public void ShowViewBattleResults(bool attackerVictory, BattleTroopNumbers startingTroops, BattleTroopNumbers endingTroops, int villageID, GetReport_ReturnType reportReturnData)
 {
     this.m_attackerVictory = attackerVictory;
     this.m_startingTroops = startingTroops;
     this.m_endingTroops = endingTroops;
     this.m_villageID = villageID;
     this.m_reportReturnData = reportReturnData;
     if (this.battleResultPopup != null)
     {
         if (this.battleResultPopup.Created)
         {
             this.battleResultPopup.Close();
         }
         this.battleResultPopup = null;
     }
     this.battleResultPopup = new BattleResultPopup();
     this.battleResultPopup.init(attackerVictory, startingTroops, endingTroops, this.m_attackType, villageID, reportReturnData, this);
     if (attackerVictory)
     {
         if (GameEngine.Instance.World.isUserVillage(villageID))
         {
             Sound.playBattleEndDefeatMusic();
         }
         else
         {
             Sound.playBattleEndVictoryMusic();
         }
     }
     else if (GameEngine.Instance.World.isUserVillage(villageID))
     {
         Sound.playBattleEndVictoryMusic();
     }
     else
     {
         Sound.playBattleEndDefeatMusic();
     }
     Form parentForm = InterfaceMgr.Instance.ParentForm;
     Size size = parentForm.Size;
     size.Width -= this.battleResultPopup.Width;
     size.Height -= this.battleResultPopup.Height;
     Point location = parentForm.Location;
     this.battleResultPopup.Location = new Point(location.X + (size.Width / 2), location.Y + (size.Height / 2));
     this.battleResultPopup.Show(InterfaceMgr.Instance.ParentForm);
 }
 public void ShowViewBattleResults(bool attackerVictory, BattleTroopNumbers startingTroops, BattleTroopNumbers endingTroops, int villageID, GetReport_ReturnType reportReturnData)
 {
     this.castleMapBattlePanel.ShowViewBattleResults(attackerVictory, startingTroops, endingTroops, villageID, reportReturnData);
 }
 public void ShowViewBattleResults(bool attackerVictory, BattleTroopNumbers startingTroops, BattleTroopNumbers endingTroops, int villageID, GetReport_ReturnType reportReturnData)
 {
     this.m_attackerVictory = attackerVictory;
     this.m_startingTroops = startingTroops;
     this.m_endingTroops = endingTroops;
     this.m_villageID = villageID;
     this.m_reportReturnData = reportReturnData;
     if (this.battleResultPopup != null)
     {
         if (this.battleResultPopup.Created)
         {
             this.battleResultPopup.Close();
         }
         this.battleResultPopup = null;
     }
     this.battleResultPopup = new BattleResultPopup();
     this.battleResultPopup.init(attackerVictory, startingTroops, endingTroops, this.m_attackType, villageID, reportReturnData, this);
     if (attackerVictory)
     {
         if (GameEngine.Instance.World.isUserVillage(villageID))
         {
             Sound.playBattleEndDefeatMusic();
         }
         else
         {
             Sound.playBattleEndVictoryMusic();
         }
     }
     else if (GameEngine.Instance.World.isUserVillage(villageID))
     {
         Sound.playBattleEndVictoryMusic();
     }
     else
     {
         Sound.playBattleEndDefeatMusic();
     }
     Form parentForm = InterfaceMgr.Instance.ParentForm;
     Size size = parentForm.Size;
     size.Width -= this.battleResultPopup.Width;
     size.Height -= this.battleResultPopup.Height;
     Point location = parentForm.Location;
     this.battleResultPopup.Location = new Point(location.X + (size.Width / 2), location.Y + (size.Height / 2));
     this.battleResultPopup.Show(InterfaceMgr.Instance.ParentForm);
 }
        public void init(bool attackerVictory, BattleTroopNumbers startingTroops, BattleTroopNumbers endingTroops, int attackType, int villageID, GetReport_ReturnType returnData, CastleMapBattlePanel2 parent)
        {
            base.ShowClose = false;
            this.lblVillageName.Text = SK.Text("BattleResultPopup_Village_Name", "Village Name");
            this.lblAttackType.Text = SK.Text("GENERIC_Attack_Type", "Attack Type");
            this.btnClose.Text = SK.Text("GENERIC_Close", "Close");
            this.btnMinimise.Text = SK.Text("BattleResultPopup_Minimise", "Minimise");
            this.label1.Text = SK.Text("GENERIC_Peasants", "Peasants");
            this.label2.Text = SK.Text("GENERIC_Archers", "Archers");
            this.label3.Text = SK.Text("GENERIC_Pikemen", "Pikemen");
            this.label4.Text = SK.Text("GENERIC_Swordsmen", "Swordsmen");
            this.label11.Text = SK.Text("GENERIC_Attackers", "Attackers");
            this.label12.Text = SK.Text("GENERIC_Defenders", "Defenders");
            this.label6.Text = SK.Text("GENERIC_Catapults", "Catapults");
            this.label5.Text = SK.Text("GENERIC_Captains", "Captains");
            this.lblWolves.Text = SK.Text("GENERIC_Wolves", "Wolves");
            this.btnShowResources.Text = SK.Text("GENERIC_Show_Resources", "Show Resources");
            this.lblHonour.Text = SK.Text("GENERIC_Honour", "Honour");
            this.lblSpoils.Text = SK.Text("GENERIC_Honour", "Honour");
            this.lblResult.Text = SK.Text("BattleResultPopup_Defender_won", "The Defender Won");
            base.Title = this.Text = SK.Text("BattleResultPopup_Battle_Results", "Battle Results");
            this.showPostTutorialThingy = false;
            if (returnData == null)
            {
                returnData = new GetReport_ReturnType();
                returnData.successStatus = true;
                returnData.genericData11 = 0x18;
                returnData.reportType = 0x4f;
                returnData.genericData20 = -1;
                returnData.reportTime = DateTime.Now;
                List<int> list = GameEngine.Instance.World.getUserVillageIDList();
