _battlegroundMapTemplates[(uint)bgTemplate.BattlemasterEntry.MapId[0]] = _battlegroundTemplates[bgTypeId]; } ++count; }while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Battlegrounds in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); }
public void RemoveBattleground(BattlegroundTypeId bgTypeId, uint instanceId) { bgDataStore[bgTypeId].m_Battlegrounds.Remove(instanceId); }
BattlegroundTemplate GetBattlegroundTemplateByTypeId(BattlegroundTypeId id) { return(_BattlegroundTemplates.LookupByKey(id)); }
public List <Battleground> GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId) { return(bgDataStore[bgTypeId].BGFreeSlotQueue); }
public void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground bg) { bgDataStore[bgTypeId].BGFreeSlotQueue.Insert(0, bg); }
public void ScheduleQueueUpdate(uint arenaMatchmakerRating, ArenaTypes arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id) { //we will use only 1 number created of bgTypeId and bracket_id ulong scheduleId = ((ulong)arenaMatchmakerRating << 32) | ((uint)arenaType << 24) | ((uint)bgQueueTypeId << 16) | ((uint)bgTypeId << 8) | (uint)bracket_id; if (!m_QueueUpdateScheduler.Contains(scheduleId)) { m_QueueUpdateScheduler.Add(scheduleId); } }
public bool IsBGWeekend(BattlegroundTypeId bgTypeId) { return(Global.GameEventMgr.IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId))); }
public void Update(uint diff) { m_UpdateTimer += diff; if (m_UpdateTimer > 1000) { foreach (var data in bgDataStore.Values) { var bgs = data.m_Battlegrounds; // first one is template and should not be deleted foreach (var pair in bgs) { Battleground bg = pair.Value; bg.Update(m_UpdateTimer); if (bg.ToBeDeleted()) { bgs.Remove(pair.Key); var clients = data.m_ClientBattlegroundIds[(int)bg.GetBracketId()]; if (!clients.Empty()) { clients.Remove(bg.GetClientInstanceID()); } bg.Dispose(); } } } m_UpdateTimer = 0; } // update events timer for (var qtype = BattlegroundQueueTypeId.None; qtype < BattlegroundQueueTypeId.Max; ++qtype) { m_BattlegroundQueues[(int)qtype].UpdateEvents(diff); } // update scheduled queues if (!m_QueueUpdateScheduler.Empty()) { List <ulong> scheduled = new List <ulong>(); Extensions.Swap(ref scheduled, ref m_QueueUpdateScheduler); for (byte i = 0; i < scheduled.Count; i++) { uint arenaMMRating = (uint)(scheduled[i] >> 32); byte arenaType = (byte)(scheduled[i] >> 24 & 255); BattlegroundQueueTypeId bgQueueTypeId = (BattlegroundQueueTypeId)(scheduled[i] >> 16 & 255); BattlegroundTypeId bgTypeId = (BattlegroundTypeId)((scheduled[i] >> 8) & 255); BattlegroundBracketId bracket_id = (BattlegroundBracketId)(scheduled[i] & 255); m_BattlegroundQueues[(int)bgQueueTypeId].BattlegroundQueueUpdate(diff, bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating); } } // if rating difference counts, maybe force-update queues if (WorldConfig.GetIntValue(WorldCfg.ArenaMaxRatingDifference) != 0 && WorldConfig.GetIntValue(WorldCfg.ArenaRatedUpdateTimer) != 0) { // it's time to force update if (m_NextRatedArenaUpdate < diff) { // forced update for rated arenas (scan all, but skipped non rated) Log.outDebug(LogFilter.Arena, "BattlegroundMgr: UPDATING ARENA QUEUES"); for (var qtype = BattlegroundQueueTypeId.Arena2v2; qtype <= BattlegroundQueueTypeId.Arena5v5; ++qtype) { for (int bracket = (int)BattlegroundBracketId.First; bracket < (int)BattlegroundBracketId.Max; ++bracket) { m_BattlegroundQueues[(int)qtype].BattlegroundQueueUpdate(diff, BattlegroundTypeId.AA, (BattlegroundBracketId)bracket, (byte)BGArenaType(qtype), true, 0); } } m_NextRatedArenaUpdate = WorldConfig.GetUIntValue(WorldCfg.ArenaRatedUpdateTimer); } else { m_NextRatedArenaUpdate -= diff; } } }
bool IsArenaType(BattlegroundTypeId bgTypeId) { return(bgTypeId == BattlegroundTypeId.AA || bgTypeId == BattlegroundTypeId.BE || bgTypeId == BattlegroundTypeId.NA || bgTypeId == BattlegroundTypeId.DS || bgTypeId == BattlegroundTypeId.RV || bgTypeId == BattlegroundTypeId.RL); }
