// Use this for initialization void Start() { battleControl = GetComponent <BattleControl>(); cameraControl = FindObjectOfType <BattleCameraControl>(); uiController = battleUI.GetComponent <BattleUIControl>(); uiTextControl = battleUI.GetComponent <BattleTextUIControl>(); uiHPControl = battleUI.GetComponent <BattleHPControl>(); battleDialogue = battleUI.GetComponent <BattleDialogue>(); uIEventHandler = FindObjectOfType <BattleUIEventHandler>(); soundManager = FindObjectOfType <SoundManager>(); dataCont = GameObject.Find("GameDataController"); playerData = dataCont.GetComponent <PlayerDataHolder>(); }
private void Start() { eventHandler = GetComponent <BattleUIEventHandler>(); battleDialogue = GetComponent <BattleDialogue>(); continueButton.interactable = true; if (masterSettings.TextSpeed == TextSpeed.Slow) { characterDelay = 0.1f; } else if (masterSettings.TextSpeed == TextSpeed.Normal) { characterDelay = 0.05f; } else { characterDelay = 0.02f; } }
private void Start() { eventHandler = GetComponent <BattleUIEventHandler>(); }