                if (list.Count > 0)
                {
                    returnData.defendingVillage = list[0];
                }
                this.showPostTutorialThingy = true;
            }
            m_parent = parent;
            this.m_villageID = villageID;
            this.m_reportReturnData = returnData;
            this.lblAttackersPeasants.Text = endingTroops.numAttackingPeasants.ToString() + "/" + startingTroops.numAttackingPeasants.ToString() + "\n";
            this.lblAttackersArchers.Text = endingTroops.numAttackingArchers.ToString() + "/" + startingTroops.numAttackingArchers.ToString() + "\n";
            this.lblAttackersPikemen.Text = endingTroops.numAttackingPikemen.ToString() + "/" + startingTroops.numAttackingPikemen.ToString() + "\n";
            this.lblAttackersSwordsmen.Text = endingTroops.numAttackingSwordsmen.ToString() + "/" + startingTroops.numAttackingSwordsmen.ToString() + "\n";
            if (((!attackerVictory && (endingTroops.numAttackingPeasants == 0)) && ((endingTroops.numAttackingArchers == 0) && (endingTroops.numAttackingPikemen == 0))) && (endingTroops.numAttackingSwordsmen == 0))
            {
                endingTroops.numAttackingCatapults = 0;
            }
            this.lblAttackersCatapults.Text = endingTroops.numAttackingCatapults.ToString() + "/" + startingTroops.numAttackingCatapults.ToString() + "\n";
            this.lblAttackersCaptains.Text = endingTroops.numAttackingCaptains.ToString() + "/" + startingTroops.numAttackingCaptains.ToString() + "\n";
            this.lblDefendersPeasants.Text = endingTroops.numDefendingPeasants.ToString() + "/" + startingTroops.numDefendingPeasants.ToString() + "\n";
            this.lblDefendersArchers.Text = endingTroops.numDefendingArchers.ToString() + "/" + startingTroops.numDefendingArchers.ToString() + "\n";
            this.lblDefendersPikemen.Text = endingTroops.numDefendingPikemen.ToString() + "/" + startingTroops.numDefendingPikemen.ToString() + "\n";
            this.lblDefendersSwordsmen.Text = endingTroops.numDefendingSwordsmen.ToString() + "/" + startingTroops.numDefendingSwordsmen.ToString();
            this.lblDefendersCaptains.Text = endingTroops.numDefendingCaptains.ToString() + "/" + startingTroops.numDefendingCaptains.ToString();
            if (returnData.reportType == 0x18)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Bandit_Camp", "Bandit Camp");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x19)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Wolf_Camp", "Wolf Lair");
                this.lblWolves.Visible = true;
                this.lblDefendersArchers.Visible = false;
                this.lblDefendersPikemen.Visible = false;
                this.lblDefendersSwordsmen.Visible = false;
                this.lblDefendersCaptains.Visible = false;
                this.lblDefendersPeasants.Text = endingTroops.numDefendingSwordsmen.ToString() + "/" + startingTroops.numDefendingSwordsmen.ToString();
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x3a)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Rats_Castle", "Rat's Castle");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x3b)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Snakes_Castle", "Snake's Castle");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 60)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Pigs_Castle", "Pig's Castle");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x3d)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Wolfs_Castle", "Wolf's Castle");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x7b)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Paladin_Castle", "Paladin's Castle");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x7c)
            {
                this.lblVillageName.Text = SK.Text("GENERIC_Paladin_Castle", "Paladin's Castle");
                this.lblAttackType.Text = "";
            }
            else if (returnData.reportType == 0x7d)
            {
                string[] strArray = new string[] { SK.Text("GENERIC_Treasure_Castle", "Treasure Castle"), " ", SK.Text("GENERIC_TREASURE_CASTLE_LEVEL", "Level"), " : ", (returnData.genericData31 + 1).ToString() };
                this.lblVillageName.Text = string.Concat(strArray);
                this.lblAttackType.Text = "";
            }
            else
            {
                this.lblVillageName.Text = GameEngine.Instance.World.getVillageName(villageID);
                this.lblAttackType.Text = CastlesCommon.getAttackTypeLabel(attackType);
            }
            if (returnData == null)
            {
                returnData = new GetReport_ReturnType();
            }
            string otherUser = returnData.otherUser;
            string str2 = "";
            string str3 = SK.Text("GENERIC_The_Attacker_Wins", "The Attacker Wins");
            string str4 = "";
            NumberFormatInfo nFI = GameEngine.NFI;
            string reportAboutUser = returnData.reportAboutUser;
            if ((reportAboutUser == null) || (reportAboutUser.Length == 0))
            {
                reportAboutUser = RemoteServices.Instance.UserName;
            }
            this.btnShowResources.Visible = false;
            switch (returnData.reportType)
            {
                case 1:
                    str2 = reportAboutUser + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")";
                    if (otherUser.Length != 0)
                    {
                        string text1 = otherUser + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")";
                        break;
                    }
                    SK.Text("GENERIC_An_Empty_Village", "An empty village");
                    break;