void HandleBattlemasterJoin(BattlemasterJoin battlemasterJoin) { bool isPremade = false; Group grp = null; BattlefieldStatusFailed battlefieldStatusFailed; uint bgTypeId_ = (uint)(battlemasterJoin.QueueID & 0xFFFF); if (!CliDB.BattlemasterListStorage.ContainsKey(bgTypeId_)) { Log.outError(LogFilter.Network, "Battleground: invalid bgtype ({0}) received. possible cheater? player guid {1}", bgTypeId_, GetPlayer().GetGUID().ToString()); return; } if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, bgTypeId_, null)) { GetPlayer().SendSysMessage(CypherStrings.BgDisabled); return; } BattlegroundTypeId bgTypeId = (BattlegroundTypeId)bgTypeId_; // can do this, since it's Battleground, not arena BattlegroundQueueTypeId bgQueueTypeId = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, 0); BattlegroundQueueTypeId bgQueueTypeIdRandom = Global.BattlegroundMgr.BGQueueTypeId(BattlegroundTypeId.RB, 0); // ignore if player is already in BG if (GetPlayer().InBattleground()) { return; } // get bg instance or bg template if instance not found Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { return; } // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { return; } GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult.None; // check queue conditions if (!battlemasterJoin.JoinAsGroup) { if (GetPlayer().isUsingLfg()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.LfgCantUseBattleground); SendPacket(battlefieldStatusFailed); return; } // check Deserter debuff if (!GetPlayer().CanJoinToBattleground(bg)) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.Deserters); SendPacket(battlefieldStatusFailed); return; } if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < SharedConst.MaxPlayerBGQueues) { // player is already in random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InRandomBg); SendPacket(battlefieldStatusFailed); return; } if (GetPlayer().InBattlegroundQueue() && bgTypeId == BattlegroundTypeId.RB) { // player is already in queue, can't start random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.InNonRandomBg); SendPacket(battlefieldStatusFailed); return; } // check if already in queue if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeId) < SharedConst.MaxPlayerBGQueues) { return; // player is already in this queue } // check if has free queue slots if (!GetPlayer().HasFreeBattlegroundQueueId()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, 0, GroupJoinBattlegroundResult.TooManyQueues); SendPacket(battlefieldStatusFailed); return; } // check Freeze debuff if (_player.HasAura(9454)) { return; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = bgQueue.AddGroup(GetPlayer(), null, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); uint queueSlot = GetPlayer().AddBattlegroundQueueId(bgQueueTypeId); BattlefieldStatusQueued battlefieldStatusQueued; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, GetPlayer(), queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, false); SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, GetPlayer().GetGUID().ToString(), GetPlayer().GetName()); } else { grp = GetPlayer().GetGroup(); if (!grp) { return; } if (grp.GetLeaderGUID() != GetPlayer().GetGUID()) { return; } ObjectGuid errorGuid; err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg.GetMaxPlayersPerTeam(), false, 0, out errorGuid); isPremade = (grp.GetMembersCount() >= bg.GetMinPlayersPerTeam()); BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = null; uint avgTime = 0; if (err == 0) { Log.outDebug(LogFilter.Battleground, "Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); } for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next()) { Player member = refe.GetSource(); if (!member) { continue; // this should never happen } if (err != 0) { BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, 0, err, errorGuid); member.SendPacket(battlefieldStatus); continue; } // add to queue uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId); BattlefieldStatusQueued battlefieldStatusQueued; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, ginfo.ArenaType, true); member.SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName()); } Log.outDebug(LogFilter.Battleground, "Battleground: group end"); } Global.BattlegroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId()); }
