// Start is called before the first frame update void Start() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
private void AddBattleUpgrades() { BattleUpgrades upgrades = BattleUpgrades.instance; Attacker attackerScript = GetComponent <Attacker>(); attackerScript.AddToBaseDamage(upgrades.damageBoost); attackerScript.IncreaseCriticalChance(upgrades.criticalChanceBoost); attackerScript.IncreaseCriticalDamageMultiplier(upgrades.criticalDamageBoost); AddMaxHealth(upgrades.healthBoost); GetComponent <Mover>().IncreaseMoveSpeed(upgrades.moveSpeedBoost); }