                case 3:
                case 0x3e:
                case 0x3f:
                case 0x40:
                case 0x41:
                case 0x4f:
                    this.lblSpoils.Text = "";
                    this.lblHonour.Text = "";
                    switch (returnData.reportType)
                    {
                        case 0x3e:
                            str2 = SK.Text("GENERIC_CharacterName_Rat", "Rat");
                            break;

                        case 0x3f:
                            str2 = SK.Text("GENERIC_CharacterName_Snake", "Snake");
                            break;

                        case 0x40:
                            str2 = SK.Text("GENERIC_CharacterName_Pig", "Pig");
                            break;

                        case 0x41:
                            str2 = SK.Text("GENERIC_CharacterName_Wolf", "Wolf");
                            break;

                        case 0x4f:
                            str2 = SK.Text("GENERIC_CharacterName_The_Enemy", "The Enemy");
                            break;

                        case 3:
                            if (otherUser.Length == 0)
                            {
                                str2 = SK.Text("GENERIC_An_Unknown_Player", "An Unknown Player");
                            }
                            else
                            {
                                str2 = otherUser;
                            }
                            str2 = str2 + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")";
                            break;
                    }
                    if (returnData.genericData11 < 0)
                    {
                        this.lblHonour.Text = SK.Text("GENERIC_Honour_Cost", "Honour Cost") + " : " + returnData.genericData11.ToString("N", nFI);
                    }
                    else
                    {
                        this.lblHonour.Text = SK.Text("GENERIC_Honour", "Honour") + " : " + returnData.genericData11.ToString("N", nFI);
                    }
                    if (otherUser.Length == 0)
                    {
                        SK.Text("GENERIC_An_Empty_Village", "An empty village");
                    }
                    else
                    {
                        string text2 = reportAboutUser + " (" + GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + ")";
                    }
                    if (returnData.successStatus)
                    {
                        str3 = SK.Text("GENERIC_The_Defender_Wins", "The Defender Wins");
                    }
                    else if ((returnData.genericData20 == 0) && (returnData.genericData21 >= 0))
                    {
                        if ((returnData.genericData30 == 11) || (returnData.genericData30 == 13))
                        {
                            str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Was_Attacked", "Was attacked");
                        }
                        else
                        {
                            str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Captured", "Captured");
                        }
                    }
                    else if ((returnData.genericData20 == 10) && (returnData.genericData21 >= 0))
                    {
                        str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Made_a_Vassal", "Made a vassal");
                    }
                    else if ((returnData.genericData20 == 5) && (returnData.genericData21 >= 0))
                    {
                        str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Has_Been_Razed", "Has been razed");
                    }
                    else if (returnData.genericData20 == 6)
                    {
                        str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Has_Been_Raided", "Has been raided");
                        this.lblSpoils.Text = returnData.genericData21.ToString("N", nFI) + " " + SK.Text("GENERIC_Gold_Raided", "Gold raided");
                    }
                    else
                    {
                        str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Was_Attacked", "Was attacked");
                    }
                    if (returnData.genericData20 == 2)
                    {
                        this.lblSpoils.Text = ((((((((returnData.genericData22 + returnData.genericData23) + returnData.genericData24) + returnData.genericData25) + returnData.genericData26) + returnData.genericData27) + returnData.genericData28) + returnData.genericData29)).ToString("N", nFI) + " " + SK.Text("GENERIC_Resources_Lost", "Resources lost");
                        this.btnShowResources.Visible = true;
                    }