public void LoadBattlegroundTemplates() { uint oldMSTime = Time.GetMSTime(); _BattlegroundMapTemplates.Clear(); _BattlegroundTemplates.Clear(); // 0 1 2 3 4 5 6 7 8 9 SQLResult result = DB.World.Query("SELECT ID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, HordeStartLoc, StartMaxDist, Weight, ScriptName FROM battleground_template"); if (result.IsEmpty()) { Log.outError(LogFilter.ServerLoading, "Loaded 0 Battlegrounds. DB table `Battleground_template` is empty."); return; } uint count = 0; do { BattlegroundTypeId bgTypeId = (BattlegroundTypeId)result.Read <uint>(0); if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)bgTypeId, null)) { continue; } // can be overwrite by values from DB BattlemasterListRecord bl = CliDB.BattlemasterListStorage.LookupByKey(bgTypeId); if (bl == null) { Log.outError(LogFilter.Battleground, "Battleground ID {0} not found in BattlemasterList.dbc. Battleground not created.", bgTypeId); continue; } BattlegroundTemplate bgTemplate = new BattlegroundTemplate(); bgTemplate.Id = bgTypeId; bgTemplate.MinPlayersPerTeam = result.Read <ushort>(1); bgTemplate.MaxPlayersPerTeam = result.Read <ushort>(2); bgTemplate.MinLevel = result.Read <byte>(3); bgTemplate.MaxLevel = result.Read <byte>(4); float dist = result.Read <float>(7); bgTemplate.StartMaxDist = dist * dist; bgTemplate.Weight = result.Read <byte>(8); bgTemplate.scriptId = Global.ObjectMgr.GetScriptId(result.Read <string>(9)); bgTemplate.BattlemasterEntry = bl; if (bgTemplate.MaxPlayersPerTeam == 0 || bgTemplate.MinPlayersPerTeam > bgTemplate.MaxPlayersPerTeam) { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has bad values for MinPlayersPerTeam ({1}) and MaxPlayersPerTeam({2})", bgTemplate.Id, bgTemplate.MinPlayersPerTeam, bgTemplate.MaxPlayersPerTeam); continue; } if (bgTemplate.MinLevel == 0 || bgTemplate.MaxLevel == 0 || bgTemplate.MinLevel > bgTemplate.MaxLevel) { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has bad values for LevelMin ({1}) and LevelMax({2})", bgTemplate.Id, bgTemplate.MinLevel, bgTemplate.MaxLevel); continue; } if (bgTemplate.Id != BattlegroundTypeId.AA && bgTemplate.Id != BattlegroundTypeId.RB) { uint startId = result.Read <uint>(5); if (CliDB.WorldSafeLocsStorage.ContainsKey(startId)) { WorldSafeLocsRecord start = CliDB.WorldSafeLocsStorage.LookupByKey(startId); bgTemplate.StartLocation[TeamId.Alliance] = new Position(start.Loc.X, start.Loc.Y, start.Loc.Z, (start.Facing + MathFunctions.PI) / 180); } else { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has a non-existed WorldSafeLocs.dbc id {1} in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId); continue; } startId = result.Read <uint>(6); if (CliDB.WorldSafeLocsStorage.ContainsKey(startId)) { WorldSafeLocsRecord start = CliDB.WorldSafeLocsStorage.LookupByKey(startId); bgTemplate.StartLocation[TeamId.Horde] = new Position(start.Loc.X, start.Loc.Y, start.Loc.Z, result.Read <float>(8)); } else { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has a non-existed WorldSafeLocs.dbc id {1} in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId); continue; } } if (!CreateBattleground(bgTemplate)) { continue; } _BattlegroundTemplates[bgTypeId] = bgTemplate; if (bgTemplate.BattlemasterEntry.MapId[1] == -1) // in this case we have only one mapId { _BattlegroundMapTemplates[(uint)bgTemplate.BattlemasterEntry.MapId[0]] = _BattlegroundTemplates[bgTypeId]; } ++count; }while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Battlegrounds in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); }