                    else if (returnData.genericData20 > 0x3e8)
                    {
                        if (returnData.genericData22 >= 0)
                        {
                            this.lblSpoils.Text = VillageBuildingsData.getBuildingName(returnData.genericData22);
                        }
                        if (returnData.genericData23 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData23);
                        }
                        if (returnData.genericData24 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData24);
                        }
                        if (returnData.genericData25 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData25);
                        }
                        if (returnData.genericData26 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData26);
                        }
                        if (returnData.genericData27 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData27);
                        }
                        if (returnData.genericData28 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData28);
                        }
                        if (returnData.genericData29 >= 0)
                        {
                            this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData29);
                        }
                        this.lblSpoils.Text = this.lblSpoils.Text + " - " + SK.Text("GENERIC_Destroyed", "Destroyed");
                    }
                    else if (returnData.genericData20 == 0x3e8)
                    {
                        this.lblSpoils.Text = SK.Text("GENERIC_You_Had_No_buildings_Destroyed", "You had no buildings that could be destroyed.");
                    }
                    else if (returnData.genericData20 == 1)
                    {
                        this.lblSpoils.Text = SK.Text("GENERIC_The_Attack_Failed", "The attack failed.");
                    }
                    goto Label_16A2;

                case 0x18:
                case 0x19:
                case 0x3a:
                case 0x3b:
                case 60:
                case 0x3d:
                case 0x7b:
                case 0x7c:
                case 0x7d:
                    str2 = reportAboutUser + " (" + GameEngine.Instance.World.getVillageName(returnData.attackingVillage) + ")";
                    switch (returnData.reportType)
                    {
                        case 0x18:
                            SK.Text("GENERIC_A_Bandit_Camp", "A Bandit Camp");
                            break;

                        case 0x19:
                            SK.Text("GENERIC_A_Wolf_Lair", "A Wolf Lair");
                            break;

                        case 0x3a:
                            SK.Text("GENERIC_Rats_Castle", "Rat's Castle");
                            break;

                        case 0x3b:
                            SK.Text("GENERIC_Snakes_Castle", "Snake's Castle");
                            break;

                        case 60:
                            SK.Text("GENERIC_Pigs_Castle", "Pig's Castle");
                            break;

                        case 0x3d:
                            SK.Text("GENERIC_Wolfs_Castle", "Wolf's Castle");
                            break;

                        case 0x7b:
                            SK.Text("GENERIC_Paladin_Castle", "Paladin's Castle");
                            break;

                        case 0x7c:
                            SK.Text("GENERIC_Paladin_Castle", "Paladin's Castle");
                            break;

                        case 0x7d:
                            SK.Text("GENERIC_Treasure_Castle", "Treasure Castle");
                            break;
                    }
                    this.lblSpoils.Text = "";
                    this.lblHonour.Text = SK.Text("GENERIC_Honour", "Honour") + " : " + returnData.genericData11.ToString("N", nFI);
                    if (!returnData.successStatus)
                    {
                        str3 = SK.Text("GENERIC_The_Defender_Wins", "The Defender Wins");
                    }
                    else if (((returnData.reportType == 0x7d) && (returnData.genericData20 >= 700)) && (returnData.genericData20 < 710))
                    {
                        this.lblHonour.Text = "";
                        switch (returnData.genericData20)
                        {
                            case 700:
                                str4 = SK.Text("REPORTS_TreasureWheelSpins1", "Treasure Found : Tier 1 Wheel Spin");
                                break;

                            case 0x2bd:
                                str4 = SK.Text("REPORTS_TreasureWheelSpins2", "Treasure Found : Tier 2 Wheel Spin");
                                break;

                            case 0x2be:
                                str4 = SK.Text("REPORTS_TreasureWheelSpins3", "Treasure Found : Tier 3 Wheel Spin");
                                break;

                            case 0x2bf:
                                str4 = SK.Text("REPORTS_TreasureWheelSpins4", "Treasure Found : Tier 4 Wheel Spin");
                                break;

                            case 0x2c0:
                                str4 = SK.Text("REPORTS_TreasureWheelSpins5", "Treasure Found : Tier 5 Wheel Spin");
                                break;
                        }
                    }
                    if (returnData.genericData21 == 1)
                    {
                    }
                    goto Label_16A2;

                default:
                    goto Label_16A2;
            }
            this.lblSpoils.Text = "";
            if (!returnData.successStatus)
            {
                str3 = SK.Text("GENERIC_The_Defender_Wins", "The Defender Wins");
            }
            else if ((returnData.genericData20 == 0) && (returnData.genericData21 >= 0))
            {
                if ((returnData.genericData30 == 11) || (returnData.genericData30 == 13))
                {
                    str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Successfully_Attacked", "Successfully attacked");
                }
                else
                {
                    str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Captured", "Captured");
                }
            }
            else if ((returnData.genericData20 == 10) && (returnData.genericData21 >= 0))
            {
                str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Made_a_Vassal", "Made a vassal");
            }
            else if ((returnData.genericData20 == 5) && (returnData.genericData21 >= 0))
            {
                str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Has_Been_Razed", "Has been razed");
            }
            else if (returnData.genericData20 == 6)
            {
                str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Has_Been_Raided", "Has been raided");
                this.lblSpoils.Text = returnData.genericData21.ToString("N", nFI) + " " + SK.Text("GENERIC_Gold_Raided", "Gold raided");
            }
            else
            {
                str4 = GameEngine.Instance.World.getVillageName(returnData.defendingVillage) + " - " + SK.Text("GENERIC_Successfully_Attacked", "Successfully attacked");
            }
            if (returnData.genericData11 < 0)
            {
                this.lblHonour.Text = SK.Text("GENERIC_Honour_Cost", "Honour Cost") + " : " + returnData.genericData11.ToString("N", nFI);
            }
            else
            {
                this.lblHonour.Text = SK.Text("GENERIC_Honour", "Honour") + " : " + returnData.genericData11.ToString("N", nFI);
            }
            if (returnData.genericData20 != 0)
            {
                if (returnData.genericData20 == 2)
                {
                    this.lblSpoils.Text = ((((((((returnData.genericData22 + returnData.genericData23) + returnData.genericData24) + returnData.genericData25) + returnData.genericData26) + returnData.genericData27) + returnData.genericData28) + returnData.genericData29)).ToString("N", nFI) + " " + SK.Text("GENERIC_Resources_Taken", "Resources taken");
                    this.btnShowResources.Visible = true;
                }
                else if (returnData.genericData20 > 0x3e8)
                {
                    if (returnData.genericData22 >= 0)
                    {
                        this.lblSpoils.Text = VillageBuildingsData.getBuildingName(returnData.genericData22);
                    }
                    if (returnData.genericData23 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData23);
                    }
                    if (returnData.genericData24 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData24);
                    }
                    if (returnData.genericData25 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData25);
                    }
                    if (returnData.genericData26 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData26);
                    }
                    if (returnData.genericData27 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData27);
                    }
                    if (returnData.genericData28 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData28);
                    }
                    if (returnData.genericData29 >= 0)
                    {
                        this.lblSpoils.Text = this.lblSpoils.Text + ", " + VillageBuildingsData.getBuildingName(returnData.genericData29);
                    }
                    this.lblSpoils.Text = this.lblSpoils.Text + " - " + SK.Text("GENERIC_Destroyed", "Destroyed");
                }
                else if (returnData.genericData20 == 0x3e8)
                {
                    this.lblSpoils.Text = SK.Text("GENERIC_No_Destroyable_Buildings", "There were no destroyable buildings.");
                }
                else if (returnData.genericData20 == 1)
                {
                    this.lblSpoils.Text = SK.Text("GENERIC_Attack_Failed", "This attack failed.");
                }
            }
            Label_16A2:
            this.lblResult.Text = str3;
            this.lblDate.Text = returnData.reportTime.ToString();
            this.lblTargetVillageNameAndInfo.Text = str4;
            this.lblDate.Text = this.m_reportReturnData.reportTime.ToString();
        }