void HandleBattlemasterJoinArena(BattlemasterJoinArena packet) { // ignore if we already in BG or BG queue if (GetPlayer().InBattleground()) { return; } ArenaTypes arenatype = (ArenaTypes)ArenaTeam.GetTypeBySlot(packet.TeamSizeIndex); //check existence Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(BattlegroundTypeId.AA); if (!bg) { Log.outError(LogFilter.Network, "Battleground: template bg (all arenas) not found"); return; } if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)BattlegroundTypeId.AA, null)) { GetPlayer().SendSysMessage(CypherStrings.ArenaDisabled); return; } BattlegroundTypeId bgTypeId = bg.GetTypeID(); BattlegroundQueueTypeId bgQueueTypeId = Global.BattlegroundMgr.BGQueueTypeId(bgTypeId, arenatype); PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { return; } Group grp = GetPlayer().GetGroup(); // no group found, error if (!grp) { return; } if (grp.GetLeaderGUID() != GetPlayer().GetGUID()) { return; } uint ateamId = GetPlayer().GetArenaTeamId(packet.TeamSizeIndex); // check real arenateam existence only here (if it was moved to group.CanJoin .. () then we would ahve to get it twice) ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById(ateamId); if (at == null) { GetPlayer().GetSession().SendNotInArenaTeamPacket(arenatype); return; } // get the team rating for queuing uint arenaRating = at.GetRating(); uint matchmakerRating = at.GetAverageMMR(grp); // the arenateam id must match for everyone in the group if (arenaRating <= 0) { arenaRating = 1; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); uint avgTime = 0; GroupQueueInfo ginfo = null; ObjectGuid errorGuid; var err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, (uint)arenatype, (uint)arenatype, true, packet.TeamSizeIndex, out errorGuid); if (err == 0) { Log.outDebug(LogFilter.Battleground, "Battleground: arena team id {0}, leader {1} queued with matchmaker rating {2} for type {3}", GetPlayer().GetArenaTeamId(packet.TeamSizeIndex), GetPlayer().GetName(), matchmakerRating, arenatype); ginfo = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); } for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.next()) { Player member = refe.GetSource(); if (!member) { continue; } if (err != 0) { BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, arenatype, err, errorGuid); member.SendPacket(battlefieldStatus); continue; } // add to queue uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId); BattlefieldStatusQueued battlefieldStatusQueued; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, avgTime, arenatype, true); member.SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, "Battleground: player joined queue for arena as group bg queue type {0} bg type {1}: GUID {2}, NAME {3}", bgQueueTypeId, bgTypeId, member.GetGUID().ToString(), member.GetName()); } Global.BattlegroundMgr.ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId()); }
void HandleRequestBattlefieldStatus(RequestBattlefieldStatus packet) { // we must update all queues here Battleground bg = null; for (byte i = 0; i < SharedConst.MaxPlayerBGQueues; ++i) { BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(i); if (bgQueueTypeId == 0) { continue; } BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId); ArenaTypes arenaType = Global.BattlegroundMgr.BGArenaType(bgQueueTypeId); if (bgTypeId == GetPlayer().GetBattlegroundTypeId()) { bg = GetPlayer().GetBattleground(); //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena //so i must use bg pointer to get that information if (bg && bg.GetArenaType() == arenaType) { BattlefieldStatusActive battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), arenaType); SendPacket(battlefieldStatus); continue; } } //we are sending update to player about queue - he can be invited there! //get GroupQueueInfo for queue status BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo)) { continue; } if (ginfo.IsInvitedToBGInstanceGUID != 0) { bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId); if (!bg) { continue; } BattlefieldStatusNeedConfirmation battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusNeedConfirmation(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), Time.GetMSTimeDiff(Time.GetMSTime(), ginfo.RemoveInviteTime), arenaType); SendPacket(battlefieldStatus); } else { bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { continue; } // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { continue; } uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); BattlefieldStatusQueued battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out battlefieldStatus, bg, GetPlayer(), i, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), avgTime, arenaType, ginfo.Players.Count > 1); SendPacket(battlefieldStatus); } } }
void HandleBattleFieldPort(BattlefieldPort battlefieldPort) { if (!GetPlayer().InBattlegroundQueue()) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } BattlegroundQueueTypeId bgQueueTypeId = GetPlayer().GetBattlegroundQueueTypeId(battlefieldPort.Ticket.Id); if (bgQueueTypeId == BattlegroundQueueTypeId.None) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Invalid queueSlot!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue.RemovePlayer() function GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(GetPlayer().GetGUID(), out ginfo)) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player not in queue (No player Group Info)!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } // if action == 1, then instanceId is required if (ginfo.IsInvitedToBGInstanceGUID == 0 && battlefieldPort.AcceptedInvite) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Player is not invited to any bg!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite); return; } BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.BGTemplateId(bgQueueTypeId); // BGTemplateId returns Battleground_AA when it is arena queue. // Do instance id search as there is no AA bg instances. Battleground bg = Global.BattlegroundMgr.GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId == BattlegroundTypeId.AA ? BattlegroundTypeId.None : bgTypeId); if (!bg) { if (battlefieldPort.AcceptedInvite) { Log.outDebug(LogFilter.Battleground, "CMSG_BATTLEFIELD_PORT {0} Slot: {1}, Unk: {2}, Time: {3}, AcceptedInvite: {4}. Cant find BG with id {5}!", GetPlayerInfo(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, battlefieldPort.AcceptedInvite, ginfo.IsInvitedToBGInstanceGUID); return; } bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { Log.outError(LogFilter.Network, "BattlegroundHandler: bg_template not found for type id {0}.", bgTypeId); return; } } // get real bg type bgTypeId = bg.GetTypeID(); // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().getLevel()); if (bracketEntry == null) { return; } //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it if (battlefieldPort.AcceptedInvite && ginfo.ArenaType == 0) { //if player is trying to enter Battleground(not arena!) and he has deserter debuff, we must just remove him from queue if (!GetPlayer().CanJoinToBattleground(bg)) { // send bg command result to show nice message BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, 0, GroupJoinBattlegroundResult.Deserters); SendPacket(battlefieldStatus); battlefieldPort.AcceptedInvite = false; Log.outDebug(LogFilter.Battleground, "Player {0} ({1}) has a deserter debuff, do not port him to Battleground!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); } //if player don't match Battlegroundmax level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (GetPlayer().getLevel() > bg.GetMaxLevel()) { Log.outDebug(LogFilter.Network, "Player {0} ({1}) has level ({2}) higher than maxlevel ({3}) of Battleground({4})! Do not port him to Battleground!", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().getLevel(), bg.GetMaxLevel(), bg.GetTypeID()); battlefieldPort.AcceptedInvite = false; } } if (battlefieldPort.AcceptedInvite) { // check Freeze debuff if (GetPlayer().HasAura(9454)) { return; } if (!GetPlayer().IsInvitedForBattlegroundQueueType(bgQueueTypeId)) { return; // cheating? } if (!GetPlayer().InBattleground()) { GetPlayer().SetBattlegroundEntryPoint(); } // resurrect the player if (!GetPlayer().IsAlive()) { GetPlayer().ResurrectPlayer(1.0f); GetPlayer().SpawnCorpseBones(); } // stop taxi flight at port if (GetPlayer().IsInFlight()) { GetPlayer().GetMotionMaster().MovementExpired(); GetPlayer().CleanupAfterTaxiFlight(); } BattlefieldStatusActive battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusActive(out battlefieldStatus, bg, GetPlayer(), battlefieldPort.Ticket.Id, GetPlayer().GetBattlegroundQueueJoinTime(bgQueueTypeId), bg.GetArenaType()); SendPacket(battlefieldStatus); // remove BattlegroundQueue status from BGmgr bgQueue.RemovePlayer(GetPlayer().GetGUID(), false); // this is still needed here if Battleground"jumping" shouldn't add deserter debuff // also this is required to prevent stuck at old Battlegroundafter SetBattlegroundId set to new Battleground currentBg = GetPlayer().GetBattleground(); if (currentBg) { currentBg.RemovePlayerAtLeave(GetPlayer().GetGUID(), false, true); } // set the destination instance id GetPlayer().SetBattlegroundId(bg.GetInstanceID(), bgTypeId); // set the destination team GetPlayer().SetBGTeam(ginfo.Team); Global.BattlegroundMgr.SendToBattleground(GetPlayer(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId); Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) joined battle for bg {2}, bgtype {3}, queue type {4}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetInstanceID(), bg.GetTypeID(), bgQueueTypeId); } else // leave queue { // if player leaves rated arena match before match start, it is counted as he played but he lost if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID != 0) { ArenaTeam at = Global.ArenaTeamMgr.GetArenaTeamById((uint)ginfo.Team); if (at != null) { Log.outDebug(LogFilter.Battleground, "UPDATING memberLost's personal arena rating for {0} by opponents rating: {1}, because he has left queue!", GetPlayer().GetGUID().ToString(), ginfo.OpponentsTeamRating); at.MemberLost(GetPlayer(), ginfo.OpponentsMatchmakerRating); at.SaveToDB(); } } BattlefieldStatusNone battlefieldStatus = new BattlefieldStatusNone(); battlefieldStatus.Ticket = battlefieldPort.Ticket; SendPacket(battlefieldStatus); GetPlayer().RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue.removeplayer, it causes bugs bgQueue.RemovePlayer(GetPlayer().GetGUID(), true); // player left queue, we should update it - do not update Arena Queue if (ginfo.ArenaType == 0) { Global.BattlegroundMgr.ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry.GetBracketId()); } Log.outDebug(LogFilter.Battleground, "Battleground: player {0} ({1}) left queue for bgtype {2}, queue type {3}.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), bg.GetTypeID(), bgQueueTypeId); } }
public void SetBattlegroundId(uint val, BattlegroundTypeId bgTypeId) { m_bgData.bgInstanceID = val; m_bgData.bgTypeID = bgTypeId; }
void HandleBattlemasterJoin(BattlemasterJoin battlemasterJoin) { bool isPremade = false; if (battlemasterJoin.QueueIDs.Empty()) { Log.outError(LogFilter.Network, $"Battleground: no bgtype received. possible cheater? {_player.GetGUID()}"); return; } BattlegroundQueueTypeId bgQueueTypeId = BattlegroundQueueTypeId.FromPacked(battlemasterJoin.QueueIDs[0]); if (!Global.BattlegroundMgr.IsValidQueueId(bgQueueTypeId)) { Log.outError(LogFilter.Network, $"Battleground: invalid bg queue {bgQueueTypeId} received. possible cheater? {_player.GetGUID()}"); return; } BattlemasterListRecord battlemasterListEntry = CliDB.BattlemasterListStorage.LookupByKey(bgQueueTypeId.BattlemasterListId); if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, bgQueueTypeId.BattlemasterListId, null) || battlemasterListEntry.Flags.HasAnyFlag(BattlemasterListFlags.Disabled)) { GetPlayer().SendSysMessage(CypherStrings.BgDisabled); return; } BattlegroundTypeId bgTypeId = (BattlegroundTypeId)bgQueueTypeId.BattlemasterListId; // ignore if player is already in BG if (GetPlayer().InBattleground()) { return; } // get bg instance or bg template if instance not found Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { return; } // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().GetLevel()); if (bracketEntry == null) { return; } GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult.None; Group grp = _player.GetGroup(); BattlefieldStatusFailed battlefieldStatusFailed; // check queue conditions if (grp == null) { if (GetPlayer().IsUsingLfg()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bgQueueTypeId, GetPlayer(), 0, GroupJoinBattlegroundResult.LfgCantUseBattleground); SendPacket(battlefieldStatusFailed); return; } // check Deserter debuff if (!GetPlayer().CanJoinToBattleground(bg)) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bgQueueTypeId, GetPlayer(), 0, GroupJoinBattlegroundResult.Deserters); SendPacket(battlefieldStatusFailed); return; } bool isInRandomBgQueue = _player.InBattlegroundQueueForBattlegroundQueueType(Global.BattlegroundMgr.BGQueueTypeId((ushort)BattlegroundTypeId.RB, BattlegroundQueueIdType.Battleground, false, 0)) || _player.InBattlegroundQueueForBattlegroundQueueType(Global.BattlegroundMgr.BGQueueTypeId((ushort)BattlegroundTypeId.RandomEpic, BattlegroundQueueIdType.Battleground, false, 0)); if (bgTypeId != BattlegroundTypeId.RB && bgTypeId != BattlegroundTypeId.RandomEpic && isInRandomBgQueue) { // player is already in random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bgQueueTypeId, GetPlayer(), 0, GroupJoinBattlegroundResult.InRandomBg); SendPacket(battlefieldStatusFailed); return; } if (_player.InBattlegroundQueue(true) && !isInRandomBgQueue && (bgTypeId == BattlegroundTypeId.RB || bgTypeId == BattlegroundTypeId.RandomEpic)) { // player is already in queue, can't start random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bgQueueTypeId, GetPlayer(), 0, GroupJoinBattlegroundResult.InNonRandomBg); SendPacket(battlefieldStatusFailed); return; } // check if already in queue if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeId) < SharedConst.MaxPlayerBGQueues) { return; // player is already in this queue } // check if has free queue slots if (!GetPlayer().HasFreeBattlegroundQueueId()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bgQueueTypeId, GetPlayer(), 0, GroupJoinBattlegroundResult.TooManyQueues); SendPacket(battlefieldStatusFailed); return; } // check Freeze debuff if (_player.HasAura(9454)) { return; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = bgQueue.AddGroup(GetPlayer(), null, bracketEntry, isPremade, 0, 0); uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); uint queueSlot = GetPlayer().AddBattlegroundQueueId(bgQueueTypeId); Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out BattlefieldStatusQueued battlefieldStatusQueued, bg, GetPlayer(), queueSlot, ginfo.JoinTime, bgQueueTypeId, avgTime, 0, false); SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, $"Battleground: player joined queue for bg queue {bgQueueTypeId}, {_player.GetGUID()}, NAME {_player.GetName()}"); } else { if (grp.GetLeaderGUID() != GetPlayer().GetGUID()) { return; } ObjectGuid errorGuid; err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg.GetMaxPlayersPerTeam(), false, 0, out errorGuid); isPremade = (grp.GetMembersCount() >= bg.GetMinPlayersPerTeam()); BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = null; uint avgTime = 0; if (err == 0) { Log.outDebug(LogFilter.Battleground, "Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(GetPlayer(), grp, bracketEntry, isPremade, 0, 0); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); } for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next()) { Player member = refe.GetSource(); if (!member) { continue; // this should never happen } if (err != 0) { BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bgQueueTypeId, GetPlayer(), 0, err, errorGuid); member.SendPacket(battlefieldStatus); continue; } // add to queue uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId); Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out BattlefieldStatusQueued battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, bgQueueTypeId, avgTime, 0, true); member.SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, $"Battleground: player joined queue for bg queue {bgQueueTypeId}, {member.GetGUID()}, NAME {member.GetName()}"); } Log.outDebug(LogFilter.Battleground, "Battleground: group end"); } Global.BattlegroundMgr.ScheduleQueueUpdate(0, bgQueueTypeId, bracketEntry.GetBracketId()); }